The Repopulation’s latest dev update covers work on the game server and art optimization

    
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You gotta admire any MMO studio that puts out real news on April 1st, knowing the jokes and questions it will provoke, but that’s exactly what Idea Fabrik did with yesterday’s monthly The Repopulation update, which outlines continuing work on the game server.

“New servers were finished, we are about 65% through converting and updating Repop to work with the new updated dev server. This progress will continue until the conversion is done,” the studio says. “Some of the major work is updating files that will allow the current version of Repop to communicate correctly with the servers and back to the client. The area we were focused on at the end of last month was Engine/Dev Client communication and ABT’s file structure. This month we are focusing on Client, accounts and character (player client) communications.”

In more colorful news, the team also posted up a recap of its art optimization process, which is described as being a transition between the game’s old art assets and the new, while devs continue their efforts on rebuilding the game’s island.

“It has been an exciting build phase for us this month. White boxes are being replaced with assets, the terrain base paint is coming along. It’s almost strange to go from simplistic white cubes and flat terrain to sculpted features and assets. The world is developing before our eyes and we can’t help but be excited.”

Source: Official site. Thanks, Panagiotis.

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Bruno Brito

My god, Deekay destroyed them.

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Dan Anderson

Hows that now? Everything he said was fundamentally wrong. I dont see how that constitutes as having destroyed anyone.

Making himself look like a mindless regurgitator of the same old sad lines yes, destroyer…nope.

Dont worry, when the lawyers and courts come knocking at ABTs doors (not that they exist anymore) for essentially defrauding people for millions in backing when they had 0 ability to deliver the product, the details will all come out.

I would highly advise anyone that was conned by JC and his cadre, to seek a refund from him. After all, he was the one that took all your money and pissed it into the wind and tried blaming his failures on the engine.

I find it utterly hilatious how none of the blame is dumped onto ABT for the failure of the game. How in every regard they painted themselves as the hard done by little developer crushed by an evil megacorp.

Back in 2015 when ABT still owned the game, they were telling everyone they could, that the engine was shut down and that all teams lost access. This is a fundamental lie.

I and several other games working on the engine at the time, made posts on both the repops web forum and steam forum, refuting the lie that the engine had gone down. Guess what…we were all very swiftly banned.

They wanted people to see only 1 version of what was happening, that being their version.

Ill give them this credit, they did a wonderful job of making IFS and hero engine the scapegoat and shutting down anyone trying to say otherwise. I cant feel sorry for anyone that believed them.

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Bruno Brito

All i’m seeing here is someone deflecting blame and getting hotheaded on a internet commenter.

This is the very definition of being destroyed. Go work on your stuff instead of wasting our collective times.

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Dan Anderson

Thats all you see? Haha.

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Sarrene Grant

We did state that we were not doing an April 1st fools post,.. just yet. ;)

Actually, this was not a recap of work done, but instead new art that has been created as well as new shaders for the game. :D

I do not think that ABT had put in an island in Repop in the past. As of when we took over there is currently not one. So this is not a rebuild really, but a totally new creation using our own and HeroEngines default area management and heightmap system.

The players in game have been great and amazing to work and play with, so for our work we have put in and are doing now, I want to give a BIG shoutout to all the players that come in and test and play.

deekay_000
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deekay_000

>I do not think that ABT had put in an island in Repop in the past. As of when we took over there is currently not one.

i think they were waiting on those promised engine updates for over a year before they had to abandon your engine before they planned to expand the map further if memory serves correct.

so yes ofc they didn’t put islands in. what purpose would putting a body of shitty looking water around a land mass if you can’t travel between zones smoothly because your engine partners are holding your entire business venture hostage for more cash?

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Sarrene Grant

“i think they were waiting on those promised engine updates for over a year before they had to abandon your engine before they planned to expand the map further if memory serves correct.”
Good morning Deekay,
The engine version that we are working on is the same version that ABT had when they requested the code freeze. So those images, screenshots, even the ones of the sea/oceans are done using the same default HE tools that were there in 2014. No differences at all.
Now, clients can expand on current tools, or even change or adjust them for their needs. You can even add in your own custom plugins, 3rd party middleware, etc. (http://hewiki.heroengine.com/wiki/Plugins) ABT did this as well, though a few things we have reverted back to HE default so we can try to find issues and fix them.

Do note that this is normal with most software products, usually before release of the product. Why they chose do so early, I am not sure, but this is a standard practice, including in game development.

For those that might not know, a code freeze is when you no longer take updates for one or all of the software being used, in this case a game engine. This is normally done when you have customized the middleware to the point you are happy and do not need or want additional updates from your middleware/software vendor.
The only difference so far going in are the custom shaders that we are adding in, such as the terrain shader created and shared by one of our clients Omzy (Thanks Omzy if you are out there!), the new shader i put in for SpeedTree flora and the DoF shader coming in next.

You can view more about custom shaders here if you or anyone else are interested. I am also more than happy to answer any questions you might have. http://hewiki.heroengine.com/wiki/ShaderThough there have been several updates over the years, the basics are still the same and can do the same things as before no problem using any current pre or post render shader.

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Sarrene Grant

“so yes ofc they didn’t put islands in. what purpose would putting a body of shitty looking water around a land mass if you can’t travel between zones smoothly because your engine partners are holding your entire business venture hostage for more cash?”

