Life is Feudal: MMO is officially going free-to-play with bonuses for existing players

    
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It’s been a while since we checked in on the MMO version of Life is Feudal, which hit early access over a year and a half ago and has been busy with patches, server merges, and even new territory since. But one of the things that may have held back widespread adoption of the open-world title was its cover charge, but this week, developer Bitbox announced a free-to-play switch. In fact, it’s already live.

“If you have been around during our last AMA, then you probably know already, that we planned to switch to a new F2P model, that would give even more opportunities for newcomers. And finally, we’re excited to announce that, starting today, every new member of our community shall receive a Ticket to Abella and a 3 days of Premium subscription. We hope that it will bring more new players to the adventures and journeys on Godenland.”

The accompanying patch tweaks multiple systems across the game, including bumping production rates and nerfing how long it takes to grind skills post-90.

Source: Official site, Steam. Thanks, Kinya!

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Akagi

I just can’t get into this game, feels clunky and unfinished. The combat is appalling. The hunger meter needs to go away, games like this are doomed to a population of 200 people at peak hours.

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Vorender

Have they added NPCs to fight yet aside from hunting game?

laelgon
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laelgon

I’ve put more hours into this game than I’d care to admit. There are large safe areas where you can build, mine, and craft most things if that’s your style. Main thing to be aware of is you need to play with other people, or have 3 or 4 alts, if you want to be able to do everything due to the skill point cap. Not sure how F2P will affect the availability of land but the game world is absolutely massive.

The biggest negative people should be aware of is that you lose skill points on death. The amount depends upon your alignment (morality system score). They do sell skill point insurance in the cash shop and as part of the premium subscription, so be aware of that depending on your tolerance for P2W. Otherwise the cash shop is almost exclusively very expensive cosmetics.

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Ashfyn Ninegold

I just don’t play games that take anything I’ve earned away from me. That’s such a huge psychological negative, no matter what else it offers, it can’t make up for that.

cambruin
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cambruin

That was the downfall of Shadowbane, the best PvP MMO ever. Entire nations and subnations working together to build a city. Not guilds the way we have them now with 10 people online each doing their own thing, not guilds the way ESO has them, 100 people online not interacting at all. Ever. No, 100s of people working together towards one end; to build and maintain a city and the territorial control that came with it.

Only to have it all destroyed overnight. One single bane by an even bigger zerg than your own was enough to erase months of hard ‘work’. Naturally, the losing side would have half their members quit, the hardcore few remaining joining up with another guild, vowing revenge. Getting it, which in turn has the other half of the server losing half of their pop.

Downward spiral. Doesn’t work.

laelgon
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laelgon

Oh yeah, this game suffers from that majorly. You spend dozens to hundreds of hours with your guild building a medieval village you’re proud of. Then because another guild alliance was bored, they come ruin all your stuff.

Part of the blame falls on the players. If people were focused on having fun fights and not “winning” by making other players quit, then the games wouldn’t hemorrhage players within a month after launch. But these games attract a certain type of competitive person who can’t just win, but needs everyone else to lose.

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Phone_Guy

Its a core problem with Sandbox Survival game play. Games can be great at creating animosity between player groups, but poor at creating a reason to stay peaceful. Destroying the enemies base, killing their NPCs, and basically salting the fields is normal because there is no downside.

I played LiFYO and had a blast with my buddies. We joined a server with strict rules regarding combat. You had to initiate an interaction before engaging in combat. Sure we still had those people “RPing” Bandits and such, but they quickly found themselves disadvantaged as the folks they preyed on grew in resources and were able to build Alliances. Eventually those who just want to make everyone lose get sick of trying so hard and disappear. Though we did have a group of RP Raiders” who just wanted to screw with everyone, though they even found it hard as those types rarely want to do any of the grinding and farming required to progress.

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Castagere Shaikura

I will never understand why devs think people will like this crap.

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Bruno Brito

Me neither, but they keep wasting millions to build these shitshows.