Inside Star Citizen talks New Babbage, item misfires, and the law and lore of the Stanton system

    
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The weekly video digest from Star Citizen is out there once more, and this week’s episode has some pretty interesting topics. We get a look at an early build of New Babbage, we hear from the devs about item misfires and the rationale behind their inclusion, and we even get some coffee talk from the lore team about law and order in the Stanton system.

The first part of the video stars senior environment artist Jussi Keteli and principal level designer Friedrich Bode as they give us a tour of the New Babbage landing zone, which serves as the gateway for players entering the microTech-owned planet in the Stanton system. The zone is currently in a whitebox stage of development, which grants fans a look at the general layout of area and its aesthetic design. This is the first of several promised looks that will be part of the Inside Star Citizen video series.

Next is the subject of item misfires, which were introduced with patch 3.6. Two of CIG’s programmers — Johnathan Young and David Colson — explain why the team wanted to introduce a system that would essentially mean ship components would fail, saying that the system is in place to introduce consequence for taxing ship components via overclocking. At the same time, component failures should happen on a gradient scale and are being introduced with an eye on being fair.

Finally, Dave Haddock and William Weissbaum of the lore team check in with a deep dive into the thinking behind law in the Stanton system, offering some insight into jurisdictions and how certain planets feel about the more illicit activities players can get up to. It’s a pretty loaded video, and it’s embedded below.

source: YouTube
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