Betawatch: Legends of Aria prepares for launch on August 6

Betawatch: Legends of Aria prepares for launch on August 6

It’s finally happening. Legends of Aria is arriving in an actual launch state on August 6th, complete with a big patch to make it more friendly to people who prefer the PvE side of gameplay. That’s a good thing, yes? We certainly hope so, the game has had a long testing period at this point.

Other news is fun. Let’s get some more!

And then everything launched and there was never anything more to write about when it came to beta testing, the end. Nah, we’re kidding, all of that stuff is in the future; right now we still have our list down below, and you can let us know if something needs to change its status or we missed something in the comments below.

As always, we consider an MMO to be in open testing if it features free, public signups and will server wipe prior to launch. An MMO is marked in closed testing if it’s running a private test phase that cannot freely be accessed by the general public; it’s usually under NDA as well. Early access and crowdfunded MMOs whose tests we deem legitimate will be included. So-called “open beta” soft-launch MMOs with cash shops, no sign of launch in the west, or limited interest for our readers will not be listed; we also do not list expansions, with occasional exceptions.

AdventureQuest 3D: Open beta
Arcfall: Pre-alpha
Ashes of Creation: Alpha one phase one
Astellia: Closed beta
Bless Unleashed: Closed beta
Camelot Unchained: Closed beta one
Caravan Stories: Beta
Children of Ur: Open alpha, further development merged with Eleven
Chronicles of Elyria: Pre-alpha
Citadel: Forged with Fire: Early access, launch on October 11th
Crowfall: Backer pre-alpha
Cube World: Closed alpha
Dauntless: Open beta
Dark and Light: Early access
Divergence Online: Alpha
Dual Universe: Alpha
ECO: Early access
Edengrad: Early access
Eleven: Closed alpha
Ever, Jane: Open beta
Kurtzpel: Closed beta
Gloria Victis: Early access on Steam
Global Adventures: Closed beta
Guardians of Ember: Open beta
Legends of Aria: Early access, launching August 6th
Life is Feudal: Early access
Line of Defense: Early access, removed from Steam
New World: Closed alpha
Occupy White Walls: Early access
Osiris: New Dawn: Early access
Outlaws of the Old West: Early access
Pantheon: Backer pre-alpha
Pathfinder Online: Subscription “early enrollment”
PixARK: Early access
Project Genom: Closed alpha, servers offline for restructuring with SpatialOS
Project Gorgon: Early access beta
Prosperous Universe: Early access
SamuTale: Closed alpha
Ship of Heroes: Alpha
Star Citizen: Backer alpha
The Black Death: Early access alpha
The Cycle: Alpha, weekly test cycle
The Repopulation: Early access alpha
Torchlight Frontiers: Closed alpha, no NDA
Valiance Online: Alpha
WoW Classic: Closed beta

Yes, MMO gamers, you too can perform the unpaid quality-control work otherwise known as game testing! Check out Massively Overpowered’s Betawatch every week for a run-down of MMOs that are still on the road to launch, even if they appear to have set up a permanent residence in a shed called early access.

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Joseph Meyer

By “launch,” you mean into (Steam) Early Access, right?


Where it costs $50 to get in, then the game fails, because it’s mediocre trash and they make it F2P and then shut it down 1 year later.

Joseph Meyer

…TMK, it’s still “launching” into EA which is distinct than being “released” in the conventional sense.


Many games’ official launch is actually Early Access, because they stay like this forever. I can give you an example of a F2P FPS called Black Squad on which I spent well over 550 hours. The game launched CBT around July 2017, about a month later it launched into Early Access. Keep in mind the game has been playable in Korea since 2014.

The game left Early Access and “officially launched” on June 26, 2019. Except the game is already destroyed at this point – cheaters running around ruining every match with blatant aim hacks and whatnot, they don’t even pretend to hide it. The staff denies the cheating epidemic and refuses to do anything about it. There is no in-game report option so you have to waste your time making screenshots and videos and then write a ticket, but you will probably have to write 20 tickets per day, because that’s how many hackers you will meet in games.

On the other hand, the game has received a minuscule amount of content over the years – 95% of the updates are cash shop skins and skins within loot boxes. Only about 5% of the content accounts for bugfixes or new maps or a new weapon here and there.

The community has literally lost hope in the future of this game, they didn’t even care that the game “officially released”.

There are many other games like this stuck in permanent “Early Access” or OBT that use it as an excuse when the game’s flaws are pointed out by people. Fanboys and community mods just say “but it’s in Early Access/OBT, you can’t judge it…”

It’s really sad that so many companies use this trick to push their garbage games and if you still don’t believe it’s a scam, I have no other words for you.

Joseph Meyer

Well, if the game launched into a released state, then it wasn’t permanently in EA.

I do agree that, for many games, EA is the new equivalent, or at least a proxy, for releasing. However, I think the terminology is still sufficiently different to properly use the terms accurately.

LoA isn’t releasing as a launched 1.0 product; it’s moving into Steam EA.