Atlas rolls out new public test server and ‘megapatch’ with multiple PvP and PvE modes

    
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Sure, great, thanks.

Wildcard’s early access pirate MMO Atlas entered a new phase this past week: It’s finally got a public test realm.

“It’s here! Our Public Test Realm is now live and ready for all of you to dive into,” the Grapeshot substudio wrote on Steam. “This Captain’s Log will cut straight to it and provide more detail on our new claiming systems along with some information on our PTR. We appreciate your patience as we prepared this megapatch to go out on the PTR: Atlas 1.5 is an ambitious new chapter and we recognize that it has taken us some time, but as we’ve said before, we’re hardened adventurers and we’re looking forward to the fun and challenges that we’ll experience alongside you!”

The accompanying “megapatch” implements three modes: Colonies PvP aimed at smaller groups, Empires PvP aimed at large-scale groups, and PvE aimed at, well, PvE players. The PTR itself adopts the Colonies mode, with the PvE version still incoming. The patch notes detail the point system players will engage in to claim and build out their settlements in the various modes.

As for the PTR’s reception so far? Well, the Atlas subreddit is a bit of a dumpster fire on a good day – there’s no much resentment over this game, you guys – but casual players seem pretty pleased with the breakdown.

Source: Steam

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Arktouros

Huge step in the right direction. Not sure what they thought was going to happen when they increased server sizes from ARK but all it meant was bigger and bigger tribes/alliances capable of waging total war 24/7 in perpetutity. That doesn’t mean they’re going to attack each other of course, that’d be interesting and fun, but disastrous from a “win” perspective.

One of these days devs who design PvP games are going to learn that players are only looking to win and they’re going to do whatever it takes to do that even if it means avoiding opponents their size and only going after opponents where they can’t lose.

PurpleCopper
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PurpleCopper

Funny how Ark has more than 10x MAU than Atlas. And Atlas is hemorrhaging players each month.

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Armsbend

Atlas is a great game as a study. Seeing how paying influencers to play your game has an initial sales boost followed by complete and utter apathy due to a lack of talent and execution across the board. Every burgeoning developer should look into this failure story as a textbook case.

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BDJoshGaming

Yeeeeeeeeeeeeeeeep. Summit was one of the only big streamers that wasn’t sponsored. He made it 2-3 days before he quit. The game looks like hammered dog poo and plays just like it.

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Armsbend

He is one of the few fellows I hand my twitch prime free sub to every now and then (you too MJ!) and I watched once where he excliamed how it was the most disappointing release (to him) in a few years. He wanted to like it and they failed to deliver.

I believe the era of selling your game and then developing it while people test it/hate it/love it is all but over. It is bad for business at this point.

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BDJoshGaming

Yet its constant. Look at Apex Legends. Im as tired of early access as anyone, but I doubt its going anywhere which is qutie sad.

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Armsbend

Apex has fallen off in popularity dramatically recently. So if that’s your example my theory stands tall! Tall indeed!

I haven’t played Apex – kinda done with BR except as a viewer and it’s EA. I don’t need to play any EA games.