Check out 12 minutes of Funcom’s Moons of Madness, set in the Secret World universe

    
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Back in March, Funcom announced one of its (many!) next big things, Moons of Madness, a Rock Pocket Games-developed title due out for Halloween as is Funcom’s custom. It’s being called a “cosmic horror game,” and it’s not an MMO, but of course what caught our attention is that it’s set in the Secret World universe, like Hide and Shriek and The Park before it. The reveal caused a schism among fans – some of whom were thrilled to see the IP revisited, some of whom were ticked that the content wasn’t landing in either of the Secret World MMOs that already exist.

So, why bring all this back up again, when it’s not Halloween yet? Funcom dropped a detailed video of Moons of Madness’ gameplay today – a full 12 minutes.

“In Moons of Madness you play Shane Newehart, a technician stationed at the Invictus, a secret research base built by the Orochi group. Your low security clearance means you are completely unaware of the existence of a mysterious, intelligent signal that has been detected on the red planet. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. Soon you discover strange and unusual setbacks. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team have yet to return from their EVA mission. You begin seeing and hearing things that aren’t there. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness?”

Why not both?

Source: Press release
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Aquarion

I’d massively prefer more SWL content, but it’s worth noting that Moons of Madness was is a standalone title from another developer, published by Funcom, which didn’t get a Secret World mythos reskin until Funcom got involved, so I resent it a lot less than – for example – The Park.

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Marty Woods

While I think its great they are expanding the Secret World universe it would be nice if they actually developed some new content for the Secret World Legends sometime too .

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ogged451

These “lets make everything dark and then let them use flashlights” games are not my cup of tea.
And regarding “Funcom marketing”, they didn’t bother to mention this video on SWL forums / facebook / twitter.
Oh, and the Orochi group got their logo updated :)

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Tobasco da Gama

The voice acting in this one seems pretty meh compared to The Park, but I’m still interested. We’ll see.

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cykelbud

Looks like a game(walking simulator) from an indie dev, not a game you would expect from a studio with triple A budget.

Tyler F.M. Edwards
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Tyler F.M. Edwards

Funcom is arguably an indie dev. They certainly don’t have a triple A budget.

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Tizmah

Yeah..Funcom hasn’t had a AAA budget since 2008.

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Ian Wells

They never really have. They have always operated on something of a shoe string budget, particularly when compared to actual triple-A studios (Blizzard, NC Soft, ect.). Their biggest budget game was Age of Conan, and that was largely due to the rights associated with the property, and that game’s budget was about as much as most single player games from that era.

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micedicetwice

So, again, instead of creating a really cool Halloween event for Secret World they create a standalone game with its own price tag, but the full sense of it impossible to get without playing SWL. Like it was with The Park. Imagine that, cinematic quests cut out of your MMO and sold to you, because, of course, you’d like to know what is going on in your favorite world.

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Natalyia

The lack of a tie-in with SWL is either a damning indictment of Funcom marketing, or a clear example of the lack of support they’re putting into SWL. Given past history, either is possible.

But the Park is a perfectly good standalone horror title – its ties to The Secret World are fun to observe if you’ve played TSW/SWL, but you could remove all of them and the game wouldn’t suffer. Hide and Shriek is much the same. Both, however, did have nice little tie-ins in the “main” Secret World game. So far, no evidence that’s the case this time.

When they were doing the voice recordings for Moons of Madness the incremental cost of adding some lines for SWL “lead-in” missions would have been minimal. They know how to leverage some audio cues, some text and the existing locales in the world to do fun, immersive missions. They’ve done it before. Having some clues about Orochi being up to something, something involving space, and then something involving Mars would have been a great leadin to the new game.

And it could still be in the plans – you’d want to start the events closer to Halloween than now. But you’d think they’d have (like in the past) advertised that there was a tie-in of some sort with SWL, and I’ve seen nothing.

It seems reasonably clear at this point that the attempt to reboot TSW with SWL has failed to generate enough funding to support further content – so I’ll take what I can get in other genres.

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Hikari Kenzaki

Hisssssss, spoilers.

Kidding, I know some people love to see the start of a game before playing it (I mean… it’s why people watch streams), but I like to go into games, movies, whatever with as little foreknowledge as possible.

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xpsync

There are so many movies i’ve watched and had zero clue what it was about, and think afterward how grateful i didn’t know anything going in. Green book, Bad Times at the El Royale, The Shape of Water, Ex Machina… the list goes on and on of movies, had i known anything at all i one) maybe not watched at all 2) would have preconceived notions diluting the experience for sure.