Indie sandbox MMORPG Dual Universe just raised another $11.2M from investors

    
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We’ve had an eye on Dual Universe for the last three years, since even before its official reveal in 2016. Since that time, it’s raised a significant sum of money in crowdfunding ($630,000 of it on Kickstarter) and investor funding. Today, studio Novaquark says it’s raised much more.

“French video game developer Novaquark finalizes an additional $11.2M fundraising deal, led by Andurance Ventures and Azom Partners. This nearly doubles the company’s previous total funding as of August 2018 ($11.4M), for a total of $22.6M which includes Novaquark’s noteworthy crowdfunding revenue as the 3rd largest video game Kickstarter worldwide in 2016.”

The funding round will “support the development” of Dual Universe, which is currently in alpha 1 (alpha 2 is expected to launch later this year). As we’ve previously covered, the MMO is a sci-fi sandbox focused on community construction and large numbers of players in a real virtual world.

“In order to maintain its momentum, Novaquark intends to bolster its presence in Canada by hiring at its newly created Montréal studio, becoming a part of one of the most acclaimed game development communities in the world,” the press release declares.

Source: Novaquark

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Serg KFX (Tech)

I’ve been the biggest fan of MMOs ever since starting out with World of Warcraft and as a alpha tester since January of this year of Dual Universe, I would happily put all my eggs in this basket and say if they will pull off what they are promising (which so far they have) with the 1-shard system of everyone connected to single universe at the same time, this game has the potential of being one of the best MMOs yet and for the future. It will be exciting next few years. Great job Novaquark so far.

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PanagiotisLial1

Cant really wait for alpha 2. This game is on top of my anticipated games for the forseeable future.

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Nick Smith

I completely agree.

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3dom

How many successful / interesting games this studio released in past? It’s crazy how people think a pile of money translates into a successful game (or any other type of product).

Freddy
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Freddy

Zoinks thats a lot of cash.

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Dankey Kang

It won’t last long

deekay_000
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deekay_000

dual universe has been coming up in my sc discussions and it’s kind of interesting to compare and contrast them

the jist of it is – star citizen is a freelancer esque mmo ish sand box with more emphasis on fighting npc bad guys and not so much crafting or building in more common senses and dual universe is like space engineers but on a more massive scale, and some stuff akin to atlas/etc type games in terms of the map and hosting modularity supposedly.

would be nice to hear about what kind of systems they have developed to fill out the blockbuilding stuff into more interesting gameplay – something space engineers suffers from is a lack of gameplay systems beyond the building and gathering – and games like atlas do a good job of potentially providing cues on where to go there perhaps.

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PanagiotisLial1

Yes I would say this is a bit like EVE Online with landmark-like construction systems. For SC maybe its direct competitor is Elite Dangerous right now. I generally love space as a theme too so I want both to deliver

deekay_000
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deekay_000

naw not like eve at all. more like rust or minecraft pvp. ie space engineers.

sc is also not much like elite except both being 4x space sim genre derived. they’re pretty different in alot of important and distinctive ways however, both now and planned for the future.

sc has more in common with eve than DU, eve being derived pretty heavily from the freelancer/privateer formula, which sc obviously has alot of freelancer/privateer in it even now (probably surpassed both aside from server stability at this point outside of narrative campaign type content).

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PanagiotisLial1

well the economy barebones DU wants to set look every EVE-like(which I played since 2012). I am not 100% sure SC is on direct competition with EVE because EVE bases a lot in economy through crafting. Even the organised PVP is meant for the good territories in null sec. I havent played it yet, but I was under the impression SC doesnt give a lot of weight into crafting and generally the economy model. Could you give more info on that?

For ED I got the impression from what I watched they both go towards the “flight-sim” style of spaceflight with focus on realism whereas EVE you right click a point and target and choose approach at 5 km for example or orbit at 2km.

I havent played Space Engineeers but I am aware its a survival game in space

deekay_000
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deekay_000

i mean you craft ships with mined resources you trade, but the crafting is like space engineers.

otherwise it differs heavily from eve’s formula everywhere else.

go play freelancer. its basically abndonware now for a long time now. its got some weird interfacing but it’s pointless to have this discussion if you havent played it. it’s a key piece of the puzzle in understanding the underlying design tropes that differentiate or similariate these games from and to each other.

space engineers is minecraft in space. and du so far that is playable is verrrrry much like it.

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PanagiotisLial1

Yes the crafting style on DU is different(EQ Landmarkish I would say) but the barebones of ideas of how crafting affects everything in the sandbox is very eve-like. I probably can participate in next alpha but it will be under NDA so cant really share till its lifted.

I played freelancer so long ago I barely remember it, lol. Either way I am happy we got some good space mmos to look forward to as long as they deliver even about half of what they promise

lolzzer
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lolzzer

Actually playing ED quickly reveals there’s almost nothing realistic about the spaceflight. It’s arcady in the extreme. Your 100m cargo ship can turn around like a WW1 fighter plane. EVE’s spaceflight is the realistic one.

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Кристалл Величия

Wow, pretty impressive. I’m suprised that that much people believe that you can make good sandbox MMO, most of which being “developed” for years with no significant progress. Anyway – good luck to Novaquark