Latest Division 2 update adds unwelcome nerfs and accidentally limits signature ammo drops

    
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It would seem that there’s an unwritten law that a multiplayer game’s first major update has to bellyflop; the recent Battle for D.C. content update for The Division 2 has brought some consternation to players as a result of its balancing pass, which has nerfed a number of skills and mods in to the dirt.

While the update reduced the required skill power to equip skills, it also lowered their effectiveness. It also made a sweeping round of changes to weapon mods, which have combined to make life less fun in digital D.C. One example is the Chem Launcher, with its area of effect being reduced thanks to mod nerfs and its now awkward deployment added with the patch.

The patch has been so ill-received that players on the game’s subreddit are calling for a PTS, though that suggestion has caused its own spirited sort of debate.

The update has also had an effect on Signature Weapon ammunition drops, with players seeing less of this type of ammo showing up on the ground. That, however, appears to be a bug and the devs are on the case.

In spite of all of these patch issues, The Division 2 still remains a top seller, landing itself on the top of the UK game sales charts once again in spite of a 30% drop in sales week-on-week. This is mostly attributed to a lack of major new releases for the week, with Super Dragon Ball Heroes: World Mission being the only new arrival to the UK top 40.

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Goettel

For casual – drop in, drop out anytime fun this has displaced my previous main MMO. Not sure if it’s for the long haul, but who cares for long hauls at his stage, right? It’s a blast, almost literally. Well worth B2P price, IMO, no matter what’s coming, even if I feel what’s coming will be good.

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Tee Parsley

Sounds like an all-cap FUBAR. Makes me extra glad I didn’t jump in. Will wait for a sale, after they’ve managed to untangle their mess.

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Armsbend

lol.

Godnaz
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Godnaz

They appeared to have broken quite a lot with the Tidal Basin update.
– Specialization ammo drop rates are significantly reduced. (They acknowledged its a bug)
– Daily/Weekly Projects were disabled due to exploits.
– Mobs T-Pose when they die.
– Multiple deployable skills are not functioning correctly or have incorrect stat effects.
– During missions, mobs are getting stuck in spawn-in locations or on obstacles where players cannot reach, making the mission impossible to complete.
– At times, after player a leaves a DZ instance, successfully extracted contaminated loot is not showing up in thier inbox for pickup.
– A menu sound bug that repeats itself continuously, even after a PC restart and re-login.
– Upon reaching World Tier 5, players are unable to upgrade their crafting bench to match the tier.
– Regular disconnects or crash to desktops reported by some players.
– Key bindings were accidentally combined for interact/inspect/stash making it difficult to inspect and transfer gear to and from your stash.
– Faction keys are not dropping as intended on some bounties and boss mob.
– Avatars are losing thier character customization options (skin color, facial appearance) with no way to change them back without re-rolling a new character.
– A host of either undocumented and unintended stat changes and bugs to gear, weapons, mods and munitions.

The bug list goes on for a bit. (At the moment) most of the builds pre-patch were tossed or on hold due to unannounced or unintended stat changes or bugs.

whowutwhen
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whowutwhen

Content patch and balance update at one….what could go wrong!

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Anstalt

It’s certainly been an interesting update.

Whilst the nerf to skill mods has been a bit disappointing, at least I can now fully mod my skills without having to build towards masses of skill power! Think the most skill power I got to was 3300 which meant I couldn’t use most of my mods.

I dont know how I feel about the weapon mod changes. On the one hand, there are no sacrifices (or very few) when choosing mods, so it’s a lot easier to make a sensible decision. I don’t have to choose either stability or accuracy, I can now have moderate amounts of both. But, this also means I can’t go for interesting min-maxed setups. It was fun building out an assault rifle for lots of crit chance and damage, or a sniper with extreme accuracy and headshot damage. Can’t really do that any more.

I have noticed a lot more bugs though. Last night, after killing final boss of the new stronghold my character just became stuck in one spot. I could aim and shoot, deploy skills, but not move so missed out on tons of loot. I also notice a lot of enemies, after killing them, seem to stand up straight in a weird mannequin fashion rather than collapsing dead. Doesn’t affect gameplay but does look weird.

Finally, this patch has introduced (or exposed) the first real grind that I’ve encountered. Throughout the story and world tiers 1-4 I never felt like I had to grind in order to progress, but with world tier 5 I completed the content with a gear score of 455. I am now having to grind completed missions and re-do all the control points in order to progress towards GS500, at which point I’ll then be able to start working on proper gear setups because high end gear simply won’t drop yet.

Double-finally, the new gear sets seem rubbish.

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Mark Mealman

Massive has some flaws as a company, one of which is that they really aren’t the greatest when it comes to their first run at a patch. Their best patches in the first Division went through several cycles of feedback and revisions on a PTS server.

In fact many of the patches in the first game went through several weeks and testing and revisions.

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A Dad Supreme

I don’t like the Chem launcher change for heals.

The main reason is that I have gotten used to a skill being deployed a certain way since Level 1.

As a console player, you could just tap the button once and it would drop the heal on the ground, and if I wanted to heal a guy across the room I knew I had to aim it instead.

It’s like where you put your skills; players like to either keep all their heals on one side of the console and their attacks on the other so that even if they change playstyle, they still have the order of the skills on the same fingers.

If they nerfed the amount of heal, that would be a different issue easier to live with but it’s really annoying when you have to re-learn how to deploy the skill after a month, especially with enemies flanking you at a frenetic pace.

Sometimes you shoot the skill over the railing and at the floor below you on the other side, and sometimes the double-tap to back out of the chem launcher back to the weapon doesn’t take and you end up shooting a heal at enemies and (I’ve heard…) healing them. The worst is aiming at the ground for a timely heal and shooting your weapon at your feet instead, lol.

That said, still having more fun with an Assassin’s Creed amount of content just to run around in your own zones by yourself that I still haven’t done a Challenging mission yet or felt the need to ‘rush’ as I did in the first Division.

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Mattias Berg

There’s no doubt The Division have the content but I just can’t handle the combat anymore. It was bad in the first game. Now it’s unplayable for any self-respecting gamer. Every time you die in the game it’s because of bugged AI, bugged abilities or bugged movement. I’ve actually played the free game I got with the purchase of the game more than twice a much as I’ve played The Division 2 now.

K38FishTacos
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K38FishTacos

I like the game, but it’s true that I’ve died a few times because I got stuck to something (a wall, etc.) when I wanted to dodge. I’ll just wait until they get it sorted. I’ve got a lot of other games to play right now.

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Darthbawl

YAWN (Yet Another Whacky Nerf) 👎

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deekay_000
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deekay_000

i definitely noticed the chem launcher sudden;y being awkward to deploy. i figured out how to do it the way i want (you can sort of choose to just drop the heal bombs instead of loading them into the launcher for self heals by spamming the skill button while pointed at the ground near you).

definitely feeling the weapon mod nerfs as well.

CrzyHlfAzn
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CrzyHlfAzn

Just double tap the key that the skill is on, you do not have to look at the ground, been doing this since day 1. Your character then will drop the canister on the ground instead of shooting it.

Also I have gotten use to Chem Launcher shooting with the new way just got to remember to ADS when you use the skill. This way its much easier to drop 2-3 heals on a friendly. Also if I only want to shoot 1, I just then scroll mouse up or down to get back to the weapon I want to use.

deekay_000
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deekay_000

i never really use it for friends as we all sort of have our own routine, tho probably have to change that up in the future.

anywyas thanks for the tips!