The Daily Grind: How can MMOs better guide you through endgame activities?

    
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Sort of draconic.

One of my constant frustrations with MMOs is that they are generally good at explaining the game, its systems, and means of progression early on, but come endgame, it’s almost like the devs toss in these complex, multi-step systems, shrug, and figure that the players will come up with their own resources to explain it to each other. Personally, I think that’s a cop-out that relinquishes responsibility when a studio needs to hew to it the most.

So I need to do 16 things to unlock flying in World of Warcraft? Why not make a special UI screen to clearly outline those steps instead of forcing me to go over to Wowhead for a third-party solution? I want to access a certain new class in FFXIV? Don’t make me hunt on the wiki for the requirements and starter quest location, show me in the game instead!

How can MMOs better guide us through endgame activities and progression? What tools would be helpful in outlining steps through these systems and features?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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