Over 777,000 Apex Legends cheaters have been banned as Respawn cracks down

    
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Hear me roar,.

In last week’s Apex Legends developer blog, Project Lead Drew McCoy said that the Respawn Entertainment team has been hard at work trying to eradicate cheaters from the game and promised players that they’d have a more detailed update soon. That update comes today in the form of a new dev blog in which McCoy lays out exactly what the team has been doing to combat cheating and highlights the results.

McCoy writes, “While we’ve already rolled out several updates (and will continually doing so for the foreseeable future), others will take time to fully implement,” and while he obviously can’t share too much, so as not to tip off the cheaters, he does say that the team is “attacking this from every angle: from improvements in detecting cheaters, to bolstering resources and tools, to improving processes and other sneaky things to combat sellers and cheaters.”

Although there’s still plenty more to be done, the efforts so far have gotten some solid results. Obviously, the newly implemented in-game reporting tool has made the devs’ jobs a lot easier by giving players a direct channel to report suspicious behavior, and as of right now, around 770,000 cheaters have been banned, with over 4,000 cheat-seller accounts banned in the past 20 days alone. On top of that, the devs have blocked the creation of over 300,000 accounts, and they report that the total number of matches “impacted by cheaters or spammers has been reduced by over half in the last month.” The battle against cheaters in any online game is pretty much never-ending, but it looks like Respawn is doing plenty to throw a wrench in these miscreants’ schemes.

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Hikari Kenzaki

Ring of Elysium had a similar issue where they just had a huge issue with cheaters and aim botters. The bots would just fire from anywhere on the map, find you and kill you. It’s probably why a lot of people stopped playing it.

Really, you can’t get rid of cheaters in pvp games. It’s the nature of it, but of that you have to be faster to react and plan ahead.

kjempff
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kjempff

Really, you can’t get rid of cheaters, especially in f2p games. It’s the nature of it

there, fixed it for you

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Hikari Kenzaki

Sorry, there were hackers and cheaters well before there were f2p games. The driving force is still about getting an unfair advantage over another player.

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Ashfyn Ninegold

Yuppers. D2 was full of bots and hacks. To some degree D3’s design was meant to prevent the kinds of abuses common in D2.

kjempff
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kjempff

Because there were little chance to get caught in d2. All about consequence, or lack of.

kjempff
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kjempff

It is a very strong deterrent for a large majority when you risk loosing 40$. A f2p you risk nothing, other than a small inconvenience.

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Carebear

Games like apex legends have million players and we hope that someone will spend millions to make an AAA MMO to strangle to get 200-300k players before he has to go f2p…

Welcome to the fortnite era, RIP.

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Sorenthaz

Yikes. No wonder Apex Legends fell off pretty dang hard. I heard that cheating was quite rampant so it’s good they finally have taken measures to get rid of them. But I doubt that’s all of them.

Alyn
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Alyn

Good grief nearly 1 million cheaters in one game?

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nomadmorlock9

Free to play. No consequences. Better if they had to pay $60 every time they got caught.

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Sorenthaz

Well, they do have to register through Origin, so that’s something.

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Dwarf-Orc

Can you imagine having more cheaters than some games had players in their entire lifespan? Pretty crazy. It showed too. Cheaters in almost every match.

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3dom

Must be really “nice” to play a game vs almost a million hackers. How/why did they allow to get that many cheaters into the game in the first place? Most anti-cheats simply won’t launch game clients if they detect common cheats – and I doubt 800k players could use anything but very common software.

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thirtymil

Yes, having to catch that many cheaters isn’t something to boast about in my opinion, it’s something to be embarrassed about. Does their server-side software just simply trust the client or something?

I’ve just had a look and they claimed 50 million registered accounts in March. Even assuming all those are playing – which is doubtful – that’s almost 2% of their playerbase they’ve caught cheating. Those numbers seem too high – with 60 players per match that’s an average of more than one cheater per match. And that’s only the cheaters they have caught, not the ones they haven’t.