“Multiplayer medieval slasher” Mordhau worked its way through the news cycle this spring and summer, first for its dazzling Steam launch and then for the weird fiasco where studio Triternion blamed a pair of rogue artists for supposedly miscommunicating developer plans about “giving players the option to disable characters that aren’t white and male” to journalists. That event, regardless of your opinion of the apparently-not-happening plans, nevertheless broke open the dam hiding the game’s flourishing culture of toxicity.
Anyhow, that toxicity is apparently not going to be tolerated by Triternion anymore, in spite of its developers’ past comments on the subject. In a new dev post on the official site, the studio says it’s “taking toxicity and racism seriously” by contemplating tools to prevent and punish various forms of griefing, vote-kicking abuse, chat filters, structure-placement griefing, and so forth.
Mordhau is also due to see ranked modes, a 64-player attack/defend mode, horse tweaks, fire bomb fixes, and multiple new maps.
“Feitoria is a sprawling town and accompanying village that will alternate between crowded streets, chokepoints, and more open areas and will have an emphasis on verticality and interiors as well. Currently, progress is going well on Feitoria, and our level designer is working on optimization, interior/background polish, and configuring the map for game modes. Castello on the other hand, is a southern-European/ Mediterranean inspired castle keep and walled courtyards. It will have a similar feel to Grad, but with a more involved castle section, including portcullis control and close-quarters fighting. At the moment, Casello has begun its final art pass, along with some fine-tuning of the lighting and post-process effects.”