Fallout 76’s latest patch hit like an A-bomb (and not in a good way)

    
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Hey, I duped that fair and square!

With an improved new player experience, balance changes, and better power armor, you would think that Fallout 76’s latest patch would be received warmly by the community. Well it has, if by “warmly” you are angling for “red-hot tempers,” because Patch 11 turned out to be the type of bug-riddled mess that is Bethesda’s stock and trade.

Some of these bugs are amusing, such as a power armor glitch that is removing players’ heads. But many are frustrating (such as an area that insta-kills anyone who goes there), and the community is rising up again against Bethesda’s slap-dash quality assurance efforts. Of course, this is the kind of thing that happens when you don’t even have a test server for the game. It does sound as if this online RPG has a ways to go.

“We don’t even have a way to communicate with each other excluding VOIP, and not everyone has that,” said one Reddit user. “How am I supposed to send people messages in nuclear winter matches or in the main menu or a different world?”

Bethesda said that it is working on a hotfix for some of these issues, which players should see dropping in the game today. In the meanwhile, you can check out a list of all of the problems that Patch 11 introduced to the wasteland and then go join all the players moaning over the addition of yet another potentially pay-to-win item in the cash shop: scrap kits.

Source: Patch notes, Polygon, Kotaku. Thanks Pepperzine!
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Zero_1_Zerum

After a year, and the game is still a buggy mess? I mean, it’s Bethesda, but usually after a year the games are in decent shape and playable. But, this is bad, even for them.
Read somewhere that next big update will add NPCs, and a story involving them. Almost makes me want to get the game after that patch. But, probably should wait another year for things to settle down and be less buggy.

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Jokerchyld

I dont believe Bethesda ever released a online service of this magnitude before, so while unacceptable I do understand as they are new to the MMO-verse as I can see. ESO is a different studio.

So understanding that their single player games are buggy and thats without the multiplayer component, it makes sense that that would translate to Fallout76. Hopefully they figure out a smoother process for updates.

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Bruno Brito

because Patch 11 turned out to be the type of bug-riddled mess that is Bethesda’s stock and trade.

Remember: This was the game they wanted to play.

Ahhhhhh, schadenfreude. It feels so good.

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Life_Isnt_Just_Dank_Memes

It’s so long between Bethesda releases that I always forget I made a rule for myself after Oblivion NEVER to buy their games at launch. I waited a year for Skyrim and 2 years for Fallout IV. Best decisions ever.

Players patch the games and add quality of life fixes.

Bethesda makes some of my all time fave games but their absolute reluctance to release games that work baffles me.

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Jokerchyld

Yeah I wait for one of their inevitable repackaged re-releases or a few DLCs before I play bethesda games.

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Alex Hyer

What kind of a weird f’ing game studio doesn’t have a test server for its Live Service game?
Weird, shitastic, studio.

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Darthbawl

The Youtubers are all over this like mold on bread. LOL

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Sorenthaz

Because they apparently need to still keep milking Fallout 76 drama for all its worth.

Godnaz
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Godnaz

Patch 11 turned out to be the type of bug-riddled mess that is Bethesda’s stock and trade.🤣🤔☝️💩

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Crowe

I was going to comment on how apt that statement was but I believe you phrased it better than I would have.

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David Harrison

I think what the Fallout 76 community is witnessing (from launch through today) is what happens when a company decides to put a game out for their fans to play WHILE they continue building it rather than building it behind closed doors for MANY YEARS and then putting it out.

In a way, I am ok with that. Why? Simply because massive multi player games take many, many years to complete their initial build.

In too many cases, as a fan of an IP, you wait all those years in anticipation only to find out that the project got shelved, company went out of business, or the CEO snorted all the companies money up and ended up firing all the employees in the parking lot.

In those cases, the fans never got to experience any of that for which they patiently waited patiently to enjoy.

What Fallout 76 is doing is the opposite. They had an idea. They had the fan base chomping at the bits. They took a gamble on letting the fans in years before it was ready. The customers are literally alpha testing the game as it is being developed. Granted, the customers are all paying to be testers, but that’s basically what is happening.

I’m not saying it’s right or wrong. That is up to the individual to decide for themselves as to whether it was worth it or not for them. I will say though that it should have been a lot cheaper at initial launch though.

There are some projects that never made it to production in the past that I would have loved to have gotten the chance to at least peak behind the curtain of for a while. One in particular that I would have enjoyed being able to at least get in and look at the artwork from within the game iteself was Curt Schilling’s MMO. I know it failed horribly, and will never see the light of day with the assets sold off and long since forgotten… but, I wanted to see it.

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Nathan Aldana

I’d say its entirely wrong, because there is one part of the game that works flawlessly.

The cash shop.

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Bruno Brito

Oh, fret not, it’s the game “they wanted to play themselves”.

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Jiminy Smegit

I sort of enjoyed parts of my time with Fallout 76. There is definitely the core of a fun game there but overall it feels like a bad multiplayer mod dumped on top of Fallout 4 by some overambitious indie developers. It was apparent very early on though that either the QA team is non existent or the developers have no clue how to fix issues with this weird shell of a multiplayer game sat astride its real single player roots.

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stabone

My take: As a code-base ages, it gets little patches added all over the place, and duplicate functionality mixed in as different developers work with it. If there are no regular refactors / rewrites, it gets more and more difficult to work with over time. They likely have a code-base which is so twisted in itself that adding new functionality to it is going to break existing functionality, and there’s not much the devs themselves can do about it.

Mid-level management without a developer background (usually business majors), just don’t leave time for proper upkeep in their ambitious schedules from my experience.

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Jokerchyld

They can’t test new code in a Development or QA environment first for quality control?

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stabone

That does bring up another good point missed by many project managers – devs can’t (shouldn’t) QA their own work. When you write the logic for something, you will test it with same mindset and miss many of the bugs that seem obvious to others.

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Axlatl12

Holy shit after almost 10 months of being unable to post in the forums or see pictures in articles all of a sudden today it works… I’m am quite pleased! I don’t even care about Fallout76 :)

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Danny Smith

A bethesda update was buggy? say it aint so!

Hang on a tick, the water in my glass is wet! say it aint so!