Star Citizen celebrates the arrival of its alpha 3.5 update with a week-long Free Fly promotion

    
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Tomorrow, Star Citizen’s alpha 3.5 update is lifting off, and to celebrate the occasion, Cloud Imperium Games is making the game free for anyone to download and play. During the promotion, which will run until Wednesday, May 8th, fledgling starfarers and veteran space cowboys alike can take to the stars and explore all of the shiny new content that’s coming to the game with alpha 3.5, including the star — well, planet — of the show, ArcCorp. This massive planet, which is home to the corporation of the same name, has been turned into a massive city that covers almost every last inch of the planet’s surface, and of course there’s plenty to see and explore in the monumental megacorp megalopolis.

But that’s not the only thing being introduced in the update — not by a long shot. The patch also heralds the arrival of the long-awaited female playable characters, just in time to take advantage of the new-and-improved character customization technology, which “[empowers] players to select from up to three source heads and blend each of their various facial features into a fully customized character.” And on top of that, the patch implements a new flight model that “[incorporates] a total overhaul to the entire flight experience and adds gravity to in-atmosphere planetary bodies.” While you’re waiting to hop into the cockpit yourself, you can check out the full details on alpha 3.5 and the Free Fly promotion over on the game’s official site.

Oh, and current space jockeys might be interested to know that to make up for the unexpected downtime during maintenance today, CIG is delaying the removal of $0 CCUs until Thursday, May 2nd. If you were hoping to take advantage of the opportunity swap out your ship, make sure you hop on it before the offer disappears.

Source: Official Site, Reddit. Thanks, DK and Natalyia!

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deekay_000
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deekay_000

i wanted to post this last night but it hadn’t been updated yet, thanks to silverlock for the save in the most recent sc article

very short concise and to the point tutorials for the basics. remember that there’s wipes very 3 months so experiment away – just don’t blow all your money on cargo or armour or guns or ship gear or clothes. lool

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drew who

Always nice to see how a game is doing so I will download it to take a look . But with all the reports of chaotic development with one delay after another and what seemingly seems like an extremely pay to win business model I have very little hope that this game will be much of a success if and when it eventually releases .

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Hikari Kenzaki

We had quite a bit of fun with it recently and even found some bugs only MJ could find.

Freefly is a great time to jump in and try stuff out.

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Fisty

I just want to live in one of those Blade Runner looking cities and have a little apartment and open a bodega style shop that sells contraband in the back.

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Tee Parsley

Just remember to wear your spacesuit in the elevator. It’s the best way to be sure….

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alot of complaints about bugged pips and fixed guns, but also now missiles and hit detection rates due to low server tick rate.

i’m still finding and enjoying pvp but some feel the above makes even pve unplayable (sometimes citing the aboved combined with jittery NPCs, in particular buccs). idk i don’t fully need working pips to cut my opponents and i’ve gotten a bit of a feel for auto gimbal – but arrows are currently nigh impossible to kill with a decent pilot right now as well due the above issues for sure, combined with their size, even with gimbal assist (which is pretty handy in the current patch tbh, other arguments for and against it aside).

can see some of the above at play here:

and missiles not doing much here:

(should’ve obliterated him with those salvos)

right now delivery missions work fairly reliably at least for me if you get to em in earnest time, if you try to stack too many missions you can apparently run out of time on a hidden timer so do be aware. some ships the boxes fall through the floor, if this happens to you try the bed.

if you get interdicted your best bet is to cruise away at a fast clip until you can jump again. if you drop out of qt on long jumps between planets and there’s no one around it’s likely becoz your QT engine overheated – go to your power MFD, >items, look for your QT drive (you can find this in your mG at the ship icon) and “downclock” it to around 25-40% – i prefer around 30% myself. hitting the overclock button will give marginal improvements to spool time and speed but increase heat dramatically.

if you’re on the run from hostiles make sure to jump asap as soon as you have some distance. any near by QT point will do. then jump again for good measure.

QT fuel is a thing in this version. i think my best long distance ship can do about 2 and 1/3 jumps between crusader and arccorp on a single tank. guess how i found out about that 1/3? >>

area 18 can be a death trap for many people. and dificult to leave from. beware all those that enter here.

if you get stuck try holding backspace. it’ll suicide your avatar but you’ll hopefully be able to respawn in a better state. i suggest keeping your space suit on as some habs in area18 and lorville do not have atmosphere. as well as many elevators.

connie elevators are often death traps i’m told.

many crew stations do not work or are bugged and can cause bad states for the ship (the bad state thing may be fixed, but definitely don’t work) if turned on. turrets generally do work, and are said to be ok now aside from pip issues.

do not expect logging out and back in on beds to work. it has worked for me recently, i was surprised. very surprised.

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bonus:

cool rpish music video i pulled together from a couple different evenings’ footage tonight. i don’t generally do videos with this much editing but i had a nice idea and some nice footage to start, so i figured i’d see about fleshign it out. and there it is: