The Daily Grind: Have you ever felt schadenfreude from an MMO’s collapse?

    
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Uh.

Schadenfreude, a word many of us learned from The Simpsons, is a term meaning “shameful joy” that refers to feeling good about something you know you really shouldn’t. Case in point: Objectively, it’s probably not a good thing that Valve’s Artifact has now moved from “abject failure” to “pretend it’s not there altogether,” all things considered. But I still feel a sense of schadenfreude watching it, due in no small part to the fact that a huge company had tons of signs this was a bad idea and access to an excellent designer and just… ignored all of that and released a complete bomb.

I don’t think I’m necessarily alone in this, as I’ve watched other people display degrees of that same glee watching WildStar implode, or LawBreakers fizzle, or even seeing companies get taken to task for long-standing unpleasant business practices. And I realize that, say, Valve’s refusal to treat Steam with the moderation it needs has nothing to do with Artifact, but the shameful joy is still there. So what about you, dear readers? Have you ever felt schadenfreude from an MMO’s collapse?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Jon Wax

For the devs? No. Not for the devs. But yes.

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Koshelkin

When you become older you realize that alot of hard work is behind these games and ultimately they might have meant something to the people making them. Considering that, I can’t really feel schadenfreude.

Ernost
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Ernost

Yes, for Wildstar. Their obnoxious marketing and the attitude of the devs towards anyone who so much as suggested that the game was too hardcore rubbed me the wrong way. I was glad to see it crash and burn, so that no other dev will make the same mistakes again.

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Dean Greenhoe

Yes. Allods was one of them. Any time a game sells me one play type and then delivers another, I get a bit schadenfreude when they fail.

Polyanna
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Polyanna

No. Because usually it means people lose their jobs, or worse. I don’t take joy in anything that causes that sort of pain for hard working professionals who spend their days trying to make fun things for all of us, despite the awful conditions they often have to endure. I also know that those whose decisions produced the failure rarely suffer any actual consequences, and those who pay the price usually had no control over the outcome. So there isn’t even rough justice for those whose poor leadership led to the fall.

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Oleg Chebeneev

From MMO collapse – no. But I feel schadenfreude when I get hate mails from people I killed in PvP. Especially on free loot servers like Project Ascension where they loose gear they worked hard for. I recieved hundreds of juicy hate mails with all kinds of rage in over decade of MMO experience. And every time I get one, feels sooo good.

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terminallynerdy

I dont feel good any time an MMO shuts its doors because a lot of devs worked really hard on the game, and even if it failed they gave it a shot. I do however frequently feel vindicated when a choice made by a dev or publisher is proven to be WRONG (see Classic WoW, or COH coming back, or Warhammer Online being around, ect ect) those always make me smile. Its like “See Devs, you did something stupid, and now you are being proven wrong”

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Schmidt.Capela

Yes, and no.

Being proved right when someone does a dumb thing you previously pointed wouldn’t work, and it blows up in their face, does feel good.

On the other hand, having the consequences of that cause actual losses to innocent bystanders, such as players that started a nice community on a failed MMO, is as dreadful a feeling as watching a trainwreck in slow motion: you saw it coming, know it will cause a lot of pain to people who don’t deserve it, but are powerless to stop it.

The net result, then, is usually a negative feeling, at least for me.

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Witches

I try not to, but sometimes i fail.

Devs on the other hand seem happy to keep on making variations of the same mistake over and over again, at one point it’s only human to start rooting for their failure, but so far it only seems to lead to other people coming up with even worse versions of something that failed before.

miol
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miol

Ahm, gloating over someone else’s misfortune isn’t inherently shameful or felt in shame.
Maybe for raised Catholics it’s always the case… ;P