Camelot Unchained says it’s actually ‘ahead of schedule on some fronts’

    
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Hold on to your skepticism: The very much behind-schedule beta MMO Camelot Unchained is apparently “ahead of schedule on some fronts.” That’s according to the game’s most recent dev blog, in which City State’s Tyler Rockwell says the studio’s been “doing really well for several months now.” CU’s been in beta one for the last year; when we spoke to Mark Jacobs back in June, he told us that a 2019 release wasn’t completely off the table if the studio could rope in more engineers, though we know there will be more phases of beta between now and whenever commercial launch does happen, so don’t get too excited.

So, what are the devs working on? Tweaks to problematic code to improve gameplay performance, NPC behavior, the camera, validation tools, ability scripting, the client experience, server tech, environment concepts, animation, character rigging, and siege engines. Battering rams also got a polish this week, as did knockback.

“Matt has recently moved to making knockbacks look and feel better, first by teaching the client how to predict them like it does for particles, projectiles, and other ability effects. This step should improve the latency and rubber banding, but might not send people flying quite the way we want just yet.”

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