The Daily Grind: What made you leave the last MMO you quit?


The last few years, I think I’ve had a healthier relationship with MMOs, chiefly because I’ve pressured myself less into playing things I knew I wouldn’t like. When you play things for reasons other than “because I personally want to spend time in this game,” I think you’re more likely to leave angry. So I haven’t left anything in a huff in a long time.

But I have left MMOs. I’m certainly on a break from Guild Wars 2, even though I spent the spring getting closer to caught up to the current season than ever. But that’s mostly because another title took over my gaming time, not because I bear GW2 hard feelings. I love it and I’ll be back. Likewise, I have been spending so much time in another sandbox that I reluctantly packed up my Ultima Online house and then 90 days later let it fall since paying a sub for a game I wasn’t really playing seemed foolish. I’ll be back to that eventually too.

What made you leave the last MMO you quit?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
newest oldest most liked
Subscribe to:
Dilly Dolly

Wrong timing.

Kickstarter Donor

I quit Secret World Legends, because I feel that Funcom really screwed the pooch on it, and not by accident either. Their rebranding and relaunch, with minimal new content added was simply a cynical ploy to shaft lifetime subscribers (I wasn’t one of them) and rake in extra money without actually giving the players anything new.

Sure, but what about the events and South Africa?

Events were largely rehashed from previous, so minimal actual “new” content, and although South Africa was new, it was small, didn’t add too much to the story, seemed rushed. It seemed to me like it was added as a sop, a bone thrown to the loyal Secret Worlders who’d stuck with the game for a very long time as a “here you go now shut up.”

Since then, nothing and frankly Funcom should change their name to SWL has been all but cast aside, making us wonder why they bothered to relaunch TSW in the first instance. If they had spent a fraction of the effort on the rebrand we could have had more content in the original game and a more contented (and thus profitable) player base.

Marc Hill
Marc Hill

i am bored with MMOs, specifically the communities in them

Loyal Patron
Patreon Donor
Kickstarter Donor

I quit every MMO I played for the same reason, and that reason was running out of meaningful duo content to do with my spouse. For us, gaming together has always been a binder and not a divider, and tossing in some of our friends to boot made early MMOs a great place to game together.

But the games, retention models and player base has fragmented to the four corners since those days (plus the whole “career and a family” thing), and so it increasingly became just the two of us playing when we could. When we ran out of meaningful things to do together in our MMO (dailies only take you so far) or when one of us got disillusioned with our class/character/mechanics, playing the game would gradually start separating us instead of bringing us together in our favorite mutual hobby. At some point we’d find ourselves 10 feet away from each other in the same room, in the same game, but worlds apart, either waiting for the other to level enough so we can play together again or being “alone together” for so much of our playtime that is may as well be two single-player games.

I guess that’s why we always go back to tabletop games, where we don’t “run out” of things to do as long as we invest the time to create them. That said, as we come up on our 19th anniversary next month, I know we both look back on the MMO arcs of our lives fondly and wonder when the next one will be.

Luke Cage

I mainly play mobile now so for me it’s hitting the paywall. I don’t mind paying for games, but I don’t like it when players can immediately buy their way to owning powerful characters. And don’t get me started on all the “auto play” mechanics. Maybe I’m viewing the past through rose colored glasses, but I enjoyed grinding my way through WoW and killing murlocs, etc. lol.

Fair Mores

For me the game was FFXIV and I ended up leaving because I hit a gear score wall.

After an amazing experience going through the Stormblood main story quests I ran into this raid which required a gear score far beyond what I had. I don’t shy away from grinding so I did my dailies and jumped into that new eureka zone. After some days I figured out that it would take me weeks if not months (with my schedule) to buy the gear I needed to reach the proper gear score. I was so devastated/discouraged I left. So sad.


I quit LOTRO around the time the Rise of Isengard expansion came out. I spent quite a bit of money on the expansions and other story dlc. But, when I got to some of the new areas around the Mines of Moria…it didn’t feel new. It felt like more of the same. Same basic quests. And, while I love Lord of the Rings lore, LOTRO’s version of didn’t save it from getting stale. I got bored and quit. I didn’t even reach Isengard.

Now they’re under a new studio, and all the way to Mordor. But, that’s three more expansions worth of content, not to mention any extra story bits not included in expansions. Part of me wants to go back, but I don’t think I will any time soon.

Dilly Dolly

I quit lotro because I don’t like running that kind of quest errands.


SWTOR was the last MMO I played (rather than just tested / tried out), I quit in Feb 2013.

I quit because it was a bad game and the developers confirmed, with the announcement of the first expansion, that they were not going to make it better. I was willing to wait for improvements which is why I played the game for over a year, the devs also kept promising they would make it better and I believed them. But, the first expansion exposed that lie so I quit.

My specific issues:

1) Shallow Combat Mechanics
This was my biggest gripe really. the combat was just shallow! Every PvE fight boiled down simply executing a rotation, moving to avoid AoE, then the occasional situational skill. As most classes only had a couple of situational abilities, it meant mastering combat took all of 5 minutes. This was then amplified by strict adherance to the trinity which made all tactics for every fight virtually identical.

2) Ridiculous Vertical Progression
The itemisation in SWTOR was atrocious! Constant power creep. Bioware used this to give us “difficulty” but it was all shit. You either had the gear and thus the content was trivial, or you didn’t have the gear and it was impossible. The gameplay never changed, just the numbers. The power creep also made all content redundant and put barriers between players trying to group up. It meant that 4 weeks after release, my guild and I had already hit the level cap and completed all raids on hardest difficulty.

3) It wasn’t a proper MMO
With a player cap of 75 in every instance, it wasn’t actually massively multiplayer. This manifested itself in the complete lack of a server community, because you never really saw the same people! The lack of community was a big downer for me, especially coming from LotRO which had a good community. Being massively multiplayer is the only unique selling point of the entire genre and Bioware threw it out of the window.

4) PvP was ignored.
Bioware made a big deal out of PvP pre-release. They hyped up the fact that they had loads of Mythic devs working on the game and they promised that PvP and PvE would be on equal footing (content and progression wise) at endgame. Well, world pvp never worked, ilum was constantly broken and we only got a few new warzones.

John Fireraven Barnett

Rift, like WoW before it, changed my favorite class and removed everything I enjoyed about it while emphasizing the aspects of game play I hate. I took that as a sign that the developers were moving in a gameplay direction I wouldn’t be able to enjoy and cut my losses.

Melissa McDonald

…lack of friends playing it.

Dilly Dolly

Every games I enjoy playing more the less likely my friends would play(/have been playing).