Here’s how much vehicles in Star Citizen cost in-game (as of right now)

    
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After what felt like an eternity, players were finally granted the opportunity to buy their own Star Citizen ships with in-game credits instead of cracking into their savings and flinging piles of dosh at the screen with patch 3.3.5. How much are these ships really, though? One helpful player has put together the most recent prices and laid it all out in handy-dandy spreadsheet form.

The spreadsheet in question provides prices in in-game UEC and real money pledge value, and even offers a metric called “aUEC per pledge$,” which is explained by the OP as a dollar value of each ship divided into their latest aUEC values. As one would expect, most of the tastier ships in the current lineup will set you back some hefty piles of spacebucks, with the massive Reclaimer ship sitting at the top end at over 15M aUEC. All of the figures listed are accurate as of the current PTU build of patch 3.6.

To that point, there are some caveats one should consider while pondering this list: Pricing is absolutely subject to change owing to the fact that this game is still in alpha, and the redditor who compiled the list suggests that players shouldn’t make big decisions based on these data and should instead look for general trends.

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source: Star Citizen subreddit, thanks to DK for the tip!

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deekay_000
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deekay_000

3.6.0 went live last night unexpectedly so i went shopping as i wanted to get the OP gun stuff for my latest op pay2win ship (bought with store credit from “melting” or refunding previous purchases to store credit).

ended up getting off at the wrong train stop and deciding rather than turn back after my buggy broke to just keep hoofing it.

noticed police check points between planets seems A lot more relaxed now. i was prepared for alot more.

deekay_000
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deekay_000

few grabs from the past couple days. the one on the ring planet is from ptu. the rest are from live.

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Bruno Brito

While we’re way past the point of criticizing precedence in cashshops…

Something about a Alpha game having a fully functional cashshop with P2W elements while core functions of the game are not yet implemented just irks me.

deekay_000
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deekay_000

could be worse. could be having an open cash shop while charging $150 for 24/7 access in a so called beta that is more technical alpha than something resembling a late stage of the development cycle, under selective NDA (by selective, only the things the devs like etc).

but that’s none of my business.

🤷‍♀️🤷‍♀️🤷‍♀️🤷‍♀️🤷‍♀️

(also the take away being that there’s progressively growing list of ships that can be purchased in game for game play earned gold pieces. many if not most of which are only available for real cash money purchase for limited periods, but naw…)

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Bruno Brito

could be worse.

True but “could be worse” is not a huge forward proponent for a healthy game. And i highly doubt it makes people take out their wallets to pay for stuff when they hear that.

I don’t think “could be worse” is something you wanna hear on a review, or something like that.

deekay_000
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deekay_000

healthy games have healthy revenue streams.

by accounts of gathered data from their web api their revenue stream is quite healthy. as is player population.

im not worried about this game ending up being sold for it’s tech/engine piecemeal because the revenue model continues to prove itself.

im not too worried that they’re gonna do half the skuzzy shit that is the norm/status quo in the mmrpg genre in or out of kickstarters.

and i dont have to pay over $100 usd just to play/test anytime i want. and when i log in im not worried that there’ll be no one but bots to play with. and i dont have to watch what i say about the game good or bad lest chris roberts show up to personally defend the game from any criticsm no matter how small petty or completely accurate and spot on.

so healthy game? the game seems healthier than most mmo y games these days. certainly more healthy than it’s direct contemporaries of the kickstarter variety.

funding tracker for the curious:
https://docs.google.com/spreadsheets/d/1js25HC6vHerDGLftvSMg0I9ha3Bu9GSetklaDM_O_LU/edit#gid=706191865

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Bruno Brito

Yeah, but it doesn’t change the fact that the game is a alpha game behaving as a full fledged game without being one.

And i wouldn’t say that just because a game brings a “healthy revenue stream”, the game itself is healthy. Almost all old MMOs nowadays kinda pay for themselves but they’re not healthy.

deekay_000
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deekay_000

i mean every kickstarter game has a cash shop regardless of the state it’s in.

