Elder Scrolls Online soars to 13.5M lifetime players

    
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That’s a whole lot of cats rolled, urns broken, and pockets picked.

Elder Scrolls Online has pushed past 13.5 million accumulated players since its launch (not including trial users), USGamer is reporting this week. To give you an idea of the growth, in June 2016 the title was at seven million; in February 2017, 8.5 million; in October 2017, 10 million; and in June 2018, 11 million. This means that 2.5 million new players have streamed into the game over the past year.

Game Director Matt Firor said that the fantasy MMO has been on an upward trajectory following the free-to-play switch: “It seems like ever since our One Tamriel update back in 2016, which leveled out the leveling curve and let everyone play with everyone else, that’s when the game really started taking off. We did have a pretty hefty explosion of player from [late December 2018] through [February 2019] that took us off-guard. We didn’t know we were going to be that popular, which is a great problem to have.”

It should be noted that this is, of course, not the active player count but rather the total number of gamers who have purchased and registered a copy of the game since launch. ESO’s recent release of its Elsweyr expansion no doubt helped to push the count over the 13.5 million line.

Source: USGamer

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Chris Walker

Very happy for ESO and its growing community. A great game that just keeps getting better and a more popular.

I always find it fascinating that when there are positive articles like this about how a game is doing well, some people still feel the urge to come in and post why they don’t like the game. To each their own, but I prefer to celebrate good news rather than bring it down with my own personal hangups about why I don’t like something.

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Bruno Brito

This is a forum of public opinion, and criticism isn’t something to be shunned.

When you hold creators accountable for their mistakes, they make better creations.

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Geoffrey Tillman

If the criticism is constructive, sure but it rarely is

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Jeremy Barnes

I’ve tried, but I can never get into this game. Too many small things that I’m sure a bunch of people like turn me off.

Mewmew
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Mewmew

There are huge numbers of World of Warcraft refugees that have come into the game recently. More people can only be a good thing – but sadly certain groups of them have brought their zone chat with them.

One of the worst things about WoW has been the zone chats, especially certain common zones. Many WoW refugees brought that chat with them now over into ESO. There has been a marked change in zone chat since more and more people from WoW started to play. It’s a sad thing to see.

Let’s be realistic, most people from WoW aren’t involved in that kind of chat and just want to play and have fun. But the group of people who think that stuff is funny and constantly ruin zone chat with that kind of stuff have been moving to ESO and bringing their usual zone chat with them. It’s a noticeable new change for people who had been playing ESO long term.

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Dividion

I guess I don’t pay enough attention to the zone chat to have noticed any sort of negative impact. I generally play solo, focusing on running the quests, earning XP and exploring the world. No need to be social unless there’s something too difficult to solo. :)

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Baemir

It’s almost like immigrants bring their culture with them.

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Anthony Clark

Gratz to them! Great game!

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Vorender

“and sweetrolls lost.” – You missed one :)

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Daniel Miller

Ok game for quest stories, but to limiting in combat actions. due to the limit 5-10 abilities one gets set in a routine and doesn’t try many new things. I like the morale choice quest.

I also hate the movement. strife moving sucks, rotating moving rocks. As for 13.5 mil subs, no big deal this game hasn’t launched in China, one city could attract 13.5m. Hence dungeon Fighter Online,

Godnaz
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Godnaz

Been playing GW2 since the beginning but have stepped away for Archeage, FF14 and BDO. Just got into ESO with tempered expectations. It’s not groundbreaking but it does some things other does which is all that matters to me. We’re not getting another MMORPG for a few years so I figured, why not give it a go.

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IronSalamander8 .

I knew it was doing well but didn’t think it was doing this well. I tried it again just before the CoX rogue servers came up and I just can’t get into this one. I can’t even put my finger on it since it is far better than it was at beta but I didn’t play long again before giving up.

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Koshelkin

For me it’s the fact that there’s never something to really look forward to, on the surface alot of the stuff is well made but in the course of play it just becomes a dull monotone because there’s almost no momentum in the game, neither combat or storywise. The game plays/feels exactly the same no matter if you’re level 10 or 50.

hurbster
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hurbster

Which is the point, people wanted it to be more like a traditional elder Scrolls game, so they made it more like one.

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Koshelkin

I don’t think dull monotone is the term people think of when they try to describe the mainline Elder Scrolls games. ESO’s world feels to gaudy and too small to be a real Elder Scrolls game.

Mewmew
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Mewmew

Story wise it’s amazing and there is lots to look forward to. Each different area and expansion has great momentum to the story and I am confused as to how you missed that.

Gameplay wise it’s too easy in general now. Though it was always too easy once you were the level you were supposed to be for the area you were in, I just used to play in areas higher than me back before One Tamriel. There definitely are some difficult trials and things, but that’s because you’re just flooded with lots of difficult enemies at once rather than there being any special strategy you can overcome.

To make the trials and certain dungeons harder, they just added numbers to the HP of things and damage they put out and made it so when one thing aggros you the entire area swarms you. I’d rather it was more clever fighting you could avoid and such using the great combat system they made (which in the normal game you basically almost never have to worry about actually having to be good at).

The story, however, is top notch. The quests and areas all have a really great connection to each other and the areas very much do build up momentum into the final confrontations and things that are happening in them. They do story lines better than most games out there for sure and it’s the entire reason I’m still playing, to experience them all.

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Koshelkin

It lacks the connectivity between zones and a more interesting overarching plot, the zone-stories may be somewhat related to the mainstory but I don’t really feel the connection. I can skip the story of a zone without really missing anything in the big picture or I can exchange the order I’m doing them without problems(which in turn can be said about most quests inside a zone). The story as a whole isn’t really cohesive, as self-contained experiences quests, zone arcs and main arc are good but they lack the connection to build momentum throughout the game. The vanilla main story is a good example which is entirely triggered by hitting certain level thresholds and not by achieving certain progress in the zone quests.

This is just an opinion. Other people might not see it that way.

Mordyjuice
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Mordyjuice

That’s not really true at all, at least half of the zone quest lines are indirectly tied to Mannimarco’s Worm Cult whether it be the Reachmen that seem to be boogeymen for the Nord and Breton, the Necromancers in Hammerfall, or 2nd Tier Daedra Prince’s spurred into action because they’re reacting to Molag Bal’s actions/fall. No different than what you might see in a major global conflict such as the 7 Year War which the US Revolution was a small front or the Cold War where you have 2 Bit Nations being the ideological battle grounds of major powers.

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A Dad Supreme

They’ve still got a ways to go before they impress me…

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Mordyjuice
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Mordyjuice

Give it time, I’m sure MCD’s will beat World of Warcraft someday.

oldandgrumpy
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oldandgrumpy

Maybe they should thank Blizzard :)