Ashes of Creation gets into the nitty-gritty of node operations

    
9
Hope springs something

It’s been “node this” and “node that” with Ashes of Creation these past couple of weeks, but with an in-depth Q&A session with the devs late last week, it’s time to hear from the fans.

Obviously with this kind of expansive and unique core system, it’s important to field all of the questions that potential players have about it. There were a lot of interesting queries too, such as what will happen to nodes if two servers are merged together (answer: there are two possible plans for this scenario), how the Underrealm influences nodes (the two realms will influence each other to a degree), if religious nodes can launch crusades (sort of?), and if quests will keep you focused on a single node (nope).

Intrepid said that it’s attempting to hire for 17 additional positions on the project. Next up on Ashes of Creation’s reveal parade is the housing system, so that should draw a few interested tenants to view!

Source: Ashes Post
newest oldest most liked
Subscribe to:
Reader
Crowe

I’m sure I’m in the minority here but all the node-based discussion actually makes me less interested in the game itself. I hope there’s an option for non-node-focused people to play and still have fun. I wouldn’t want to spend hours/days working a node to level 6 just to have it sieged back to 0.

Reader
Eamil

My impression is that nodes won’t be the sole focus of gameplay, but will feed into other types of content. Basically as nodes grow more content around them will unlock, encouraging people not directly focused on “I want to grow nodes” to go where the action is, so to speak, to find the content they want to do.

Reader
G I G A B E A R

I would advise everyone thinking about backing the game to refrain from doing so until the alpha 1 test is released and we have factual information on if they can actually deliver on their promises.

From the moment the “battle royale” was released, the number of red flags have been enormous.

You lose nothing by waiting at this point, since the first alpha can no longer be bought in to.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Dean Greenhoe

Great Q&A. The tactical elements in this game seriously intrigues me.

Reader
silverlock

and if quests will keep you focused on a single node (nope).

From my limited understanding of how nodes work I’m having trouble seeing how that would be the case. Questing helps level a node and leveling a node helps to generate quests. With that being the case why would you want to quest in a node you weren’t invested in? Unless of course you where playing a wandering adventurer with no real home.

micedicetwice
Reader
micedicetwice

There is also a risk that people would just gank players who tried to invest in node they don’t want them to. In PvE it would work but with PvP I’m not so sure how they gonna pull this out.

Reader
Eamil

The death penalty for people flagged as “outlaws” (killing people that haven’t consent-flagged for pvp) is supposed to be incredibly harsh, up to and including potential loss of equipment/items, and the penalties increase with each kill they make. I guess the idea is that ganking will be possible but not consequence-free or something you just do ’cause you feel like it without thought. Whether it will actually work out that way, I dunno.

Reader
Eamil

It might be a matter of “technically correct.” Leveling a node expands its area of influence to encompass other nodes surrounding it, making their activities feed into the parent node, so you’re not just questing in the small area around a single node.

Reader
Patreon Donor
Loyal Patron
Schlag Sweetleaf

.

NODES.gif