2012 called and it says you must’ve missed the email memo that got cc’ed reply all.

and again you can see in game that player population. it doesn’t take much digging to find a pretty active and healthy community of actively playing people producing a great deal of player generated fan content (videos, screenshots, fan art, etc).

i don’t know many ded gaemz who’s subreddits semi regularly generate r/all front page posts do you?

in terms of DOA still born kickstarter MMORPG”s there’s a laundry list but SC isn’t on there yet.

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rafael12104

So… I’m a big believer in people having the right to spend their money any way they want. We all are, am I right?

But I worry about the precedent being set when a ship is bought and sold for 400 bucks. It just seems like a scam.

With all due respect to those who support Star Citizen…

quark1020
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quark1020

In my opinion, most things in video game cash shops seem, look, and smell like a scam, and that’s just the things that are a couple of dollars.

But I do disagree with you on one thing: precedence. That already existed for a while. I’m too lazy to look up the exact numbers, but EVE Online has had the real dollar value of ships using PLEX values for conversions for a while.

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silverlock

Well one of the of tenets capitalism is that something is worth exactly what someone is willing to pay for it. This is hardly limited to computer games people pay millions of dollars for a car which more often then not wont get you anywhere faster then one you payed a few thousand for.

But yeah I though I was really pushing the envelope when I payed $75 for my ship and game. That people are willing to spend thousands is hard for me to grasp.

deekay_000
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deekay_000

it’s something in the back of my mind when spending money on any cash shop.

but really spending $500 in say gw2 to get a fancy legendary sword isn’t all that uncommon really is it? (it isn’t. not at all).

difference here is you jump into your $100-400 ship in star citizen and it *feels* like $x amount of space ship goodness. it doesn’t leave that pit in your stomache like “why did i spend $500 on this sword with a nice animated skin that should’ve at most cost $20?”

at least for me over the past couple years. everything feels top quality, as in vastly better quality than i’ve seen available for cash directly or “indirectly” in other online/mmo games.

it’s like the difference between a locally made oak table and that overpriced walmart table i guess?

anyways, we’re way past precedents being set here.

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Joe Blobers

Quote: “when a ship is bought and sold for 400 bucks. It just seems like a scam.”

Amount of $ does not determine if a project is a scam or not and will never be. Do they have +500 employees with quarterly patch and roadmaps? Yes they do.

This project won’t have been possible without Publishers slapping gamer communities left and right since years with their re-skinned version of past games, with little to no innovation when not utterly unfinished or lazy (Fallout 76, Antherm… to just name the last 2).

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Marty Woods

This is the biggest worry I have about Star Citizen . There is the perception now that there is just too big a pay to win element in the game and that people just won’t be able to keep up with those who are willing to spend hundreds of dollars on ships .

That is going to put off the vast majority of gamer’s and in turn that will affect how successful the game is .

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EmberStar

I find it really strange that people got SUPER pissed at Studio Wildcard for daring to sell a $20 DLC while still in Early Access. But Star Citizen seems to get a free pass, even praise for selling people *tens of thousands of dollars* worth of imaginary space ships for a game that doesn’t even exist yet.

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traja

I definitely wouldn’t say that they have been getting a free pass. The criticism has been constant but it has been god knows how many years already. Obviously there wouldn’t be a huge controversy that lasted for years and years. Star Citizen can get away with more because they have been doing it long enough to desensitize people to some degree.

This looks amazingly P2W though. Of course how could a game that sells ships for hundreds or even thousands of dollars be anything but :)

deekay_000
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deekay_000

tbh i always thought the qq over that dlc was obnoxious af. it was a meaty piece of DLC for $20 and a good value for those that enjoy the game.

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sizer99

It’s quite strange how the in-game currency prices seem to have nothing to do with the real money prices. Like two orders of magnitude difference. But I’d expect no less from Ponzi Citizen.

