The Stream Team: Secret World Legends content conversations in the sand

    
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It’s been a bit of time since Massively OP’s MJ shared her Secret World Legends adventures. She still has a few desert things to deal with before clearing the zone and moving on to Transylvania. Maybe, just maybe, MJ will get to move on to Shadowy Forest soon — hopefully before the sadness at the absence of any new story swallows her whole. Tune in live at 9:00 p.m. for some content conversations while MJ finishes playing in the sand.

What: Secret World Legends
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, April 11th, 2019

The show is over now, but we’ve embedded it here just for you. Don’t forget to check out our past streams and videos collection, and stay tuned for our next show!
June 17, 2019
8:00pm EDT: Path of Exile - MJ
June 18, 2019
8:00pm EDT: Elder Scrolls Online - MJ
June 19, 2019
8:00pm EDT: City of Heroes - MOP

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CasualSlacks

I couldn’t agree more with your thoughts about replaying missions in SWL/TSW. I intentionally didn’t play through all the content in TSW so that I wouldn’t ever be at a loss for content. The last mission I played through was the parking garage in Tokyo with the creepy little girl.

When SWL dropped, I made sure to log in and transfer my items and recreate my character. As soon as I got to the revamped Agartha and encountered all the frame rate drops that I’d tolerated since 2012, I stopped playing. I came back more than a year later to murder zombies and crack codes in Kingsmouth, but I just couldn’t stick with it. I dipped back in to the old client to pick up in Tokyo, but I knew there was no point.

I finally just recreated my TSW character in Champions Online and uninstalled the SWL client. Let me just say that despite the major differences, there are a few striking similarities between the two games with the class-free freeform powersets with optional presets, highly customizable player character where gear doesn’t affect appearances, the modern/real world environment, the genre blending of sci-fi, horror, mysticism, alien invasion, and super-hero, and even the repeatable scenarios from TSW are kind of like Alerts in Champions. I wish that Cryptic could tell a story as well as Funcom, but at least with Champs, I KNOW there’s no hope for major playable content.

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Mallus

I really wish they would shrink their dungeon tiers from the current 10 down to a more reasonable number like 3 (story/heroic/epic for example). The player base is spread over 10 tiers + story mode which means there are few people at each tier to group with. It’s also a massive wall for newcomers and causal players to climb when they first join the game. I believe this would attract more players to the game and would help the games bottom line which would then allow them to take on more content creators.