Torchlight Frontiers’ time-limited contracts are its version of seasons

    
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The crew over at Echtra Games isn’t hellbent on reinventing the MMOARPG format, but instead it is concentrating on taking what works in similar games and putting a refined spin on it for Torchlight Frontiers. One of example of this is the use of contracts, which will be the framework for the upcoming MMO’s seasons, as explained in yesterday’s stream and dev blog.

During seasons, Torchlight Frontiers will post a number of time-limited contracts for players to accomplish, each offering varied and “unpredictable” gameplay. Complete the contracts, and players will earn fame which can then be spent on rewards. Echtra said that even the most casual player shouldn’t have too much difficulty finding time to do these. This system is also where one of the game’s revenue streams kicks in, as players can upgrade to a battle pass-like tier to get even better rewards.

The team said that the reward pool should attract the masses: “The real meat and potatoes is in cosmetic rewards like exclusive pets, unique fort items, and new looks for relics. ‘Gobsmacked’ is the state we want you in after seeing the loot list for a contract.”

Torchlight Frontiers will activate a test season with Update 4 in the near future to run this system through its paces.

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Greaterdivinity

I was on board until the monetization angle came in.

Dudes, you don’t need to sell power or loot. Seriously. I get that they need money and I’m happy to throw it at them if the game is good (RIP my wallet with PoE sometimes), but not if this is how they’re going to monetize the game. I’ll play it, as long as it’s good, but I can’t bring myself to support this kind of monetization.

Really hoping they scale way back and figure out a way to monetize with only cosmetic and convenience. Seriously, PoE seems like it does great with that and that’s all they sell. Yeah, we can quibble over whether or not stash pages are mandatory (if you’re a serious player they absolutely are…but serious players shouldn’t feel bad about wanting/needing to drop some cash on a handful of stash pages to support a game they’re playing a lot), but at the end of the day you can get the full game experience for free and there’s nothing you can buy that gives you a super meaningful gameplay edge over others, especially if you’re not going to be doing any trading.

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BalsBigBrother

There is certainly potential to go down a bad path but so far the dev team seem pretty switched on with what they are doing so I hope that won’t be the case.

You never know though and some things are not always in the dev teams control when it comes to the monetisation. So I will reserve judgement until such a time I can see the whole monetisation of the game rather than just a small part.

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IronSalamander8 .

Not a fan of seasons and such. I never liked it in Diablo 3 for example and this is not something I find a positive in a game, especially one I’m already on the fence about.

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silverlock

I don’t know while not a Diablo 3 fan myself from the people I know who do play it a new season seems to be what pulls them back into it. I don’t think Diablo 3 would have many players at this point with out them.

Hoping to get invited to this next test.

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IronSalamander8 .

Yeah my one friend that still plays does that, plays the new season to unlock some stuff then stops playing till next season. I don’t get the appeal at all, they are slightly better than running a rift for the umpteenth time but not by much. I find they make the game worse for me, and I already got sick of D3 awhile ago.

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cursedseishi

To be fair, a “Season” in Diablo 3 is not the same as a “season” here. It’s them trying to play cute and coy by not labeling it a “battle pass” like it literally is.

I’ll be curious to see if they allow players to earn the currency to ‘purchase’ the Battle Passes like most every other game does. But with Perfect World behind them…? Eh… I’m wary of the monetization in general because of them.

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IronSalamander8 .

Aye. Part of why I haven’t been more enthusiastic about this game is PW is behind it and battle pass/season pass, etc. always bug me, even in games I already like, such as Paladins.

Pepperzine
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Pepperzine

What is the nature of these rewards? Are the rewards strictly cosmetic? If not, hard pass.

Bel
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Bel

All of that sounds terrible. But, I guess it will depend on just how “time-limited” those contracts are and how “exclusive” the rewards are.

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3dom

When I join a game and I see a season pass and the game is in the middle of the season – I’ll likely just uninstall it right away having a feeling I’ve missed something valuable and how I have to pay for the stuff and even when I’ll get only half of what I’m supposed to pay for.

Devs should decrease price of season passes over time + decrease amount of xp required to get to max level, otherwise it works like a repellent against new players.

Mordyjuice
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Mordyjuice

Pay for better rewards, dare I say it; sounds an awful lot like

PAY TO WIN.

Just saying.

That said if the games fun then who cares if you sprinkle a little pay to win as long as it keeps a fun game running.

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Tanek

While we don’t know what will be in the rewards in the future, my impression was that it is planned to be cosmetics. Not the usual fare for “pay to win”.

Closest I have seen in this game’s news so far was the proposed selling of maps that could have increased loot drop chances.

Pepperzine
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Pepperzine

Hopefully that proposition gets turned down. In games about grinding loot that might as well be p2w.

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McGuffn

It isn’t any different than a Battle Pass, which is already the company making you pay for a login reward basically. And a login reward that you don’t get if you don’t play, mind you.