Funcom is throwing anniversary bashes for Anarchy Online and Secret World Legends

    
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Funcom is gearing up for anniversary festivities in two of its MMOs.

First up: Anarchy Online is turning 18. Feel old yet? “Beginning June 18th through July 9th, Ganimedes Personal Jetpack & Nano Crystal (Balloons) are available in the shop, and subscribers can also log in to pick up a Ganimedes Personal Jetpack MK II,” the studio says. Players can also expect the return of Loren Warr and The Tinker events. For folks on the progression server, there’s more in store:

“We’re happy to bring the level cap up to 200 and unleash Shadowlands during the anniversary! Level 200 on RK19 happens on June 26th, and Shadowlands opens the following day, on the 27th! Players on RK19 also have access to special daily login rewards, exclusive to the anniversary event – including special vanity gear on day 14!”

Over in Secret World Legends, the festivities are a bit more of a stretch: Funcom is calling it the game’s second anniversary, referring to the relaunch, but of course The Secret World is actually turning seven in July. But hey, we’ll allow it, specifically because it’s called MEGAversary 2: Agarthan Boogaloo, which is so bad it’s looped around on itself and is now awesome. The studio is offering special daily event login rewards, special cache drops, new perma agents, a scavenger hunt, destructible piñatas, and the return of the Talos of Gaia.

“The Immaculate Machine gives you treats, sweetling. She excretes life into hulking husks of matter and energy! Discover and play with one of 11 Talos of Gaia through the event portals in Agartha. These golems will cycle in a fashion that will allow everyone to eventually see all 11 golems, even if you only have time to play for 1 boss fight per day. Defeating the Talos will allow you to open the Buzzing Hive, an extra item you get every day alongside event login rewards! Plus, the Talos have a chance at dropping items to fill out your Museum of the Occult!”

Source: AO, SWL
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hollowhill
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hollowhill

I hate seeing articles like this…

I truly loved TSW, played from beta until April 2018. I was an active rper, wrote fan fiction and tried to get anyone I could to buy the game.

I have memories and feelings about TSW in a way no other game has ever touched me.

I wish it would have ended rather than become this.

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Ignoring the hate-party here in the comments (:rolls eyes:), just want to throw out a slight correction. SWL’s 2nd Anniversary and MEGAversary 2 are really two separate things running concurrently. The Anniversary is as they have announced, run by Funcom, with the big boss every hour and whatnot.

The MEGAversary is a community-run series of multiple events running concurrently including song, art, and costume contests, races, boss summons, RP storytelling nights, book raffles, baking contests, PvP events, etc. The SWL community is awesome, and they like to celebrate that. Complainers here are, obviously, not part of said community.

On June 30th is a combination community/FC scavenger hunt event created by the community, but hosted by the CM team.

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Shadex De'Marr

I know gah these people and their opinions on games they paid for. :rolls eyes:

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Greaterdivinity

Complainers here are, obviously, not part of said community.

Hi there! GM player here, always a casual, but I’d like to think that once upon a time when I played I was a “part” of the community. Especially given that I promoted the FUCK out of the game after its B2P reluanch and for quite a while afterwards, talking it up to anyone I could purely on the narrative and world building alone.

I appreciate the community efforts to keep the game alive, they/you really do a whole helluva lot more than Funcom to try to create content and keep people engaged. I’ve never deep dived into it, but I’ve scratched the surface with some of the wonderful folks who do stuff like run the radio station and create some of the RP events (not a RPer myself, but I love RPers and their dedication and passion) and it’s always been a delight.

Don’t mistake our disappointment and frustration with Funcom, what they turned SWL into, and their near total lack of meaningful support for the relaunch outside of what, the new Congo content (a few hours) and…a heavily monetized Agent system? Am I missing anything else?

Because I was mad hype for the relaunch in a big way, with my actual hands-on and seeing the bad choices they made dulling some of that hype. But I was still optimistic that the game would do well and Funcom would quickly finish turning around the remaining content that was missing and start on new content. Only to see them slow-walk out returning content spanning what, over a year before they finally got the faction missions back in (WHICH I AM STILL SALTY ABOUT BECAUSE I CAN’T FINISH THE DAM JULIA MISSIONS DUE TO MY LACK OF DESIRE TO GRIND ITEM POWER.)? And in the span of these two years we’ve had a single, short narrative expansion in terms of content.

