Pantheon devs discuss LFG tools, disposition, leveling up, and other design tenets

    
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Back in March, Pantheon: Rise of the Fallen’s Visionary Realms studio announced its plan to begin releasing roundtable videos that were formerly for VIP backers only to the broader public, all in the interests of getting out more information on the game to the wider community. The second such public release is out now, and on it, VR’s Brad McQuaid, Ben Dean, and Ben Walters answer questions submitted by the community.

Notably, the devs address the faction system, the disposition system and alignment, the player economy (they have an economist working with the team!), class and hybrid philosophy, level-up design, 4k gaming, and automation. There’s also a lengthy section on group finders; the short version is that yes, the game will have one for onboarding purposes, but the developers consider it voluntary.

“If we’re gonna make a game that is group-centric – there’s still solo, there’s still raid stuff, but it’s primarily about groups – if we’re going to do that, then it’s our responsibility as developers to help you guys out and provide as much functionality and mechanics in there as we can. Yes, LFG is a kind of a given at this point.”

Don’t have time for listen to the whole roundtable? There’s a helpful transcript available on Reddit.

Source: YouTube, Reddit. Thanks, Nephele!
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