Chronicles of Elyria digs into the game’s farming profession

    
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Sure, adventuring through uncharted lands and doing glorious battle with the sinister forces that dwell within is all well and good, but not everyone wants to be a valiant hero; some people just want to live a simple life doing good, honest work. Those people will probably want to check out Chronicles of Elyria’s latest design journal, which is all about farming — the kind with soil and crops and stuff, that is.

Farmers are crucial to the world of Elyria, where hunger can be just as threatening as any goblin or orc, and their crops are central to the game’s economic systems. Like Chronicles of Elyria’s other professions, farming isn’t going to be as simple as clicking a button and waiting for your crops to spring up. Players will have to seek out the best soil for the crops that they want to grow, till and fertilize their fields, and rotate crops depending on the available nutrients.

It may sound simple, and on the surface it is, but the devs’ ambitious plans for the farming system holds a great deal of depth. Different types of soils will have varying levels of acidity and water retention, both of which must be carefully considered when choosing what to plant and where to plant it. Players will also have to carefully employ fertilizers and other alchemical compounds to adjust their soil’s Ph levels and provide nutrients.

The crops you choose to grow will affect the soil even after they’ve been harvested, as each crop will draw certain nutrients from the ground while depositing others, which will affect future planting. Those are only a few of the myriad mechanics that will be at play in Chronicles of Elyria’s farming system, but if you want to learn more about the incredibly detailed farm simulation that the devs have planned, you can read all about it over on the game’s official site.

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flying_dutchman

Always been looking for a game with a good farming system, unfortunately I doubt this game will be it. I’m pretty sure this game is vapor-ware. They’ve been stumbling along for years now and I’ve never heard of any real progress getting accomplished. They just keep rolling out more ideas and selling them as real in-game systems.

I believe this game is a prime example of what happens when you let dreams and good intentions drive game design instead of reality.

The game looks great on paper, and flying in the face of decades of game design and trying to create something new and revolutionary is a great thing for the industry….. but… and that’s a very large but, You still have to make a game with enough market appeal to get itself of the ground. Otherwise you just end up with a wall full of stickynotes and a lot of debt.

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P Jones

I said it before and I will say it again: These developers are Clowns. Somehow they have milked $6,000,000+ from desperate people without showing much at all. They are great at concept art and long developer blogs on how things might work but utterly fail when it comes to implementation.

Where’s the damn game already? It’s about a year and a half late and not one single player has even been admitted to Alpha yet. At least no public statement.

It’s a joke. Put out pixel crap and journals and follow them with sales of pixels and promises.

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2Ton Gamer

Even if it’s late, that’s fine, but to have received so much money and to have nothing to show for it, but insist on asking for more money is just so ridiculous and screams rip-off and an absolute lack of managing a company properly. Camelot Unchained might be way off schedule, but at least they had the good sense and common decency to stop asking for money and to have people wait to see what they were doing AND they even give refunds, which is something this con of a company does not. RED FLAGS ALL OVER THE PLACE!

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xanadox

Adjust soil’s PH level is not very medieval, isn’t it?

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silverlock

The use of agricultural lime dates back to prehistoric times actually.

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xanadox

Sure, but pH was discovered long time after the medieval age (1909).
It would make more historic sense if the farmers should wait before using again the land to increase production.

umdiddly
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umdiddly

Sure, but like the other guy was saying, they knew about crop amendments for acidity long before we gave it a name and a scale. It’s really no big deal though, do you play games for historical accuracy?

I’ve yet to have a player character drop dead from dysentery in a middle of a dungeon run.

Vaeris
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Vaeris

Chronicles of Elyria. Not Chronicles of Earth. It’s certainly plausible on a fictional world (not Earth) that their lore has their people knowing such science and employing it during a phase of their evolution that aesthetically looks like what would be medieval Earth.

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tiltowait

Farmers as combat class please.

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Stormwaltz

I love this idea, but mine is such a niche interest I can’t seriously believe they’ll ship with it. The system they describe sounds more greeble-y than a dedicated farming sim.

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Ironwu

Sounds absolutely dreadful. This game seems more and more like they don’t have a real clear focus on what they want it to be.

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2Ton Gamer

Was totally expecting a sale of special seeds that you can look at in your digital wallet until release that will allow you to grow things twice as fast.

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silverlock

Nah these guys are all about milking the RPers that sort of thing doesn’t fit their modus operandi.

Pepperzine
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Pepperzine

I’ll believe it when I see it. Until then, it’s just more words they’re sprinkling on top of the words they’ve already spoken.

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Jeremy Barnes

I’ve found that when developers talk a lot about their system without actually showing them working in the game that it tends to go poorly.

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jay

I can’t agree with this statement enough