E3 2019: Woodpunk survival MMO Last Oasis is set to launch in September

    
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Back in January, we covered a brand-new survival MMO dubbed Last Oasis, said by developer Donkey Crew to be a “post-apocalyptic clan-based nomadic survival MMO” that “combines a global player driven economy, an innovative vehicle system as well as complex combat and war mechanics, all working at an MMO scale.”

At the time, early access was slated for spring, and as of today’s PC Gaming Show at E3, we learned the full launch is coming September 3rd. (There seems to be some confusion about the formal dates, so we’ll update when the developer clarifies it.)

The idea is still that players are nomads roaming the devastated landscape in giant woodpunk machines trying to harvest enough stuff to build a base and stay alive – oh yeah, and beating up anybody else they spy trying to do the same thing atop enemy woodpunk machines. Check out the new E3 trailer!

Source: Polygon

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Peter Murphy
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Peter Murphy

You had me until:

and beating up anybody else they spy trying to do the same thing

Oh well.

Mewmew
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Mewmew

Didn’t this concept just fail the first time we saw it, when it was called Worlds Adrift?

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Robert Mann

Not the first, merely one notable recent game that did this same path and found how poorly it turned out.

laelgon
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laelgon

It’s just another interesting idea ruined by gankbox mechanics designed to cater to sociopaths who only enjoy the equivalent of knocking over someone else’s sand castle.

I honestly wonder if it’s just because making players rebuild every time they log in, because someone destroyed their stuff while they were offline, is just an attempt to disguise the utter lack of content these games always have.

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Roger Melly

If its world pvp without factions its not something that would interest me . Such games become gankfest’s without much of a community .

MilitiaMasterV
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MilitiaMasterV

I’m currently looking for a new game, and I saw this on the E3 conference (Watching on Twitch) and it was quite a turnoff of a game. It started off with a interesting concept of ‘Oh, interesting…a vehicle that has some unique features…’ then it went ‘Oh, that vehicle is attacking someone else’s vehicle, while they were harvesting.’

Um. I’ve been that guy who was harvesting and some jerk attacked me/stole my node/attempted to kill me while I was doing it and I had to put them down. I don’t want to play like that, and I imagine most other players don’t. It’s not fun to have your game-play interrupted by someone who’s just there to harm your game-play.

I’m noticing that most of these game’s idea of ‘survival’ is ‘Let other players take your stuff.’…well, good luck to them when there’s one nicely outfitted group roaming and nobody else wants to play because of it…

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Danny Smith

“Woodpunk” when you can’t decide if you are a hedge wizard or a hobo.

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Shadex De'Marr

Oh look, another title where it was easier just to pit players against one another rather than come up with actual interesting content. Game design 2019: Tiny world map, weapons, vehicles, and player models. Ship it!

micedicetwice
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micedicetwice

Why even try? It’s gonna be dead anyway. I get it, it’s easy to fall into this pvp trap, pve is hard to make, it takes more time and effort, you need a big team to create new content steadily. But it just doesn’t work, simple as that. You pick pvp and it will fall apart rather quickly anyway. Why bother doing that at all? Why small teams are so attracted to MMO genre they can’t really work on?

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Robert Mann

Yep, that last bit… the game will be full of far too many people with nothing better to do than try to spend every moment attacking people even without gain. At least until the new shiny part wears off, and the game starts leaking numbers faster than a pot made out of a single layer of toilet paper.

miol
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miol

“…most original and imaginative…” -PC Gamer

I guess, they don’t know about Theo Jansen’s Strandbeests since the 1990’s: