Tree of Life heads into maintenance mode today as studio Oddone moves to new projects

    
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Tree of Life players, there’s bad news and news for you today. Let’s get the bad news out of the way first: It sounds like the current version of the game is going into maintenance mode.

In a Facebook post this morning, Young-chae Kim from developer Oddone Games explained to players that the studio has worked hard on the game over the course of the last few years, but Kim says he “could not make the Tree of Life a better game due to inexperience.”

“The Tree of Life has been a project I have dreamed of my entire life,” he writes. “I carry an overwhelming sense of regret in this project.” He then says the team has decided “it would be better to build a new service based on the experience [the devs] gained over the past four years than to keep the Tree of Life going.”

This means development on the original game “will be suspended in order to focus our internal capabilities on new projects,” though the game’s original servers will remain open. Starting today, experience and drop rates on those servers have been boosted and some cash-shop items have been converted to gold purchases. It also sounds as if some cash sales will continue “at a minimal cost to maintain” the server. Refunds for players who bought the game in the last month are available too.

Finally, the developers have released a farewell video celebrating the game’s achievements, players, and builders. Our condolences to all of the players and developers affected by this decision.

Source: Facebook. With thanks to Sorenthaz.

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Axetwin .

Didn’t this game JUST have a major update last week?

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Paragon Lost

Another one of those here and gone mmos’s I see. Didn’t this release August 2018?
😐

K38FishTacos
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K38FishTacos

Forced pvp sandbox. Expected result.

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Sorenthaz

The game was an absolute gem when it first came out – rough around the edges, sure, but it was fun at its core and the way it encouraged folks to work together to build settlements/etc. was great, to the point where new players all gathered around a player-made’Newbie Village’ which acted as a sort of safe haven ’til folks decided to move on.

But there were definitely things that soured it, namely the PvP kiddies who came from games like Darkfall who wanted to just steal and destroy everything and gloat about how great their PvP guild was. OddOne Games started adding in countermeasures to reduce the shenanigans, and eventually I guess they just said “screw it, we’re making this a faction-based system” with the option to have a PvE faction. But then of course when most people opt into avoiding PvP, those who want easy prey complain that they can only PvP with each other now.

So they seemed to care too much about appeasing everyone, even when they had made decisions that were popular with a majority of players. Also last I had played, it seemed like they tried to make ‘zones’ linearly leveled and areas were now blocked off from players being able to build in them and so on. It just felt like they had a vision, but then they derailed in order to focus on appeasing what players they had… only to then appeal to the minority of cannibalistic cretins which didn’t go well.

It’s a shame, but not surprising at this point. The game’s potential was ruined by a desire to try and make everyone happy, which ofc resulted in no one being happy, to the point where the game has been struggling to keep players for some time and it hasn’t been able to rise above its ‘Mixed’ reviews.

Here’s hoping the next game manages to better realize and manifest the potential this one did have. This really did seem like a passion/dream project gone off rails from inexperience/a desire to appease everyone.

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TomTurtle

Oh that’s sad to hear. For the brief time I played, I enjoyed it well enough. It brought me back to my Ragnarok Online days.

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Ian Wells

Just in the interest of limiting misunderstandings, I think you may be thinking of Tree of Savior. I initially thought the same when I read the title till I recalled the actual name of the game.

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TomTurtle

Now I’m laughing at myself. My bad!

Still, sad to see this regardless.

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Arktouros

This one was always an odd duck.

Mewmew
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Mewmew

They tried too hard to keep all their players. They tried to let people join a peaceful PvE faction, and when 95% of the players joined that, rather than saying “Okay 95% of the people are happy!” they said “5% of the people are unhappy and complaining, let’s get rid of that peaceful faction.”

That’s literally what they did, they felt too many people joined the peaceful faction when they added it, so they just outright got rid of it. That’s a very odd move, seeing how most of your players want to play and giving them what they want, and then taking it away because you have a small minority of people complaining that there is nobody left to rob and plunder.

The game change up was actually somewhat decent, things got a lot better, but most people had moved on by then because of the way the studio made its weird decisions.

We always knew it would go away sometime along. It has been a ghost town for a really long time now. It’s surprising that it took this long for them to decide to stop actually.

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Sorenthaz

Yeah if there was one mistake they made it was listening to that small fraction of PvPers who tried to turn this game into another ArcheAge/Darkfall/etc. There was a lot of scummy activity in the game’s beginnings, with folks finding ways to jump over walls/etc. and abuse the fact that combat was desynced like crazy. I was one of the folks continuously putting out ideas and discussing why they need to contain that stuff.

And y’know that faction system sounded fine at first, but yeah, like you said, stripping the PvE faction and going back to forcing PvP was just… stupid.

It seems like this game was really a passion project of the lead dev, so that’s probably why it kept on going, because they didn’t want to give up on it.