MMORPG Atlas is testing a single-player mode this summer


Is it weird for an MMO like Atlas that once touted its planned 40K-person servers to now be producing a single-player version? Maybe, or maybe it’ll be a better way to experience the gameworld. Either way, it’s what Wildcard and Grapeshot say they’re building this summer.

“We’re excited to say that we are currently working on a single player experience!” the studios write. “This has been a common request from many of you and it is currently being prototyped by our team. We expect that we will have it ready to test on a beta branch in Mid July. This mode will be a true single-player mode; you won’t have to run a server in the background using up your precious memory! Every piece of content will be available, that includes the same massive world, with each and every island. With single player, there always comes the question for whether we plan to allow users to play in a listen/local server mode. This isn’t something we’re working on at the moment, and pending on how the single player works out, it may be something we consider in the future.”

Meanwhile, the devs have been teasing the new Blackwood maps, sea horse enemies, new islands, and sail cosmetics.


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Alexander Pettersson

This doesn’t seem like a bad idea. I personally like the gameplay of many online games, but prefer to play alone. I bought Battlefront 2 purely for it’s local multiplayer and arcade modes.

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Dean Greenhoe

The older I get, the more i just want to do it at my own pace. I am one who likes to stop and smell the flowers. Group play frequently turns into a “go, go, go” session and that is becoming something I no longer enjoy.

So I will try Atlas again once the solo mode goes in.


Frankly, I think most MMOs need to either add (or spruce up) “single-player modes.”

The fact of the matter is that, in most MMOs, once the madding crowd has stampeded through a particular new zone, expansion, storyline, and/or dungeon, these game areas become veritable ghost towns. This would be OK if you could still play the content, but oftentimes (usually, in fact) you cannot complete the content on your own.

A lot of MMOs would have more “staying power” if they would recognize the importance of the single-player experience. GW2 is a great example of a game that continually (and short-sightedly) outgrows itself. Try getting hero points (the ones that involve killing bosses) or completing a dynamic event of any kind on your own in Heart of Thorns, for example, and you’ll see exactly what I mean.

GW1 (not GW2) worked beautifully with or without other players around, which is at least part of the reason that game was so successful back in the day.


Coming from Single Player ARK Wildcard has a pretty bad single player experience all around.

The main issue is one of they way they manage difficulty. The base game experience is pretty easy. Yes lots of “Beach Bobs” die to Dilos and Raptors and such but to any even remotely experienced player those kinds of things aren’t really a problem. Vast majority of the game is pretty low effort/easy, especially on ARK maps where you can get flyers to bypass 99% of the danger.

Where the issue comes into play is the extreme difficulty spikes. So you go from what is a very easy experience to suddenly you’re alone, no tames, on foot, and have to take on dinos that are scaled higher than possible outside (good old Hard Snow cave). Another example is things like the Broodmother or Ape bosses are relatively easy, then there’s that extreme difficulty spike of a Dragon that’s burning away % chunks of your dinos HP.

So seeing how ARK manages difficulty, I’m not too keen to go through it again with another Wildcard (or whatever they want to call themselves) game. It goes from frustratingly easy to frustratingly hard in these huge swings that just aren’t fun.


Or just play the official PvE servers. I decided to poke around on one after growing tired of the toxicity of the PvP servers. There’s basically no one playing. I spent a few hours building a ship, setting up a little base, and in that time not a single other player was on the same map server as me.

Without any kind of meaningful PvE content, the game is just “Make a base. Make a ship. You’re done.” Unless you’re the kind of person who enjoys building an entire village for yourself in Minecraft, it gets boring very quickly. Really highlights that the genre relies entirely on other people kicking over your sandcastle so you can spend hours rebuilding. Without that, there’s no gameplay loop.


I mean, yea, ark 2.0 is pretty much the same but worse in terms of pvp toxicity. Unfortunately that’s not really an issue that can be solved in these kind of games.