I am not really sure why you keep saying this, but I can understand your frustrations at the thought that we held anyone hostage. However, we did not do as such. ABT had full access of their development servers till after we signed the contract and control was haded over to us fully in Feb/March 2017. After all, we cannot make money if our clients do not. It would be a bit silly to do such, especially with a game that was bringing in revenue, true? In other words, a % of something is better than a % of nothing. The better our clients do, the better do. It is fairly simple business model really.

deekay_000
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deekay_000

you seem to be alot less informed about the development history of this game than backers.

but you’re clearly here to spin the PR wheels in teh usually obnoxiously silly ways that IF has been doing for years now.

do you all have any clients left? ABT wasn’t the only developer you guys held hostage or went under because of your company’s shenanigans, and i haven’t heard of a single developer that survived or stayed in your engine partnering program.

idk why all the bullshit from you guys on this. the willingness to fabricate random unecessary extra bullshit any time it comes up shows what a gross culture your company has and what backers should expect from your company. it’s almost surprising you guys have managed to convince a half dozen people to log into your game now and then at all with the way yall continue to behave.

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Dan Anderson

Hi. Lead developer of Exile Online here. Just thought id step in and mention that our game is progressing smoothly and at no point in the past 6 years have we once lost access to the server due to a “shutdown” or some evil scheme.

Added to this, neither ourselves or any other client of IFS/Hero Engine ever been approached or gauged for more money. ABT were truly awful at managing their money. Look at what they have done since changing engines. You were lied to and not by IFS. They were more than happy to take millions in funding and then do a runner with your money.

Infact, if it werent for Sarrenes direct assistance and tailored support, our game project would have shut down long ago.

Ignorance is a big warm blanket and it seems like you enjoy spending your time wrapped up within it.

We have a very active discord full of developers that are working within the engine. Perhaps you need to update your information sources, they are feeding your vastly incorrect data.

Oh another thing, the game ABT made was a truly horrendous piece of buggy laggy crap. They didnt know the meaning of the word optimization. I dont envy IFS one bit in their journey of getting the game to a playable state.

deekay_000
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deekay_000

also i wanna know what clients survived your company’s power play for more money out of all of them?

looking through the list on your company website of games that are said to use the engine, it’s all dead links and abandoned projects.

you do realize we know that ABT wasnt the only company you guys pulled your bullshit with right? that ABT wasn’t the only studio that closed down because of your company’s shenanigans?

who would willingly work with your company after the batshit asshole shit you guyshave pulled? literally people’s livelihoods have been thrown into the gutter by your company, who would risk your guys very well known and not in dispute behaviours?

the fact is your company stays in business thanks to TESO and swtor royalties and probably russian mafia money. you have no engine clients anymore. because you ran them all out of business years ago by holding their project hostage for more money for a mission critical engine update that still hasn’t been delivered yet.

the thing is the other developers you guys shit all over for w/e reason you decided you suddenly needed more cash suddenly in the midst of being over a year overdue on your miracle patch posted all the gory details and commmunications of the drama before the lights on their companies went out. so throw ABT under the bus in your comms randomly all you fucking want. all it does is remind us backers what shit heads work at IF.

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Dan Anderson

Its amazing to see such ill informed nonsense by people outside the loop. ABT did a wonderful job at brainwashing some members of their fanbase.

I am truly mistified how certain gullible individuals with weak wills can be manipulated into believing some text on the internet without even once considering that the crap they are being fed is called SPIN.

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Dan Anderson

Oh you shouldnt just take my word for it though. Look here. ABT said this game studio shutdown and stopped development due to IFS evil doings.

Yet…here we are in 2019 and they are on steam and posted an update 4 days ago. That doesnt seem very shut down to me.

https://www.facebook.com/VisionsofZosimos/

And another game project with an active facebook.

https://www.facebook.com/HeroesAndVillainsMMORPG/

While we are at it, check out my own games facebook. Feel free to look at the updates from now back to the beginning. You will see no interuption of development.

https://www.facebook.com/ExileOnline

The truth actually doesnt always speak for itself. Sometimes its hidden behind well dressed lies. Lies that are believed because sometimes its the only version of events out there.

deekay_000
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deekay_000

it’s weird, it’s pretty easy to find link dead sites and forums for all of those games, but they all suddenly moved to facebook exclusively?

i mean your customers are looking for you dan for years now from whati can find. your game website is linkdead and owned by spammers now. and who would think to look for you on facebook, but here you out of no where to defend IF from a internet comment section poster?

you realize that ABT’s “version of events” is not the only one out there right? that it wasn’t “ABT” that spilled the beans on this stuff?

the thing with this elaborate scheme is that it gets more and more wild the more one observes of it without even looking too hard. suddenly we got AWOL lead developers of presumed dead games throwing out facebook blog link and acting like a coming soon page on steam from 2 years ago is evidence of living development.

but i see “yall” are connected to each other now. big enough red flags to warn any casual passer by from any game connected with IF at this point. the weird insanityof the entire thing with these legitimately insane posts here out of the no where from a guy who’s own customers been looking for him for who knows how long to defend IF of all companies?

the thing is, you guys don’t even know the story that repop backers are aware of if you think it’s some concoction by ABT. and this bizarre psychodrama play with IF has been going on a fair while, and the story continually changes from IF, wether ever new accusations against ABT and new twists and turns to the story and ever new ways in which ABT is the bad guy. now with additional super obvious sock puppetry.

does this sort of scam work alot for yall? i mean it must pay the bills right?

deekay_000
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deekay_000

also what can i say but the content at those links speak volumes.

i guess IF doesn’t have any real business clients anymore at all aside from legacy clients bethesda zenimax and ea bioware.

the more i look the shadier everything and everyone involved with IF still looks. like holy shit, i invite everyone to start looking at this shit with their own eyes. this is insanely lol worthy.

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Dan Anderson

Wow.