Novaquark’s JC Baillie talks about Dual Universe’s vision of the metaverse

    
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Those who play online titles that act like a separate world like Second Life or VRChat are likely familiar with the concept of a metaverse — an online space that merges with facets of our meatspace reality. Tech writer Wagner James Au was able to get some time with Novaquark founder and Dual Universe lead dev JC Baillie to talk about his game’s take on the metaverse concept as well as discuss his vision for the game’s systems.

The vision for Dual Universe is a unique reality like The Matrix in that players feel that the game’s world is real. That includes the potential for millions to share the same world, along with all of the economic, combat, and exploration experiences that could erupt as a result. On the subject of economy, though, JC does elaborate that in-game currency and real world currency will not mesh together. He also explains that the game will have restrictions to ensure real-world politics don’t bleed in to Dual Universe, and that linking objects to HTML code for Lua scripting purposes will be limited in the interest of security.

Baillie further goes on to explain several touchpoints about Dual Universe’s form of sandbox, including a hope that the game will provide a way for players to develop real-world skills like coding or management. Finally, he hopes to provide a look at the game’s combat system soon™ which he promises will provide “new ideas,” and confirms that the game is on track for a beta in the first half of next year.

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Jon Wax

Why restrict the meta?

MurderHobo
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MurderHobo

Security.

Just imagine what a script-kiddie Murderhobo could do with an open port 80 in game. I wouldn’t know what to do first — the unregulated black market streaming service or Google-AI-driven self-replicating Von Neuman probes.

Probably the grey goo option. The IP mafia doesn’t play.

MurderHobo
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MurderHobo

I bought in last week at the $60 level, so hopefully I’ll get to play within 90 days or so.

The textures, lighting, et cetera seem pretty basic. That’s off-putting.

I love the idea of a crafting system with LUA scripting, though. Someone else may have to carry me, since I’m likely to spend all my time in-game fiddling with scripts. Drone swarms, autoturrets, ship systems… so many possibilities.

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PanagiotisLial1

The game has caught up my attention the last 3 months or so. I wonder, has anyone tried it out yet, even on its unfinished state?

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sigtyr

Me and the wife is playing since January, the problem is that they have a hard NDA. This Video is less known but approved and it contains some nice builds.

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PanagiotisLial1

I seen a few vehicles and spaceships created by community on their twitter too. It would be nicer if the give out more info on the gameplay though. I think it could benefit them too since they would sure attract some people more