World of Warcraft’s Classic global stress test delayed as Operation: Mechagon gets a difficulty nerf

    
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If you were looking forward to jumping into the World of Warcraft Classic stress test next week, then I’m afraid I’ve got some bad news for you: Blizzard has announced that the game’s Global Stress Test has been postponed until an unspecified date. According to the announcement post from Community Manager Kaivax, Blizzard has “reached the conclusion that [it’s] not quite yet ready” to open the gates for the Global Stress Test, though the studio assures players that it’s still on schedule for the game’s official launch in August. As for when the Global Stress Test will actually be held, Kaivax provides only Blizzard’s signature Soon™, promising that the date will be announced on the forums as soon as it’s decided.

Meanwhile, in the live game, the devs have implemented yet another wave of hotfixes, this time focusing on making some adjustments to the Operation: Mechagon dungeon and fixing some bugged quests. Following the hotfix, players should find Operation: Mechagon slightly less challenging than before, as many of the mobs have had their ability damage reduced. In addition, Fury Warriors have received a small PvP fix that will allow Raging Blows buffed by Whirlwind to correctly trigger Battle Trance. For all the details on the recent hotfixes, you can check out the full list over on the official site.

Source: Official Site (1, 2)
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Ravinofsin

Overall I am happy that they decided to put out classic. Artifacts ended my need to play wow the legendary system was better and felt like a grind but not so much of a job to get into raid content with all of your characters having to level this pos artifact. Also with the introduction of flying achievements I no longer care about flying im a raider not a quester if I cant buy it I dont care about it.

Apridise
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Apridise

I don’t buy the current expansion anymore because of the new system and the many bug fixes. I’ve found it much more enjoyable to wait until the next expansion to play the previous and I can buy it for a third of the original price if not less. And I agree, screw flying, the new zones they add have no replay value so why bother.

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Rottenrotny

Overall I’m fairly bored in the game now that most of my guild has stopped playing.

Got Pathfinder part 2 last night finally. and with that I’m probably gonna take a break from BFA until Classic.

If I do anything else it will just be LFR Eternal Palace just to check out the story stuff.

xpsync
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xpsync

I’m hearing, as i’ve not reached last expansion content yet, that the two new zones are wildly different from one another, almost like they did this on purpose as an experiment to find how people react to them.

As far as classic i’m done till launch day, and the only goal i’ve set is simple, ding 60 one day, zero rush as i’m loving retail, even thought that sounds simple “ding 60” it’s far from it.

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Reht

Beyond the obvious, the aesthetics, which is to be expected, the differences are more centered around how quests are handled. Both have progression quests, daily quests and world quests. Naztajar follows how more traditional zones are set up (think Legion): multiple world quests with a weekly emissary quest. Mech is very different in that perspective, there are two daily world quests; one for completing something (kill rares/complete tasks/etc.) and the other is a pet battle. There is no emissary, but the daily quests give a lot more rep, think it’s 850 each. Where mech vastly outshines naztajar is the armory project that provide a jetpack buff for 20 minutes (can fly around the island without having complete pathfinder 2) and a flame thrower ability. It’s possible that it’s an experiment. I have heard plenty of mixed reviews. I personally, really like Mechagon and what they have done. I also like Naztajar even though it was more of a pain to navigate until i got flying.

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Eliandal

Nazjatar just feels significantly more difficult! Mob density seems higher, and those stupid snakes seem a lot tougher!

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Ravinofsin

Legion Pathfinder killed flying need and artifacts killed the rest I hope this stays out of classic. The difficulty level of dungeons and raids in vanilla were great the 16 hr raids not so much but it was naturally hard thats what i wanna get back too.

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Nathan Aldana

in b4 someone brags about how they beat the dungeon before it was nerfed/