I’m not rooting for the game to die or trying to say that folks can’t, or shouldn’t, enjoy the game. Quite the contrary on the latter bit, I HOPE people who are still around are having a blast and are finding ways to keep the game interesting with Funcom largely being absent. But if you were to ask me about the future of the game, despite all my hopes, I couldn’t honestly say that I’m even remotely optimistic for it. Funcom has moved on from MMO’s, as evidenced by…well…literally everything they’ve done since TSW’s launch. Even the Conan RPG doesn’t seem like it’ll be a MMO, and all the other titles they’ve announced/teased are distinctly not MMO’s either.

Funcom, the MMO developer/publisher largely seems dead. Funcom, the Conan and Secret World game non-MMO developer seems like they’re doing fantastically, and their finances show that.

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Well, yeah. Hi, GM here, too. Funcom took what they got from Secret World and used it to expand, but they’ve certainly not forgotten SWL. “Am I missing anything else?” Yeah, you’re missing a lot.

Since Dawn of the Morninglight, they had the Anniversary events, released more missions in SA past it’s launch, added the scaled Faction Missions (salt away, it took me a bit to get that final IP to do the last one, but it’s not wholly out of reach for us casual players), added the Occult Defense Scenario and created a bi-yearly event to go along with it, brought back The Broadcast during Halloween event, released Dark Agartha, had another winter event with a new investigation mission, expanded Occult Defense to 5 player, added the new fight club in London, and added the Tank Commander content. They didn’t have as productive a year as in the past, but saying they’ve done nothing for SWL since SA is not correct.

And you’re right, it’s because they took most of their resources and moved them to other teams and other games, and shrunk the teams that are working on SWL. And I get it, it’s frustrating when your favorite thing is not making the profits that you want it to, and so they start expanding their portfolios, especially to stuff that doesn’t interest you. I get it, I personally am not a fan of Conan… anything, really.

Is the content they released the content that you specifically want? From what it sounds like, probably not. I’d love to see more story, and quicker, too. But you said it yourself, how quickly did people take the SA content, devour it like locusts, and then immediately start complaining there was nothing to do?

Continuing storyline is, sadly, the *least* effective way to entertain players and has the worst return on investment. If they released Congo tomorrow, people would jump in, play it for a week, and go back to whatever else, saying there was nothing to do. You *know* that would happen. SWL isn’t ESO. They tried releasing content packs for $ back in TSW and *it didn’t work*. Players just weren’t buying the packs. They were losing money on making new content that just developed the story. What was keeping TSW afloat were the awful, awful lootboxes.

The reality is that the game isn’t exactly where you want it to be, but it is where their profits have deemed it to be. On the positive side, I’m still constantly seeing new players playing, really enjoying the story, the missions, the zones, the characters. Just because they’ve shifted down and settling because it’s not their top property anymore doesn’t mean it’s dead, and it doesn’t mean it’s forgotten.

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Bruno Brito

Complainers here are, obviously, not part of said community.

How DARE people have opinions on games they spent years trying to make succeed!

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Castagere Shaikura

I swear the nerve of this company never surprises. Two games basically in maintenance mode. It’s bad enough they still get subs for 18-year-old AO.

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Malcolm Swoboda

Won’t be participating as much in this SWL anniversary. They’ve fallen behind in content production to the rate of pre-SWL.

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Shadex De'Marr

Congrats Funcom on almost 20 years of not listening to your player base.

woohoo

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Armsman

Why Funcom would want to remind anyone of the launch day of AO is beyond me. Anarchy Online is still used as the nightmare example of how NOT to launch an MMO.

arimer
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arimer

Might as well be the “come play these games we’ve abandoned” party. Maybe they can take the money from this and sell us TSW a third time and add one new piece of content.

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Grimalkin

Two sad years since my favorite game was abandoned …

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Greaterdivinity

Congrats Secret World Legends, you still…exist : /

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Bhagpuss Bhagpuss

Yes, I’d almost forgotten…

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Kurt Shadle

I wish I could forget. Can’t believe it’s only been 2 years since Funcom said screw you to the TSW playerbase.

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Greaterdivinity

At least we got a few hours of new story from the Congo missions…and a whole lot more grindy gameplay, which was clearly what folks wanted most out of the game /s

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Sorenthaz

Yeahhhh I don’t think that relaunch went like they somehow thought it would. At least it wasn’t as bad as Defiance 2050.

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Greaterdivinity

At least it wasn’t as bad as Defiance 2050.

It’s depressing that this is probably one of the better things that can be said about this relaunch : (