A Tale in the Desert prepares for its ninth iteration


Aside from being a social/crafting MMO with absolutely no combat, A Tale in the Desert’s biggest claim to fame is its sporadic reboot of the entire game. That’s right, the studio performs a full wipe of all progress so that a new “Telling” may begin. The game’s current eighth Telling began last year and is preparing to wind down in preparation for the start of Tale 9 in late August.

“It’s been a fantastic 18 months and the great news is that Tale 9 will soon be upon us,” Desert Nomad Studios said. “For the first time, the end of a Tale and the start of the next will be on the same day! Tale 8 Amnesty will take place on the 24th and 25th of August, with an AMA with the developers across both days in game and on Discord. We can’t wait to share with you some great secrets from the Tale that have been missed!”

As characters, progression, and items do not transfer between Tellings, everyone will start from scratch when Tale 9 begins. If you want to get in on the ground floor of this reboot, you can go ahead and reserve your character name for it now and learn more about this fascinating MMO from our Game Archaeologist column.

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Whats the monetization on this game? The website doesn’t just come out and say.

Count Oakland
Count Oakland

Apparently $12 per month subscription.


I had some fun playing it for the crafting way back when, but I am a graphics snob and can’t really get past the simplistic tech used. It’s not even simple like MapleStory or Minecraft. It’s just “old” simple. If they used a modern graphic engine and I would be far more willing to give it another go. My recollection is that the crafting was pretty deep and compelling.


That’s probably for the best, if it had great graphics you would probably get more attached to your character and the “wipe” would be more traumatic.

In some other game people are still salty about animations that were removed 8 years ago, i personally am yet to recover from changes that happened 4 or 5 years ago.