Pirates of the Burning Sea’s new owners aim to revitalize the game after rescuing it from certain doom

    
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City of Heroes’ resurrection and preservation efforts are big news this month, but we’ve covered similar stories about playerbases rescuing video games from certain doom, proving there’s more than one way for the CoH story to play out. Readers will recall that last year, Pirates of the Burning Sea was in a bad place, having long since lost the support of its original publishers, then it lost the primary coder necessary to maintain the game, and plans were made for a sunset. But studio Portalus also offered the game up to any player-led non-profit corporation willing to take over the title and keep it running for the players, which is what happened, as Portalus then kept everything running while plans were formalized.

In January, on the game’s 11th anniversary, Portalus announced that Vision Online Games, led by a software development executive, was taking over POTBS, replacing the servers, modernizing the game’s infrastructure, and attempting to increase the game’s dev staff and playerbase through a marketing campaign – it’s not just maintenance mode. They’re even keeping existing characters and accounts.

PC Gamer ran an interview over the weekend recapping what’s happened in the last few months, via an interview with Portalus’ Brian Taney, who likens the game to Firefly’s Serenity. “Older games like this, they’ve gotta have some champions,” Taney says. “They’ve gotta have some people who are willing to bleed for them.”

Yes, they do.

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johnwillo

I liked this game a lot, though I am a PVE guy and eventually the stakes for combat got too high for me. Glad to see it continue.

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J

While the game never stuck a cord with me, I am rather impressed with the community as a whole. It is quite a thing when a developer/publisher does everything in their power to make sure a title survives for those that enjoy it.

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Loopy

I was SO invested in this game when i first discovered it many years ago. I loved everything about that initial introduction to combat and the world.

And then the big SONY attack happened, and servers went down.. and they stayed down for many many weeks… Unfortunately my interest went elsewhere and i forgot the game even existed for like a year. I’m sure this was the experience for many others as well, and a contributor to the dying population.

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Bombzai

This is where I’d love to see Valve quietly considering off to one side. There are a lot of positives with relatively minimal effort from such leverage.

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Jack Pipsam

I was reading that PC Gamer article before, I’m really glad it all ended up working out for them.

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Josh Whipkey

If you guys have never played the game – it IS really fun, when you are in combat, OR when you are collaborating in a large guild for a common goal with crafting/ running blockades to help your faction.

The personal combat is horrific SHIT. It IS seriously a big ol’ bag of fucknips.
However the ship to ship stuff is so well done, that it kind of just slips into the background.

This game is FUN guys – try it out. You have no idea how sweet it is to run down a big fat galleon of an opposing faction – tackle it, shred it’s sails while it can’t get a bead on you – then either pound it with cannon till it sinks, or hit it with grapeshot till but a single man stands and then take it over as a prize ship.

There is some cool shit in this game. Just sayin’

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Jack Pipsam

I played it ages ago and picked the Spanish for some reason. I remember running around always feeling like I was losing because of it XD
Really fun though, I loved the ports but I always wished you could jump around and explore them more.

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Fervor Bliss

Wow thanks about a month ago I was trying to figure out the name of this game.