The Daily Grind: Which MMO has the most creative array of classes?

    
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If I log into one more MMO that I’m trying to see the class selection limited to “Fighter, Mage, Thief, and Priest,” I might just lose it. I really might. There will be a brief but entertaining news report about how a shirtless Italian would be running on the roofs of cars during rush hour traffic screaming about a lack of creativity in the game development world. Most people wouldn’t get it, but you would.

After all, you’ve seen how many MMOs are scared to wade any deeper into class design than the tropish shallows that have been established by years of watering D&D down into a bland paste. It’s quite pervasive and it’s pretty sad.

But! It’s not everywhere, because some MMO studios and developers actually put some thought and ingenuity into class design and come up with a fun assortment of roles to try out. So looking at the quantity of creative classes in any given game, which MMO would you say offers the most of these for the discerning player?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Melissa McDonald

I don’t know how you beat original EverQuest there.

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Oleg Chebeneev

+1 to Vanguard. It had the most unique class Ive seen in MMOs – Bard. I wouldnt name it if the question was “MMO with the best classes” tho.
WoW classes are pretty unique also and very diverse

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Melissa McDonald

people played Bards in EQ for years before Vanguard, ya know

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Oleg Chebeneev

Unique in terms of mechanics, not the name. Obviously

kjempff
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kjempff

Eq1 for the most versatile class array.
Vanguard for the most innovative, with a good amount of versatility.
Warframe is really creative, within a narrow field, but classes I wouldn’t label it.
There are really creative “classes” in many other games, it is just that the roles in those are very limited use or variations of zerg.. though still the odd creative class, just not different enough to call it “an array” of creativity.
One of the better might be Overwatch for its relative high focus on roles (for that kind of game) and class creativity/versatility.

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Nyanko

In OrbusVR, the array of classes impresses me a lot. I can freely switch between them by equipping another weapon. The bard class is like a rhythm game where you hit notes with mallets to cast damage/buff/heal around. As a musketeer, in-between dealing damage, you can grab a healing orb with your left hand, put it in your gun and shoot at an ally… The scoundrel can sling his gun to fire curved bullets. I spent an hour trying to draw spells (in the air, with a wand) fast enough to avoid being eaten by mobs as a runemage. I gave up, I’m too bad at drawing nice lines under pressure (or not under pressure).

In the end I chose to first level the good old classic ranger class. The aiming gameplay seems the richest: it uses both hands, bow shot strength and distance matter, damage increases if you shoot a weak point on the body, you can charge shots to stun mobs, cast special arrows, throw a trap!

That’s only half of them. Not only the gameplay of these individual classes is richer or equivalent to most other non-MMO VR games (archery games, shooters, sword yielding games) but there is a whole diversity of them.

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Melissa McDonald

I’d really like to play that but for $39 i am not sure it’s worth it.

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Nyanko

In my own system of game pricing it’s fine because I usually accept to pay more for MMOs than for solo games (to start it when the player-base is the largest and because these are costly to make), to pay more for VR games than for flat-screen games (they will sell so much less games) and to wait for less deep sales for indie games than AAA games. Also it costs much less than the VR headset itself. Also as a fan of Sword Art Online, I was waiting for this launch. Maybe you don’t value it the same way or you want to wait for them to improve it. It’s fine too.

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KatsPurr

If we consider “skill” to be an equivalent of “class” in games like Ultima Online, Legends of Aria or Wurm Online, then I’d say hands down Wurm has the most creative array! In addition to all the classic stuff, you can also be a Grand Master “Toy Maker”, “Ship Builder”, “Firemaker”, “Potter”, “Ropemaker”, “Milker”, “Papyrusmaker”, “Yoyo spinner”, “Puppeteer”, “Exorcist”, “Catapulter”, “Coal maker”. And the list goes on and on!

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Paul

Vanguard had the best I’ve seen

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Kaptain Goatz

It’s gotta be Adventure Quest worlds. With weekly releases for over ten years now, it’s got soooo many different classes, almost all completely unique

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Dignatailius

*cough* Adventure Quest Worlds *cough*

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Ald

I absolutely loved the classes in Vanguard. I don’t think you can have interesting classes unless your game is built with some sort of expanded trinity system where support and CC are main mechanics.

Every MMO since seems to have gone the route of either tank/healer/dps or just flat out dropping everything but dps. I don’t find those systems engaging or fun.

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Thomas

It’s hard to beat the endlessly creative dual classing options afforded by the original Guild Wars.

Just saying. :)