Farewell, Atlas Reactor: Gamigo has officially sunsetted the first of its Trion MMOs

    
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Just two and and half years after its official launch, Atlas Reactor has officially sunsetted.

After buying up Trion’s assets and games last year, Gamigo repeatedly promised to support them, even vowing new content for those games, including Atlas Reactor. Instead, in April, it announced the game’s sunset, which was more than a little bummer; even though the game was small and flew under the radar, it was unique in the universe, and we could use more unique. In our positive first impressions of the game’s launch in 2016, we called it an arena shooter mixed with chess. It was eclectic, ahead of its time, and unfortunately, the first post-Trion-buyout casualty.

It was our hope to stream the game this morning, but apparently when Gamigo said AR would come down on the 28th, the studio meant first thing on the 28th, as Redditors say it went offline in the wee hours of the morning. So much for that.

The official forums are still up, by the way, but they are awash with spam, so I wouldn’t expect them to stick around. Grab whatcha can while ya can.

This thing once had a Blur trailer, y’all.

Sigh. RIP, Atlas Reactor.

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Kero Kero

Atlas Reactor, the best game nobody played.

deekay_plus
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deekay_plus

how bout dem 2011 scotty memes now mr hartsman?

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A Dad Supreme

Farewell, Atlas Reactor: Gamigo has officially sunsetted the first of its Trion MMOs

“… we called it an arena shooter mixed with chess. “

====

Not really an “MMO” in almost every sense of the concept except “technically” but… yeah.

Not really a great loss for the industry.

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rafael12104

It was a good effort to be creative. But, I’m sorry to say, I knew the game was doomed when they first introduced it as turned based arena shooter that played like an action game.

Niet! “Ain’t gonna hold water in these parts.”

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Malcolm Swoboda

Next, Defiance?

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Jim Bergevin Jr

I’m surprised we haven’t heard that announcement yet. It can’t be making that much more than AR, especially 2050. I can’t imagine Gamingo keeping both versions going.

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Schlag Sweetleaf

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ATLAS  REACTOR SUNSET.gif
Aldristavan
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Aldristavan

I’m just waiting for them to axe Rift. :'(

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A Dad Supreme

They’re making money off of the gamble boxes and such in Rift still probably. There are people who have already invested thousands who don’t want to lose all that capital so they’ll keep playing and keep spending. Rift has long been paid for years ago and can be run with a skeleton crew almost indefinitely.

No real reason to shut it down in the short term. It’s probably going to be the last game there to turn the lights off on the Trion era, which is kind of apropos since it’s the game that started it all there.

First in, last out.

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Mewmew

Even though they got the whole estate at a fire sale price, you still have to figure they bought the games in order to keep some of them going. Paying money for them just to shut them down wouldn’t be a very good business decision.

I’m guessing if they’re making much of anything for money they’ll keep running, even if it isn’t a lot. The issue with Atlas Reactor was that it wasn’t making anything and didn’t have many people interested. Pouring money into a fire pit doesn’t make sense.

If Rift has any positive income I’m sure it won’t be going anywhere. They have a lot of games that aren’t really big money makers, as long as they still make something they usually stick around.

I’m not saying they do things the most intelligent way, you have to invest money into the games to keep making money off them and they try to squeeze too much out of too little. But I really do think Rift has a positive cash flow, so I wouldn’t imagine it to go away anytime soon.

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Jim Bergevin Jr

We’ll that’s the thing. They bought every game and intended to keep all running. As we can see, that’s just not going to happen. They could have left AR on the table and let it die with the acquisition, but they needed to evaluate the potential of making money with it, and every other game in the Trion portfolio.

They obviously decided that there would be no ROI with AR. I fully expect at least one of the versions of Defiance to get the axe next because it makes no business sense to keep two nearly identical versions of the game running. It’s just a matter of which one (if either) can maintain a decent ROI and monetization scheme.

