R64 springs into Shroud of the Avatar with city buffs, player dungeon changes, and killer bunnies

    
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Developers of Shroud of the Avatar are still working hard on the Top-10 priorities they mentioned in the Q1 update schedule. Today, they released the 64th update to the game and have included some quality-of-life changes to player towns and guilds, work on player-made dungeon encounters, and seasonal content, which we are going to hit first.

In what is now a staple for Richard Garriott games, the Arch Lapin, a killer bunny, has returned! This callback to Monty Python and the Holy Grail looks like a fuzzy white bunny, but don’t let that fool you: It’s deadly and can be killed only with the fabled Sacred Orb of Obliteration. We could be wrong, but the instructions for using the Sacred Orb begin with “And the Lord spake, saying, First shalt thou take out the Holy Pin.” The Lapin boss drops two loot items now: Confection Eggs and Confection Bunnies. Sounds tasty.

Additionally, the Spring Equinox celebration brings craftable dyed eggs, purchasable items like a platter of colorful cupcakes, and other springtime items. We have some screenies of these shinies below.

The team at Portalarium have also made improvements to player-made dungeons. Release 63 included an early iteration of this content, but it was originally planned for Release 64, so hopefully, it’s now in full bloom. This release includes a larger variety of encounters and totems, and the team added ramps to the Natural Cavern by player request.

On the subject of Release 63, Executive Producer Starr Long wanted players to be aware of why Episode 2 lands are delayed:

“Please note that Release 63 was our first release since moving to a distributed working model (no office). This meant a larger than normal number of post-release patches and a larger than expected impact on Release 64 deliverables. Additionally, two of our engineers and one designer had vacations during Release 64 which greatly reduced our capacity.”

Lastly, look for some quality-of-life improvements. Player-run towns now have a message-of-the-day. The team upgraded to the latest Unity engine 2018.3. The shader memory footprint has been reduced, and texture streaming should be more stable. “We dedicated a portion of the release to working solely on fixing bugs and reducing our overall bug count,” Long wrote in the patch notes.

If you haven’t kept up with Shroud of the Avatar, then now might be the time to jump into the game, read the full patch notes for Release 64, or feel free to watch MJ’s latest livestream from New Britannia.

Source: Patch Notes
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Songs for Children

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PanagiotisLial1

The tone of the article is fine, its meant for people who like mmos though – some come here just for trolling opportunities

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Songs for Children

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PanagiotisLial1

Far from it, I got my critism for them too(performance, lack of mounts, pets and summons balance and variance, polish of quest system to give a few), and had voiced it several times. To be direct no game has perfection and all can improve. Constructive critism helps improvement – destructive mindless one doesnt. To start with, to be able to do constructive critism on a game you need to start playing it and be specific on what you feel needs changed.

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Songs for Children

None of the major stuff is going to be fixed, as the company keeps shrinking and shrinking. They don’t seem to have a problem pushing out recoloured cosmetics for their cash shop, though. It’s almost as if that’s their business model.

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PanagiotisLial1

Here comes the “playing the game” part. I seen a lot more fixed in last 4 months than my first 3 months. I have been playing the game since late October. If you own the game, install it, and give it a try and you will understand what I mean, especially in performance and balance parts.

I got np with games pushing out cosmetics – that isnt something we should critisize. If I got something to critisize is the admittedly wrong decisions they had on giving buffs for purchases for a while. Like I said they arent perfect – they have done their share of bad mistakes but the general mark is highly positive for me.

I dont know what made you “sour” about the game – I respect your reasons, but I think doing constructive critisism on what you dont like is better and may result in it being improved on parts of it you dont like

I also take into account its a small team, not much bigger than official UO is(they got 2-3 people more only) so with what they had on disposal I think their pace is good.

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Bruno Brito

So, the game got performance adjustments? I may take it for a spin if such is the case.

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PanagiotisLial1

Yes it runs a lot better for me nowadays. I dont think our PCs are too different too, mine is 2gb vram and 8gb ram one

oldandgrumpy
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oldandgrumpy

Welcome to the downsides of working from home.