Mordhau says it’s now ‘taking toxicity and racism seriously’ plus adding more maps and modes

    
19

“Multiplayer medieval slasher” Mordhau worked its way through the news cycle this spring and summer, first for its dazzling Steam launch and then for the weird fiasco where studio Triternion blamed a pair of rogue artists for supposedly miscommunicating developer plans about “giving players the option to disable characters that aren’t white and male” to journalists. That event, regardless of your opinion of the apparently-not-happening plans, nevertheless broke open the dam hiding the game’s flourishing culture of toxicity.

Anyhow, that toxicity is apparently not going to be tolerated by Triternion anymore, in spite of its developers’ past comments on the subject. In a new dev post on the official site, the studio says it’s “taking toxicity and racism seriously” by contemplating tools to prevent and punish various forms of griefing, vote-kicking abuse, chat filters, structure-placement griefing, and so forth.

Mordhau is also due to see ranked modes, a 64-player attack/defend mode, horse tweaks, fire bomb fixes, and multiple new maps.

“Feitoria is a sprawling town and accompanying village that will alternate between crowded streets, chokepoints, and more open areas and will have an emphasis on verticality and interiors as well. Currently, progress is going well on Feitoria, and our level designer is working on optimization, interior/background polish, and configuring the map for game modes. Castello on the other hand, is a southern-European/ Mediterranean inspired castle keep and walled courtyards. It will have a similar feel to Grad, but with a more involved castle section, including portcullis control and close-quarters fighting. At the moment, Casello has begun its final art pass, along with some fine-tuning of the lighting and post-process effects.”

Source: Official site via RPS
newest oldest most liked
Subscribe to:
Reader
Video Game Professor

The issue will always be accountability. Whether a game is PvP or PvE, if you have mass-market appeal and no accountability you will get bad apples. The aesthetic certainly might appeal more to specific demographics that correlate more with offensive behavior, but one doesn’t automatically lead to the other.

I’ve played a lot of PvP games at very high levels – state, national, and global. Magic: the Gathering, Warhammer Fantasy, and Mixed Martial Arts.

Ah, you’ve probably recognized that none of these were computer games. But they were certainly massive and multiplayer. Not once have I seen someone use derogatory language, let alone get in trouble for any of it. The reason is that even if you had harbored any of the trash mentalities that are put on display when wrapped in presumed anonymity, any such offense would result in immediate disqualification and censure from the organizations hosting these events.

Game developers that want to combat toxicity, pve, pvp, or otherwise, need to hold to clear standards and enforce them. On sanctioned, company-hosted servers, your rule is law. Let degenerates congregate to private servers.

I play Mordhau, among other competitive computer games, and I see (and report) abuse. It is sickening that it occurs with the frequency it does, but it is not the result of the genre. It is the result of enforcement. It irritates me endlessly to see such a common perception that “this is what you get when you have a PvP game”.

Police your servers so more people can feel comfortable getting involved in the hobby and have an opportunity to recognize the value of competition.

/rant off

PurpleCopper
Reader
PurpleCopper

I wonder how much flak the devs would have received if they only allowed players to play white male characters at the very beginning?

Reader
Fred Douglas

A hardcore medieval PvP game. A 4chan Nazi’s wet dream, I’d imagine.

Reader
Castagere Shaikura

Trash game for trash players. No one should be surprised by this. PVP always brings out the nicest people.

laelgon
Reader
laelgon

The gameplay itself is actually a ton of fun. Now if I could just find a server with 63 other people who don’t think the n-word is the height of comedy.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Alex Willis

Google any images related to this game and that appalling thread title comes up, over and over. So yeah. It’s not a good look.

Reader
Kickstarter Donor
NecroFox4

The game is a lot of fun. A good chunk of the player base is worthless scum. I’m really not a big fan of PvP, and my wife tends to despise it. But we both enjoy this game. We just don’t play it any more, due to the immense toxicity of the community. I sincerely hope they get a handle on things, and clean up.

Reader
draugris

Ah so people who enjoy this setting transform somehow globally into Nazi´s, that´s interesting. I thought the 3´rd Reich was later, but I am German, what do I know about it.

