Co-op action RPG Killsquad is in early access and already topping Steam’s sale list

    
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OARPG fans, it’s been a good week for you, and it’s gotten even better with the release of Killsquad. It’s a co-op action RPG that just hit early access and has already rocketed to the top of Steam’s global top seller list. Bounty hunter fans, this one’s right up your alley.

“Killsquad’s quick session-based gameplay means action is fast and intense as players overcome various obstacles in the course of their mission and quest for that big payday. Players can select one of four different heroes to play, each of which has their own distinct capabilities based on their class: Assassin, Warrior, Specialist or Support. These classes have plenty of skill and upgradeable gear options to completely customize the chosen character down to its appearance. Killsquad introduces a live contract system which players can undertake in real time with other hunters. These contracts allow other players in the Killsquad community to drop in and ride shotgun, enjoying the same experience and grabbing a share of the mission’s rewards.”

Console launch is planned for next year, with new content, including new heroes and planets, coming up between now and then. It’s currently $19.99 on Steam.

Source: Press release, Steam. Cheers, Pasha!
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ejester
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ejester

Early Access is almost always bad news.

Game looks like a budget wildstar & hellgate london had a baby.

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Kevin Smith

I am sad to say this game falls into the category of games I have refunded. It wasn’t a bad game at all in reality. It didn’t feel like an ARPG though which is what I bought it for. Everything about it screamed MOBA pve experience.

You do not level up in reality at all. You get new gear with a vector (gearscore) an the mobs just level up with you. It is also not a looter shooter either. You get drops at the end of the contracts. Every contract you start at level 1 an have to regain your skills, that was the thing that drove me to refund it overall. There was no feeling of progression.

The one great thing I could say though was they went with the WASD movement controls which is a huge plus in my book for any dev. I have wrist an hand issues an making games where you have to click to do everything just doesn’t fit with me anymore. ARPG are my favorite games. That was the main thing that drove me to give the game a try.

If you like MOBA’s an want a PVE experience this might fit the bill. If you are looking for an ARPG then this gets a hard pass from me.

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3dom

> There was no feeling of progression.

That’s because you probably didn’t progress past initial 35 (novice) gear score levels yet. Equipment after that has up to 5 stats/perks on a single item. Loot chase (and “levels” gain) becomes real – although slow since a single item like that requires 20 tokens which aren’t easy to get.

Also I wouldn’t play the game if it was even remotely resembling a MOBA. There aren’t any arenas and there aren’t exactly “battles”. At least not yet. And a single feature (levels gain in combat) does not propel an ARPG into another genre, otherwise it would be third-person shooter like The Division – because there are guns, it’s in (kind of) third person view and mobs are damage sponges.

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Kevin Smith

If you think it isn’t anything like a MOBA by the control scheme (which I actually like) an the way they handle levels then that is your opinion. There are tons of people just like me that have left reviews saying the exact same thing, to use those things make it feel more like a MOBA that an ARPG. Reseting to level 1 every contract an losing your skills to have to regain them throughout the level is also just like a MOBA. Like I said, those looking for a traditional ARPG most likely will not enjoy it, overall though it wasn’t a bad game, just didn’t feel like an ARPG to me.

Mewmew
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Mewmew

Your skills are right back to max quickly through each level, the only difference is that you get to choose a different way to set them up each time. It’s not much different than a game where you maxed your skills already.

I always set my action RPGs to use WASD controls if they let me so no, this control scheme isn’t like a MOBA in my opinion at all. Besides the fact that a MOBA is usually an action RPG in which you are competing against other people (though they are sometimes twin stick shooters in which you are competing against other people, or outright shooters in which you are competing against other people).

While the progression is through gear and not levels and the place most people may be familiar with that system is MOBAs, that’s where the familiarities stop.

It absolutely plays and feels like an action RPG (though again, so do a lot of MOBAs). And yeah, I’d love for these guys to do a real full big world action MRPG because they did a great job at the gameplay and classes and it’s a shame that it’s just in these short instanced levels.

Maybe if enough people buy it it will turn into something else, but it’s missing the main component of a MOBA which is going against other people. It’s a co-op game (or even solo game).

It reminds me of my much missed Battleborn which people were very confused by. Too many people thought it was a MOBA and didn’t understand it, and it used this same progression system as well. It had both PvP and co-op with an amazing PvE campaign though and more of a story, it was such a great game but didn’t find its place. That of course scares me a bit, though these guys aren’t going directly up against a Blizzard release and for only a measly $20 I am not too worried here (Battleborn was full priced, marketed as a direct competitor of Overwatch (even though they were far different games) and then full of extra IAP in the game too).

