Dual Universe launches new dev podcast, outlines major graphical upgrades

    
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Last month, Dual Universe made a big splash in MMO-land by joining the “bigger is better” fray, posting a video of an event that showed a large chunk of its 30,000 concurrent simulated players and live testers milling around a planetary base. This week, studio Novaquark has launched a brand-new developer podcast to chat about the game; the episode touches on multiple topics, most notably the 30K-player test and the new studio opened in Montreal, while the team also teased its r0.15 version, which brings graphics upgrades, interface tweaks, the first version of the skill tree, and the bartering system.

Meanwhile, on Friday Novaquark released more info on those very graphics upgrades, covering everything from volumetric clouds to motion blur.

“For starters, we focused on a higher resolution display for the planet textures. In Dual Universe, one gigantic texture is used for Alioth as a whole. We developed proprietary tools to enhance the quality of what players can see. To sum things up, we multiplied the level of detail by 16! The main benefit of this is that objects and landscape in far sight are now rich with detail and far less blurry.”

The game is currently in alpha and is expected to hit beta next year.

Source: Twitter, dev blog
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