Reader
Arktouros

Nothing really surprising here or out of the ordinary.

As I’ve long said competitive environments breed toxicity and toxic behavior. You have a bunch of amateur gaming hobbyists who are thrown into competitive scenarios that are frustrating and stressful and handle that frustration and stress in the least productive ways. Equally those kinds of people who take their hobby seriously are ripe targets for grief play as basic things like playing poorly on purpose or in general doing dumb things can be an easy laugh when someone blows up in frustration which you can then double down and report them for such outbursts using the same tools designed to combat toxicity.

Reader
Utakata

…and yet, I have not one iota of sympathy for them. Or the games they choose to play to create this environment.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Ashfyn Ninegold

Pick one statement to recommend to the devs:

A. We made a game emphasizing the worst in human nature and are surprised that players behave that way.

B. We couldn’t be more surprised that the toxic behavior players have displayed in every other competitive PvP game should be in ours.

C. We made this game for them, but we guess asshats just don’t get that we still need to make a profit.

Reader
Robert Mann

D. We knew that our player base was going to have the same issues that happens with these games, as it is a constant, but can you guys even pretend for a bit that you aren’t raging *beep beep beep beep beep*s for a while and possibly let us all get some new customers for you to abuse?

laelgon
Reader
laelgon

Talk is cheap. It’s taken how long for them to even attempt to make it look like they care at all about how racist their game’s community is? Doesn’t inspire confidence. Plus it’s coming a long time after the game gained publicity for being open season for trolls, which only drew in more. Now that well is running dry so they try to make it look like they care.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Alex Willis

These devs are so full of shit. It’s 2019, they’re aware of, you know, INTERNET. Taking this long to even admit that they are responsible for moderating is a 1999-era scenario. (You know, back when we all thought we’d be living a a Strange Days/Johnny Mnemonic dystopia within 5 years and getting, I dunno, high on VR.) They’re “contemplating” tools? Booooooolsheeeeeet.

Godnaz
Reader
Godnaz

Observation,

War of Rights is an American Civil War FPS team play game about noted battles that took place across the Eastern portion of the U.S. during the long-standing controversy over the enslavement of black people. When watching YouTube videos and streams, the people playing (primarily white males) appear respectful, even to the opposing team and don’t tolerate bigotry from what I can hear in voice comms. I’ve watched about 3 hrs of gameplay so this is my assessment.

Here was have a medieval FPS combat game where the themed time line is different, the game play is both team and battle royal and partakes a much more primitive and brutal approach to combat. Where the theme was more about political and cultural conquest than it was just about freedoms.

Yet here we find two games with different crowds who understand the significance of the context of their game in different ways. A game about freedom from slavery and another about European conquest. I find it fascinating how these two somewhat similar games play out with completely different etiquette and behaviors.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Alex Willis

Yes, two very “white male”-heavy playerbases and an interesting scenario you’ve posed. A few things:

1. War of Rights is nowhere near as big as Mordhau got. Like with many things related to the Civil War, it is primarily the domain of nerdy enthusiasts who bring a lot of knowledge to the topic. True afficionados of any historical topic will likely not tolerate crazy trolling from someone naming their characters in 1337-speak. So even if you’re a “fan” (???) of the Confederacy and…I dunno…slavery?…you might not appreciate straight-up race-baiting and player antagonizing if it’s not in keeping with the context. Most people who fetishize the Confederacy have deluded themselves into thinking it was NOT about slavery, so there’s this whole other subcurrent that has idolized that period as somehow being “slavery-adjacent”. Thus the “Southern Gentleman” is still admired, even though how he got those manners and that wealth are ignored.

2. The medieval warfare context is often mixed up with the Crusader aesthetic. The two are not at all synonymous but that doesn’t matter to the modern racist, who LOVES Crusader iconography and allegories. The Crusades have been taken up among neo-Nazi groups and other alt-right forces as a symbol of the West striking back against, well, anyone who doesn’t look/act like them. There is VERY LITTLE that is “historical” about the modern alt-right perspective on the Crusades, but that has not stopped online racists from appropriating it wholesale.

Further reading: https://newrepublic.com/article/154170/owns-crusades