I do feel progression in this game with the gear. Try and go into a harder level before you have the progressed gear and see how it goes :D I wish it was more as these guys did a great job in making a skill based action RPG which is great fun to play. But I’ll keep it and hope that they use our purchase money to continue to add more features and such to it. Maybe they’ll even make another game in the future that is a full big multiplayer action RPG using this same combat system but with progression that is different.

If you were able to return it in time, there is no way you could have got to know the progression of this game. It takes a lot longer than two hours to get your gear progressed up through the system and to even begin to see all the different options you get for gear as well. There simply is no way you had enough time to experience the progression if you were able to refund it as the gear you are getting within the first few hours doesn’t feel that much different than what you start with.

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Sorenthaz

Caught my eye yesterday, might give it a look since it’s on sale and sounds like it’s similar-ish to games like the Gauntlet series rather than an ARPG like Diablo.

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Dug From The Earth

Looks fun, but from the reviews (even the positive ones) this doesnt seem to be an ARPG, its more of a top down arcade action shooter. Still fun.

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Sorenthaz

Yeah it’s apparently session-based so it’s not like you’re going to be running around a big world, but instead selecting missions to run and getting things set up from there.

Mewmew
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Mewmew

Though there are melee classes too, and leveling with new skills to select at level up and skill upgrades and such. The Twitch videos definitely look like an ARPG.

Though it uses a MOBA and Battleborn type level up system where your levels start again each new mission I think. I don’t really know from my few minute peek at it, but that’s what it looks like.

Sigh, I miss Battleborn :P

*Edit – Yeah that’s exactly what it is. You go in each new mission at level 1. There is something for progression but I’m not sure what saves and what it is and at this point I only have a minute to edit my message so I’m not going to go try and find out :D

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Reht

Looks good, has potential, but another Early-access game…meh.

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Ashfyn Ninegold

No kidding. Every time I buy an EA game, I swear never again. Had a moment of weakness (okay, must have been five minutes long) and bought Pagan Online. Mistake.

Reminder to self: never, ever buy a game the devs haven’t figured out yet, no matter what. And I mean it!

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Reht

Yeah, i am in the same boat, i almost automatically buy just about an decent looking ARPG, even in Early Access – WH40k Inquisitor Martyr, Last Epoch, Wolcen, etc. I hope i have learned my lesson, but not sure, fighting the knee-jerk urge to buy this because…ARPG. I managed not to give in to buying Pagan Online, but it really wasn’t the game for me (gameplay was good, just don’t like the heroes, lack of ability customization for them, etc.). Lost Ark where is your NA launch?????

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Ashfyn Ninegold

Have you been peeking at my Steam library?

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Reht

Great mind think alike…and so do we :-)

Zulika Mi-Nam
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Zulika Mi-Nam

Count me into this team too since I also have those titles.

Did some testing on Pagan and stayed away from it.

Looked at Twitch of Killsquad last night and staying away from that as well.

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3dom

btw Inquisitor Martyr is great after recent 2.0 patch (up to L70 approximately). But I’m glad I didn’t buy it before 2.06 – apparently it wasn’t terribly good.

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angrakhan

I have like 400 hours into Inquisitor Martyr. I always thought Inquisitor Martyr was fantastic until you hit max level. The Warzone was just a dumb end-game mode. Grind for grind sake with no upgrades. You get warzone levels to unlock warzone buffs that only work in the warzone, but never do you get any gear upgrades, so… why?

Anyway, I just scanned the patch notes and this looks like a major overhaul. New level cap is 100. Gear cap is 90. That’s double what it used to be if I recall. I’ll definitely give it a go.

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angrakhan

Yeah just played a couple of hours. Other than visuals they changed a TON. 2.0 is definitely a worthy designation. The loot system is completely overhauled. Socketed items. Fusing is gone. Crafting is vastly different in general. You can access your inventory mid-mission. 50 more levels meaning that many more skill points. Lots of QoL improvements. I’m definitely sinking some time back into this game.

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Reht

I actually enjoyed the story quite a bit. The gameplay was a bit of a mixed bag at times. Will have to check it out again, between what you guys have said and what i have heard other people say about 2.0 intrigues me.