Ultima Online details treasure hunting updates as Dark Age of Camelot plans new progression server

    
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Treasure hunters, rejoice: The folks at Broadsword have been hard at work retooling and updating Ultima Online’s treasure hunting content, and they’ve recently posted a new dev diary that details some of the changes that are in the works. One of the biggest changes coming in the next patch is a massive overhaul of the way removing traps on treasure chests works.

Now, when a player attempts to open a trapped chest, he or she will be prompted to use the Remove Trap skill, which will begin the disarming process, during which “Ancient Chest Guardians, chosen from the monsters that can spawn during the initial dig, will spawn to defend the chest.” These monsters won’t drop any loot themselves, but they must be defeated before the chest can be opened. The devs have also made another pass at the quality of loot contained in chests, which will now guarantee that magic equipment spawns “in all level chests” while also doubling the amount of magic equipment that spawns. Players can check out the changes on the test center right now.

Meanwhile, in Broadsword’s other classic MMORPG Dark Age of Camelot, the devs recently answered a handful of player questions as part of the weekly Friday Grab Bag. In addition to tackling a couple of quick mechanics questions, the devs also discussed the prospect of bringing back some of the trophies from the Las Vegas and Virginia roundtables, saying that were they to do so, they would “do so in a way that maintains their rarity,” though there are no concrete plans at present. They also revealed that once Endless Conquest launches, the devs plan to introduce a classic progression server that will feature only the base game, Shrouded Isles, and housing, which “will only progress to newer content if its player-base votes to do so.” If that server is successful, the devs say they’re open to introducing other alternate-ruleset servers as well.

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Jordan Davison

So Daoc wants to start a SI server, classic daoc was rough and full of nostalgia. Most people will play till lvl 10 and remember how much it sucks running everywhere and no quest markers on map to help you. You have to actually look at the chat to see what direction the lake drakes are at that pester the poor town, then run 10 minutes in that direction to kill 1 and run 10 minutes back to get .4 of a lvl. Why do I miss that? Lol

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Ironwu

Progression is not Classic, just play live and agree to yourself that you will not play beyond SI.

In addition, anyone that would vote to move on into ToA should have second thoughts as to that idea. Even Mark Jacobs admits to the scope and scale of the mistake that ToA represented to DAoC.

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Jake Boller

For me it depends on if they’re willing to tweak some things. Like a straight up pure classic server might just be too damn hardcore IMO. A 20 minute run out to Emain, UGH I couldn’t do it again. And ToA, again if they’re willing to tweak some things, then maybe.

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Ironwu

Difficulty is – where do they stop the ‘tweaking’? If they try to please everyone, they just end up back at Live anyway. Just better to do pure classic and let the folks that want the extras play Live. :)

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PanagiotisLial1

I didnt manage to find an active group of people in europa, on my playtime, last time I retried UO(it was right after it added f2p) but definitely I want to retry – I may have to change server though

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Jake Boller

I would probably jump back into DAOC for this server.

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Jack Pipsam

DAoC players have been begging for this for a long time, I feel like they would have benefited greatly from this sort of thing back when they were still Mythic.

Hopefully it works out for them, but Phoenix has done so well (at least at launch it did), I’m not sure how many would be willing to make the switch back.

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Patrick Burkett

Guess they’ve been watching the Phoenix and Uthgard free servers and finally want to make money on that property.

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Eliandal

10 years too late DAOC. I was all in for Origins, but that was a decade ago. For me, that ship has long sailed.

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Sevenwinds

I like that DAOC with just Shrouded Isles expansion, but then once you’ve seen and done it all then what? I wasn’t a fan of Atlantis I’m just worried it will sit there and people will get bored after a period of time. Just my opinion. I’ll probably check it out once it launches since I’m casual it will take awhile to finish the content.