E3 2019: Bethsoft’s Project Orion tackles streamed gaming from an engine tech angle

    
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At BE3 last night, Bethsoft took the wraps off Orion, a project that… well, it’s not Elder Scrolls VI, so I suspect most gamers just glazed right over it, but it couldn’t be more relevant right now with Google pushing Stadia streaming so hard. Orion, however, is not a service that will stream games to your house; it’s tech that reduces the overhead of streaming from a game optimization standpoint.

“Orion is a game- and platform-agnostic game streaming technology that will stream video games at lower latency and lower bandwidth, making streaming games accessible to more people, in more areas, at higher quality,” Bethsoft and id Software say in their follow-up blog. “In contrast to game streaming services that focus on hardware solutions to stream games, Orion is game engine-based technology that optimizes a game for the cloud. Integrated within the game engine itself, Orion can achieve dramatic latency reductions of up to 20% per frame and requires up to 40% less bandwidth. The Orion technology is complementary to the hardware technology in data centers built by other streaming providers, ensuring much better results when paired together.”

As the companies see it, games can “easily” integrate this tech with streaming in mind, and people who use services – like Stadia – will see better performance in integrated games while streaming while using up less of their precious bandwidth too. Given that data caps are one of the key reasons behind skepticism for modern streaming services, that could be a match made in gaming heaven.

According to Polygon, Bethsoft “wouldn’t comment on any developments or discussions regarding other notable partners” so far.

Source: Bethsoft, Polygon

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smuggler-in-a-yt

I’m interested enough that I want to dig into the tech a bit more and see how much is available. Back in the ol’ citrix/terminal server days there was a lot of work being pushed into splitting processing loads between the server and the client in order to lessen the workload on the server end. Seems if they implemented a lot of the same methods, you could really see a reasonable gain.

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TherecDaMage .

One thing I want to hear discussed by Google and Microsoft is how heavy their services are going to be on your ISP’s data caps. Streaming at 4K sounds amazing until you get a $300 internet bill bc you hit your 1TB data cap 10 days into the monthly plan.

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rafael12104

Yup. I got the significance of it. But we have heard similar claims before especially as it relates to cloud and streaming. Meh, the proof is in the pudding. We will see.

I’m more excited about Project Scarlet. The proc and specialized graphics hardware will really make a difference. If the claims made there are correct it will keep pace with high-end computers for a little while.

I feel bad for the Xbox One X owners though…

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Darthbawl

When I heard the claims/goals last night during the stream I had a large pinch of skepticism. I hope they can deliver all those claims.

laelgon
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laelgon

As a software developer who uses a game engine for some of my work, I’m always excited for new tech.

As someone who plays games, I’m worried streaming is just going to become another means of DRM. Games that needlessly require always online connectivity (D3, SimCity, etc…) are already a scourge. I think we’re still a long way off, but my prediction is we’re going to see titles only available over streaming services. Hope you can afford ridiculously expensive high speed internet, if your area even has it available.