Star Citizen is putting an awful lot of effort into creating an epic space bar experience

We're not sad about it either. But we're giggling a little bit.

    
40

If you’re quite over joking about space caves and how the economy team is using ships’ popularity to decide how to price them, Star Citizen has a new Inside Star Citizen video up to cap off the week. The subject this time? Immersion. While one of the biggest features in Star Citizen that sets it apart from its biggest sci-fi competitors is spacelegs on planetary surfaces and orbiting constructions, the first segment focuses chiefly on space station exteriors. The real fun comes in the second segment, which is all about how to model bars and mocap bartenders. I watched a lot of video game vids this week, but this one where CIG is justifying its extensive research into bartending is my favorite.

“Do we need a ship with 30 cocktails at once? No we don’t. Do we even need 30 cocktails? I dunno. Maybe, maybe not. But at least what that gives us then is an understanding as to the pain threshold, but also that the foundational aspects of the bartender are solid,” CIG’s Steve Bender explains. “We are trying to create an environment that when you’re in it, you feel like you’re in an actual bar, you’re in an actual living/breathing location. That bartender is operating just like you would expect a bartender to operate in the real world.”

There are so many jokes here. I will leave you to them. Happy Friday.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
drew who

Any other developer would be focusing on delivering a playable finished game after so many years in development and would not be allowing is employee’s to be going off on flights of fancy spending time developing peripherals like this .

These sorts of features can be added once the base game is completed .

deekay_plus
Reader
Patreon Donor
deekay_plus

it’s an npc actor (of which the game has many already, and will need plenty more for the single player story campaign ) with art assets for drinks.

it’s not a feature, it’s not some fancy tech bloat. it’s just normal game development stuff, that goes towards “finishing” the game, that happens to take form in the shape of a bartender NPC who serves drinks. turns out this is a good test bed for a lot of NPC dialogues that is easy to muck about with in normal game dev ways.

“why does this npc dialogue tree test bed exist! they should focus on finishing the game! apparently without npc dialogues being tested, or developed even apparently!”

Reader
Joe Blobers

Any other developers proved to deliver half backed games year after year despite having Billions $ of revenues and update pipelines, thousands of devs at day one.

For those looking for finished and fully polished, reviewed games there are hundreds out there. No need to rush, that is precisely why backers support this project. Also such features will be released per phase, like they did for mining.

Reader
Armsman

FYI – Looks like CIG has a new show they’re putting out every quarter going forward (this ep. talks about what’s coming in SC Alpha 3.6):

agemyth 😩
Reader
Patreon Donor
Kickstarter Donor
Loyal Patron
agemyth 😩

People payed good money for the Million Mile High Club access to hang out with their fellow space whales, so they should deliver on that experience appropriately.

Spoiler
You can also get in the club if you contributed a lot to their pyramid scheme-like recruit a friend system.

Bars were also part of their $53 million stretch goal, so this is something they have to deliver.

deekay_plus
Reader
Patreon Donor
deekay_plus

are you talking about concierge or something else?

Reader
Bruno Brito

Eh.

Reader
ichi sakari

The bartender isn’t important but the things they learn about programming ai will be

Haven’t been able to play or even post due to massive RL events but with lots of bugs and glitches I’m sure testers will need a drink

ps the quote should read “we don’t need to ship with 30…”

Reader
Randy Savage

I’d add this to the feature creep list, but it’s not really a feature, is it?

deekay_plus
Reader
Patreon Donor
deekay_plus

why would this be feature creep?

all the stuff here is normal npc stuff or the drink stuff that was announced years ago.

Reader
Buddy Barlow

Obviously SC whale poster here…

Have you maxed out your credit yet? I am 10000% certain you have most likely given them your money for this vaporware of a game..

Edit: So i read below and of course i was right, you’re defending it because you were suckered into getting involved.

Reader
Joe Blobers

… You are so wrong Buddy… DK is definitively following the project and is totally able to be able to criticize.
By now only low level naysayer are using vaporware. That was true years ago already and even more embarrassing with quarterly patch release and SQ42 beta next year.

deekay_plus
Reader
Patreon Donor
deekay_plus

i thought the triggerfish nowadays was “it’s still a tech demo”. especially in teh context of other kickstarter games that Still Are at the tech demo stage.

anyways there are things worth criticizing in teh game, but they don’t necessarily make much sense unless you play the game, the rest is rote at the point beyond the chuckling and eyerolling over w/e the latest concept sale is this time, and why did they communicate things that way instead of concisely and clearly? kind of deals.

in the end if people think having NPCs that interact with players in a set of somewhat simple but nicely animated ways with some accompanying assets for those interactions for a test towards an interactable NPC driven single player campaign is feature bloat and creap other than signs of progress being made i’m not sure what to say.

despite many years of feature creep in the midst of development hell the project and the game itself has emerged from that state for some years now and is a nice game by most metrics save for economic tuning in some areas and server related issues. it’s not hard to do worse when it comes to kickstarted video game projects regardless of the advertised alpha/beta/launch labels on them.

Phaserlight
Reader
Phaserlight

I thought Beta will be “mid-2019“?

Reader
Joe Blobers

It was before official SQ42 roadmap which is mid 2020.

By the way Backers are looking to get their hands on a finish product… not a date of release. That was just to counterweight the vaporware nonsense.

deekay_plus
Reader
Patreon Donor
deekay_plus

local area man shocked to find game comment section poster has spent money on game he enjoys. declares that spending money on games is for suckers on local gaming site comment section. elaborates that game someone is clearly playing is vaporware as well. more at eleven…

this could fit right in at OGN.

Reader
laelgon

Another feature that is cool but doesn’t get us any closer to the game that was supposed to release in 2014… Call me crazy, but I don’t really care about a virtual bar to get virtually drunk at in a spaceship game.

AlphaStrike
Reader
AlphaStrike

Except all the backers voted to not release it then and instead expand the game.

deekay_plus
Reader
Patreon Donor
deekay_plus

idk that all backers did. but if you were to survery backers today on if it was a good idea?

i think at worst there’d be mixed feelings. in general positive feelings. i don’t know that alot of people would agree that all backers agreed on this.

Godnaz
Reader
Godnaz

A ship exterior rework and modular space station development? Meh, why talk about that when we can all complain about the wasteful time and spending and bartender mechanics! Garcon, another round of ignorance over here please!comment image

Reader
Mark

Some might say, when it comes to space MMOs, RSI is really trying to…

raise the bar

heyoooooo

Reader
Kickstarter Donor
Ken from Chicago

Groan! ;-)

Fisty
Reader
Fisty

I’m all for more aesthetics and environment creating more immersion. The fact that it seems like he behaves as a bartender at a local frat bar, turns me off a bit though. Hopefully, they motion captured quite a few different types of bartenders to be scattered throughout worlds and ships.

deekay_plus
Reader
Patreon Donor
deekay_plus

maybe in the future but i think they’re just developing for like an sq42 scene of some kind basically. since that’s what alot of the current development is geared towards is sq42.