Star Wars Galaxies Legends is working on Felucia – a new planet with new houses, player cities, and space zone

    
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The upcoming addition of true Bespin content to Star Wars Galaxies rogue servers like the NGE-based SWG Legends has been a big deal for SWG emulator players. But on SWGL, Bespin isn’t the only new map on the way: The player dev team is now teasing Felucia too.

Unless you’re a die-hard Star Wars fan, you might not be all that familiar with this particular system or planet, and that’s because it shows up in the movies only once: It’s the planet where Jedi Aayla Secura was murdered by troops acting on Palpatine’s Order 66, a jungle farmworld with bizarre, glowy, and creepy flora.

SWGL’s devs say they’re working on the game’s version of the map as a “new and more ambitious side-projects also coming in the future,” presumably after the Bespin content: “Equally serene and filled with danger, this new planet will allow you to explore a uniquely crafted, detailed, and colorful world filled with new inhabitants and locations never before seen in Star Wars Galaxies, all created from the ground up exclusively by our talented Developers.” They’re promising new quest lines, characters, POIs, mobs, player structures with new themed architecture (!), player city “opportunities” (!!), space zone (!!!) and even a special PvP zone.

Yes please.

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xpsync

How could anyone not be amazed with how this emu is operated.

It’s unfortunate that so many people are missing out on the greatest mmorpg of our time all because you have to roll up the sleeves and dig in.

I’m enjoying wow immensely atm so i’m not dissing here, but there isn’t much to do outside of what it provides. It literally is a highly streamlined EverQuest; 100%.

If anyone thinks they are playing wow they aren’t, this is Everquest 2.0 if you will, and even more Everquest than Everquest itself as quests are all you really do, they are endless. The lore runs deep which is cool (helps with the overwhelming amount of quests), and a plethora of dungeons, raids and lots of gear to chase, crafting? well kinda. Outside that what is there? Fluff, mounts and plenty of stuff to chase/grind like sets ect. Edit: Exploring is actually really decent at times.

Then you log into swg, and what can’t you do, there is so much variety, insane amount of options and play styles that i’m not even going to get into it or i’d be writing beyond eternity. Imagine playing a game where a crafter is a crafter and you are needed as the entire game is player driven.

Wow retail you always read people come and go, swg you could leave but you don’t, for those whom dared to delve have found home.

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Bruno Brito

If anyone thinks they are playing wow they aren’t, this is Everquest 2.0 if you will, and even more Everquest than Everquest itself as quests are all you really do, they are endless. The lore runs deep which is cool (helps with the overwhelming amount of quests)

You mean Everquest 2 2.0, right?

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xpsync

Very much. Wow is much more EQ2 than EQ.

I’m sure EQ vets turned their noses up at EQ2 as a simplified version of EQ, unless they actually played it end game, their tone would be highly and radically changed i’m sure.

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Bruno Brito

I don’t know. I just mean that your comparison was a bit off towards EQ but pretty accurate with EQ2.

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Akagi

It’s not bad, but I prefer Classic/Vanilla WoW.

SWG pre NGE is good, but it need some QoL updates. Like for the UI, graphics, maybe for controls to be made more responsive.

I like the idea behind it and tried to get into it twice, but I never played it back in the day so it lacks the nostalgic value for me, I have too much to learn and too little patience.

Whereas for Vanilla WoW, I played it back in the day, I know what’s up and the amount of content I can get and I’m perfectly OK playing this game until I grow old.

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Bruno Brito

Legends is NGE.