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Greaterdivinity

For all their faults and mistakes, you have to give Trion credit for trying something risky and different with Atlas Reactor. It was sadly never my cup-o-tea and it’s a bummer it’s gone, but it was a unique little title that had a lot of potential but never quite found a way to reach it.

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Maklah

The only credit Trion deserves is for stealing my money and selling out.

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Greaterdivinity

What, did the break into your bank at night or something? How’d they steal money from you? >.>

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A Dad Supreme

The only credit Trion deserves is for stealing my money and selling out.

Trion deserved what happened to them after they changed core values and chased the almighty dollar, but you willingly gave them your money through your own credit card. Where does the ‘stealing’ part come into that?

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Jim Bergevin Jr

Yup, played it practically from the beginning and eventually it became one of my favorite games to play, even not being a PvP person. One of the more unique, and well balanced games out there.

Kinda bummed at the time they chose for the sunset – had I not been on vacation this week, I would have needed to be up at 1 or 2 in the morning to get a farewell stream in. But I would have done it.

If anyone complains that studios aren’t taking enough risk and trying to do something different, we can point to AR and ask “where were you when it counted?”

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A Dad Supreme

People don’t mean companies aren’t taking enough risk; they mean companies aren’t taking enough risk in the games or areas THEY want them to be risky in.

I for one, ignored this game despite it’s avant garde ideals because I don’t have any interest in PvP except at a bare minimum. Had they done this purely with a PvE focus, then I more likely would have been there ‘when it counted’. As it stands, it’s no skin off my nose. If anything I hope future companies say “Let’s do this again, it was a good idea but let’s focus on PvE instead!”

It’s precisely why I have ignored Fallout ’76. I didn’t ask for that kind of ‘experimentation’ as most Fallout fans didn’t either. The company themselves decided what they wanted to do without really asking what the fans wanted and that doesn’t automatically deserve a $60 reward for “Good Try”.

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Jim Bergevin Jr

Except that AR also had a robust PvE component. It’s actually how I played the first year and got it to grow on me enough make it one of my favs to play and got me playing the PvP side regularly.

Fallout 76 is a different animal, like SWTOR and ESO. AR was a completely new IP with a different take on the traditional MOBA, and because of such got me more interested in that genre and more PvP in general.

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A Dad Supreme

Hmm.. Maybe that was the problem right there.

If it had a ‘robust PvE’ but many people like me assume the game was a PvP focused game, then Trion failed to adequately get the word out as to it’s offerings.

I have only ever heard people talk about the PvP factor in this game and then dismissed it as such. Things like that can easily account for a lack of population which can kill a game.

PvE games.. people might give it a go. PvP games? A lot dismiss it outright since the expected result is gankfest/cheating/unfair balances.

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Jim Bergevin Jr

Well, it was designed as a MOBA and not an MMO, but you could have played PvE without touching PvP except in a few instances where a chapter mission required PvP to complete it. For the most part those were completely optional – in the first couple of seasons, you didn’t need to complete every mission to unlock the next “story” chapter. In the latter seasons, they were only needed if you wanted to earn the lootbox rewards for each week’s chapter.

There were three bot difficulty settings for PvE, but I only played the easiest because it made completing many of the missions quicker and easier, allowing me to focus more on the strategy in the PvP matches. I tried the medium setting in my last few streams and found the bots to offer a much better experience. I would imagine that the hard setting would satisfy someone looking for a real quality challenge.

But like you said, people saw one thing and took a pass at it.

deekay_plus
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deekay_plus

when you’re so hostile to the merest wiff of the word “pvp” that you avoid coop focused games with next to no pvp in them.

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Geoffrey Smith

Bummed by this. Had a lot of fun with it with my wife and son.

But the writing was on the wall, sadly. It clearly never found enough of an audience despite its uniqueness. Sigh.

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Tobasco da Gama

Atlas Reactor was a really good game, it’s too bad it never found an audience.