Massively OP Podcast Episode 231: EverQuest and Secret World prognostications

    
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On this week’s show, Bree and Justin get pumped up about Elder Scrolls Online’s next DLC, wonder if Pagan Online’s launch will bring in the crowds, debate EverQuest’s future, figure out what Funcom should do with Secret World Legends, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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Mia DeSanzo

1. Justin, you are cool. Totally cool.

2. I think the GW2 skater dresses and leggings would be very cute on someone less old and fat than me.

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strangesands

Not blaming folks buying TSW’s Lifetime Gamemaster Pack, I’m just saying it was a poor business decision by Funcom to nullify future income streams. The GM allowed folks to pay once, with the promise of getting everything produced in the future for free. I understand Funcom at the time was probably income-strapped so perhaps that one time infusion of cash was helpful, but it ultimately burned them, as players griped about ever having to pay for anything ever again. They had a loyal hardcore audience, but also one that refused to contribute financially to the game. For myself, I opted for the standard subscription so that Funcom would get the steady income stream.

As far as the switch to SWL, Funcom decided that they needed new players, but they did so in a way that was at the expense of that loyal player base. Hey, they had made one bad decision about GM packs and weren’t getting income from that base, so decided they needed to do what they thought would get new players, discounting the old — they still had the original game if they wanted to play that! But then, the new game didn’t take off, and the content production was poor there, so ran into the exact same issue, while spending a lot of time revamping combat that really didn’t please the old players, or even the ones complaining about combat.

And now, here we are with a split base, and no new content. My take is that Ragnar’s vision was always about the content and story, and that it was aimed at an older audience of players who were willing to dive into the deep systems. There was a contrarian marketing campaign that actually used light electronica (This Bitter Earth) that showed how different this game was, and that’s where Funcom should have focused its efforts. Market to people who are interested in this sort of game, don’t try to convince people who aren’t in your niche to play it — they’ll abandon you every time. Instead of revamping combat, teach players well in the tutorial how the system works, and provide better templates for each of the roles.

I don’t know if Funcom could actually put the original game in the hands of a team that would really focus on the content, working on fulfilling Ragnar’s vision of the game. I can’t really get on board with the idea of a single player RPG, either. The community was one of the best things about TSW. When it was rolling in its early days there was something truly special about getting and playing. It’s sad, but at least Funcom is supporting the game — I just wish they’d wise up about what they had and have.

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Jesse Wan

Let us pray to Google, the All-Knowing!

The cockles of your heart are your ventricles. “Cockles” is a corruption of the Latin, cochleae cordis.

Celestia
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Celestia

I’m sorry to break it to your listeners, but the cockles are unfortunately located behind a paywall.

Celestia
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Celestia

I look forward to Shadows & Candy Online!

Bree Royce
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Bree Royce

Clearly this is what I should’ve named my blog. :D

Bree Royce
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Bree Royce

See, it’s a real thing. :D

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