What first attracted me to Final Fantasy XI had nothing to do with MMO design; it had to do with the fact that it was a Final Fantasy game, and I liked that franchise. What attracted me to the next few games I played was the ways in which they were specifically not FFXI, which had some elements of gameplay that have been mitigated in the following years to their credit. But as time has gone on, I’ve noticed that there are other things that tend to attract me to games, things like more variable endgame models, more freedom in play, and visual customization.
Yet there’s more to it than that; there are games that have a lot of things I like in list format which I’ve got absolutely no impulse to play at all. The full breakdown of what gets me past looking into a game and actually invested in it is rather long. But I think we can all at least make a quick stab at the ideas that tend to attract us. So what about you, dear readers? What tends to attract you to an MMO?