The Daily Grind: Are there any MMO zones that you absolutely hate to leave?

    
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Last week, in the comments of Tyler’s Soapbox about Lord of the Rings MMOs, a few commenters were discussing LOTRO’s version of the Shire specifically and how we kinda just never wanted to leave it. It’s not the first MMO I’ve ever felt that about, either. Anyone remember Guild Wars’ Pre-Searing Ascalon? Once you left, you could never go back, and you were deposited into a destroyed version of it. So people would literally create new characters to hang out in Pre, never to leave or visit the rest of the game.

Of course, you can always go back to the Shire, and if your home is there, or you’re super into farming, that’s a necessity. In other games, well, when you finish all the quests in a zone, you’re probably not going to go back, leading to a sad feeling rather than a happy when you complete all the things. I recently had that exact experience with a character leaving the initial Praetorian zones in City of Heroes. Even in a game like Guild Wars 2, which anticipated this problem with excellent level scaling and dailies that push folks around the world, I seldom have new opportunities to go back to some of my fave zones there (huge Frostgorge Sound fangirl right here!).

Are there any MMO zones that you absolutely hate to leave? And as a bonus question, what other ways could devs get us back into the old zones we love so much? (Thanks for the suggestion, Minimalistway!)

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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senamilco
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senamilco

the dwarven/gnome snow zone…. the one thing i hated about wow was the cookie cutter zones…. you got a little taste of each zone and then on to the next…. i prefer games with real world size and feel to it. why can’t I level 1-60 in a real life size snow zone as apposed to a cookie sized zone…. then you could have 1-60 forest zone, 1-60 desert, etc. each with their own unique quests and enemies. it would make the game more fun and more replay-able in my mind.

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NecrococoPlays

Probably Coruscant in SWTOR. Velia in BDO. Darkshore in WoW. Domain of Vabbi & Crystal Oasis in GW2.

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ghostlight

For me definitely New England, Egypt, and Transylvania in the Secret World. So many great NPC’s, stories, and quests in those zones. Even though I love places like Tatooine in SWTOR and the Crystal Oasis in GW2, I’ve never felt wistful about leaving them like I have the aforementioned Secret World zones. Probably a big reason why I rolled a Templar recently in addition to my long-standing Illuminati agent.

“Never forget that this is a show of arms, and the onus is on us to be the iron fist in the iron glove.” – Templar handler Richard Sonnac

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Rolan Storm

Freeport in Everquest II.

Rivendell in LotRO. It was an event for me to arrive there with my loremaster. Never wanted to leave.

I loved SWG Tatooine, but truth is leaving it meant adventure – so no problem there. Tatooine and Alderaan in SWTOR, however… Especially Repside.

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Nick Smith

Dark Elf Necro in Original Everquest… I loathed the idea of venturing out of Neriak and the beginning dark elf zone due everyone agroing me on site. It also made it really exciting. Always had to be careful. :)

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Trent “Twist” West

Definitely The Rift in ESO, not for the visuals or NPCs or quests, it’s because of how outrageously amazing the players are that use it as a social hub. You can always count on something nuts happening in Riften every day

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NeoWolf

SWTOR’s Tatooine, I don’t know what it is about Desert biomes but I love them whether it is the sand as far as the eye can see, or the brightness of such biomes or even the background music such zones have.. heck maybe it is a combination of all of the above (Despite hating ALL things heat-related IRL lol) there is just something serene and beautiful about them.

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xpsync

Same, Desert fan myself, Tatooine SWG is still the desert of choice for me, when i first started playing swg at launch i spent 3 months on tat before going offworld.

I’m also keen to thick forest/jungle biomes. Feerrott in EQ2 is still my favorite jungle biome, i’d get lost in there for hours just exploring.

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ghostlight

Agree completely. Tatooine has always been one of my favorite swtor planets, and no doubt Lucas was thinking of Dune when he created it for A New Hope. On a related note, I love Egypt in Secret World as well.

And speaking of background music, I love the tranquil, beautiful, and slightly ominous music on Hoth.

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NecrococoPlays

I loved Tatooine but it was kind of bittersweet after having played SWG. I really miss Naboo!

I love the desert biomes as well – I really enjoy Valencia (especially the heat mechanic) in BDO as well as Path of Fire in GW2, as they both do the style justice.

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Ashfyn Ninegold

I hated to leave the 21st Hall in Moria. Even Bree could not compete with its convenience, activity and community. There was always dueling going on, there was always spamming for dungeons and raids, there was always somebody plinking away on an instrument. There were always people gathered up for the Moria group content, back when you had to ride there. There was always someone with their arm in the air being summoned to their group. There was crafting, banking, the auction house, and a dozen traders. And goats. All in the confined, yet open, iconic great hall of the dwarfs.

It was the center of life in Middle-Earth for the length of the Mines of Moria expansion. And I don’t think any hub in LOTRO or any other game I’ve ever played quite matches it.

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Alex Willis

Those were awesome days. The content was challenging and raid success was NOT assured!

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Yuge McBigly

For me I would say anything from Breeland on down in LOTRO I enjoy a lot.

In WoW I would stay in the lowbie Elf zones up through Darkshore if I could.

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Hirku

I also would have said The Shire, but thanks to my sweet little old crafting alt I never really have to leave.