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Arktouros

This has been my longstanding criticism of all these kickstarter games, people are given no concept of what it is they’re buying. Whether it’s Crowfall or Star Citizen or any other title there’s no frame of reference for what that purchase is worth because the part of the game that gives it value hasn’t even been designed yet in many cases.

deekay_000
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deekay_000

it’s a good thing tho that we get to see it openly and transparently however.

rather than hidden under an NDA or some other obfuscation – the iterative balancing and tuning of the prices is stuff that is available to find in game without worrying about breaking an NDA by disclosing that it’s (or isn’t as the case may be) in a shit state tht needs further development.

however thusfar these ships are lot faster to earn at least right now than what the developers ball parked for some of them, or depending on your point of view (say casual play vs more meta focused money per minute play) well in line with the old “3 months to earn a connie in game” quotes from 10 billion years ago.

we can get the larger customer base beyond just those playing to look at those numbers within the context of potential (gold piece) revenue rates and give earnest feedback on them.

which the whole “sense of accomplishment” mmo bullshit memes aren’t super well regarded in this playerbase/fandom comparatively. which is a welcome paradigm as a wildstar veteran.

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Arktouros

The issue is that you have no frame of reference for what it is you’re purchasing or it’s value at the time of sale because the systems that back that value likely haven’t been finalized yet. Those systems will change, those systems will adjust. So regardless even if they do say what something is worth you never have any guarantee that won’t change later as needed.

deekay_000
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deekay_000

well we do have a frame of reference of how much real life capital these assets cost to produce. which is what the price is based on.

rather than how many hours they want you to farm their virtual currency for it.

so the real life money cost is actually based on real life labour and resource costs rather than virtual make believe values.

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silverlock

It seems that I have enough credits to pick up the golf cart. Mind you that’s without playing that’s just from bonus cash I’ve picked up from being a backer.

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Mallus

Golf cart LOL

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deekay_000
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deekay_000

you get 5k starting credits no matter what as well.

masterblaster0
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masterblaster0

Apparently it is 5-6 hours to earn 100k aUEC which is 15k aUEC per hour.
To earn a $100 Cutlass would take about 90 hours. Supposing you could then boost your income 3 or 4 x would allow you to earn a $400 Reclaimer in just under a year, playing 3 hours per night.

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silverlock

What ship are you basing your income projections from? Different ships should have different earning potential.

masterblaster0
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masterblaster0

If honest not my income projection, I saw the post elsewhere. Some of it is from here https://www.reddit.com/r/starcitizen/comments/bf0vtm/the_mission_reward_system_is_starting_to_look/
I think the path used is Aurora -> Cutlass -> Reclaimer.

deekay_000
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deekay_000

if the idea is to farm credits first and foremost and it takes you an hour to earn 15k then… you’re doing it wrong.

i can recycle bounties within 10 minutes per for a pay out of 6-8k+ like it’s going out of style with even the basic starter ships as of 3.5.1.

haven’t tried in 3.6.0 yet but it appears to be much the same in that regard, with a bit more variety in high profit content this go around (really hoping they’ll up the rewards a bit on some of the less combat oriented stuff for a variety of reasons).

that’s without factoring in the high volume cargo strategies that people who farm towards more expensive ships tend to employ.

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[TA]Groth

Those projections are a bit overblown for what we can expect in future patches.
Renting will play a big factor after its implementation with one of the 3.6.x patches.
After doing cargo runs or missions with that Cutlass (46 Cargo Space), you would surely upgrade to a bigger cargo vessel like the Freelancer Max (122 Cargo Space) or the Caterpillar (576 Cargo Space), which would multiply your earning potential a lot. And with the Hull-C (4608 Cargo Space) coming in one of the next big patches, earning millions won’t be that much of a problem.

Mordyjuice
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Mordyjuice

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