The Daily Grind: What would (or did) convince you to try an imported free-to-play MMO?

    
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Everyone remembers where we parked, right?

There’s an interesting cycle with a lot of free-to-play imports which I dubbed “temports” many moons ago. Players stay away because they’re sure that those titles are going to fail to be supported in a short span of time, the games never attract enough of a playerbase to be worth maintaining, the games in question shut down. There’s a definite stigma around these games, and not all of that is due to their country of origin; there’s a definite sense of cheaply localized games that are meant for grinding until they close down.

What makes me curious, though, is what would be enough to get people to overcome that natural lack of interest. So what would convince you to try an imported free-to-play MMO? Are there certain systems or visuals or even just promises about storytelling that would pique your interest? And if you actually did try one, what convinced you to do so?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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