The leaked patch notes don’t have many surprises in store for anybody who’s been keeping an eye on the promises for this particular patch. Auto-engaging hover mode is in for ships skirting too close to planetary surfaces. Misfire events are in. Rest stops are fully redone now. Trains are on proper loops. ECN missions are re-enabled. Jumping looks better. And there’s a lengthy list of bug fixes.
In my mind, the centerpiece of the update should be the fleshed-out law system, but it’s clearly not ready yet. “The updated criminality and law system is only partially implemented, with some missing behavior and needed elements,” CIG told the Evocati. “We will not be describing or taking feedback on this topic just yet.”
Shields got a pass too:
“Shields have been reworked to add major differences between manufacturers and classifications with the goal of providing a difference in feel and value. Size 1 shields have had their health pools readjusted and regen reworked. For size 1, shields now stop regenerating on hit and once a set period of time passes without further strikes, the shields will began to regen again. The functional goal of this is to limit shield regeneration during a fight and have the shield work more to stop the enemy doing significant damage right at a fight’s outset. There is one exception, ASAS (manufacturer) shields constantly regenerate, but have a reduced health pool Size 2 shields work similar to before, but now with more difference between manufacturers. At size 2 there is no damage delay, low regeneration, and a large health pool. Size 3 shields have very large health pools and regeneration rates, with the goal of requiring multiple ships working together to overcome their regen.”
We missed it earlier this week, but for you music lovers, there’s also a new (well not really new, but newly published) video with Star Citizen composer Pedro Camacho up.