The ‘season finale’ of Inside Star Citizen talks about AI and Alpha 3.6 features

    
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The end of the quarter apparently signals the “season finale” of Inside Star Citizen, the regular video series that highlights what’s going on in Star Citizen’s development. This episode offered a close look at what the team is doing to improve the game’s AI and asked the devs what features for Alpha 3.6 they’re most excited for.

The AI segment of the show is pretty intriguing, providing a look at some of the AI behaviors in the works for store NPCs, enemy soldiers, and ships. It’s all about immersion in terms of shopkeeps, finding cover for ground unit fights, and prioritizing targets and attempting to strafe players for enemy spaceships.

The Alpha 3.6 segment is perhaps the more interesting if hype-loaded part of the piece; a great deal of attention is paid to the addition of a law and order system to the game, which ties neatly into the addition of a black market to Star Citizen. There’s also a nod to the Archimedes, the addition of hover mode and changes to low-ceiling flight, new chat features, and the ability to buy ships in-game among other things. When does all of this hit? There’s no timetable yet, with the alpha build currently in the hands of the Evocati and waves of additional testers being added over time.

As for Inside Star Citizen as a video series, there will be a hiatus as the team gets to work on Alpha 3.6 and the aftermath of its arrival. So get ready for the season ending episode below.

source: YouTube
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Godnaz
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Godnaz

AI is the most challenging part of any game and to see them make progress on this is encouraging. Subsumption is this game is a huge part of making it feel alive and showing small demonstrations over the years of how NPC’s live out thier lives, make smart decisions and provide compelling combat is going to be fascinating to watch when it all fits together.

Player actions will finally mean something. No more killing others, damaging or stealing property, making threats without repercussions. Outlaws can finally feel what it’s like to not only be locked out if lawfully populated areas and services but they also get the thrill of being wanted and hunted.

Its the beginning of something more than just a blank mechanics sandbox and you can see the cautioned excitement in the developers when they talk about it in this video.

deekay_plus
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deekay_plus

i think some of what you talk about is already there ( i couldn’t repair at arc corp and the guards would’;ve likely murdered me on sight if i went inside and came across any) but there will be now granularity to the whole thing – i’m no longer worried that too many parking tickets so to say are going to snowball into having some bounty hunter out to murder me, instead i’ll be paying nominal fines.

as well crimes committed in different jurisdictions won’t necessarily get much attention from authorities in others – no more murder spreeing people in crusader then hopping over to ac or hur to drop crimstat level risk free.

there’s also increased persistence as you now have a criminal record – this ties into the old reptuation/”factional” stuff. how much of that is in this patch idk at all, there’s some early beginning of it in game for a while now (can see it especially with the different npc gangs fighting each other and police forces taking on both player crims and pirate npc’s alike). so habitual serial parking violators beware! lol but seriously it boils down to there’s going to be different kinds of crimes and severties and whatnot rather than having the UEE navy show up becuase you always land without getting permission lol

deekay_plus
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deekay_plus

oh i also want to note being murdered by the guards would be an easy out of my crim stat with no penalties except… being respawning at area 18. and i didn’t want to be stuck there or spoil the fun.

deekay_plus
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deekay_plus

just to be clear there are law and order and illegal goods in game now but… this iteration supposedly fleshes all that stuff out alot more if leaks are to be trusted… ofc the leaks are of journal entries and the patch notes say the system is not the focus of testing at this time (last time i checked anyway) so we’ll have to wait on that one.

which ofc i’ve been doing criminal content primarily in the current patch for the past couple weeks.. so i’m excited for these changes as it’s going to make that kind of life style alot more interesting hopefully, while lawful citizens will have an easier time being good law abiding folks.

meanwhile… i did comm array hack this week, which insta gives you level 5 crim stat (think stars in gtao).. which in turn generated some sexxy player bounty hunting contracts on my head:

at one point in this odyssey i stopped at area 18 to fix my ship (comm array defenses mucked me up) and was presented by the less common ( at least to me) site of “horizontal” (?????) hangar bay to land in. unfortunately the service techs refused to give me repairs and i had to make my way elsewhere as i didn’t want to get stuck at a18 respawning my ship. lol

anyways i want to note that doesn’t seem like the UEE navy coming at you works like before/is fully functional atm. which makes some sense based on we knowing that how much content is available right now is capped until SSOCS is fully implemented. like in some areas crusader/hurston police forces do show up to come at ya but it’s alot more limited than i’ve seen previously, didn’t get any interdictions on this patch either typically playing with decent amount of crim stat and doing crim only content.

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Life_Isnt_Just_Dank_Memes

That’s really cool. Do you have a chance of pulling off crimes undetected or is the system always seeing it and it’s automatic?

deekay_plus
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deekay_plus

so my understanding is, and i’ve only seen the product of this a few times but it’s been there since 2.x is…

if someone hacks a comm array (which is one of the crim mission types) they will instantly get 5 stars (i’ll post a video of me doing this below).

but the area that comm array covers? criminal acts within that space won’t register as crimstat. i’ve seen this a few times over the past year and change at spk where suddenly ganking people no longer gives me crimstat in a way that goes beyond the occasional fof crimstat proc issues that are sometimes present.

presumably because someone had hacked the neighboring comm array.

idk how far the distance covers or anything, there’s a number of comm arrays in each planetary system so there’s pretty good overall coverage, but if they cover each a presumably even number of space between them then there’s some pretty good coverage.

otherwise yeah it’s automatic.

is me hacking a comm array around arccorp. i really should’ve abandoned this one and tried to go for one inside crusader but i’ve been a little bit adventurous in travelling outside f crusader lately and kind of hoped to get some nice dogfighting above arccorp planet proper for some nice scenery on vid kind of deal. lol

deekay_plus
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deekay_plus

oh there’s missions generated to turn the comm arrays back on as well once they’re turned off.