Neverwinter is revamping pretty much everything about newbie play in Uprising

    
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Perfect World has now discussed multiple facets of Neverwinter’s upcoming Uprising module: the appearance system, the new raid, the loot, the Gith, the lore, and even space stations. But what about new players? What can they look forward to?

Quite a bit, as it turns out. PWE is planning a “more heroic start” for new toons. You’ll spawn in a war camp and team up with a major NPC to take on Valindra and her dracolich before making it to Protector’s Enclave, which itself is seeing a reorganization too, with several landmarks being shifted around to make space for the game’s events.

And there’s more pertaining to visual improvements and lowbie leveling itself. “In addition to some rough spots in the tutorial, we have noticed a number ‘pain points’ in a new player’s journey from levels 5 thru 20. Many of these would be alleviated with clearer direction and flow from one quest to the next.” A main quest NPC has been moved to a better spot, travel time has been shortened with mount acquisition at earlier levels, boss fights have been simplified, and the earliest zones have been streamlined:

“Once players first get to Blacklake, their options are focused on the main quest thread and then open up as they make progress in the story. The goal is to offer side missions only after new players know the lay of the land and have a good grip on the story. Efforts were made to clear away obstructions and leverage lighting so that the Blacklake District environment better supports gameplay and flow. The orc-infested Tower District saw lots of environment and gameplay revision. The haphazard construction of orc fortifications has always been characteristically spot on, but clearing clutter and opening up narrow alleyways makes for much better fighting experience. (Remember, this zone was created before players had dodge powers.) Gameplay through Tower District was made clearer with improved transitions between missions and open pathways through the zone.”

Uprising launches for PC on August 13th. Not far now!

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AoC

Toons? Goddammit, stop making me feel so old, Bree.

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Agustin Machak

Streamlining starter quests, eh? Good. Please delete the entire “Plauge Tower” chain. It’s stupid, slow, has no bearing on progression whatsoever, and I end up skipping it every single time around.

Also. For the love of god, get rid of the stupid “magnitude” rating system for damage and healing. There was absolutely no reason to change from the perfectly good “X skill does Y – Z damage / healing.” How the hell am I supposed to know what a “magnitude 25” skill even does?

Mounts earlier is good. Also, assuming I read correctly, cleaning up all those stupid side quests about the auction and enchant slotting and the PvP area…basically, side quests that do nothing but show off different areas of town…is great. Get rid of them completely.

As other users already noted, there’s not much wrong with the intro (pre-Enclave) quests. Don’t change what ain’t broke again. If anything, fix the stupid starter gear not being able to be sold to vendors or destroyed, it’s pointless and obnoxious.

I also agree with the other posters regarding the Tower District. It is one of the most unique and iconic zones in the game, and I feel any changes to the way it is now would be meddling too much. After I cap it’s always been the first place I revisit and run around in. It sounds like the studio is concerned with “clutter,” but this is amusing considering it’s actually one of the more open and movement / freedom inducing zones in the game.

Dungeons…not really mentioned in the article, but they need to bring back the old Ebon Downs dungeon. That was the most amazing dungeon in the game; figures it got chopped.

Please, less “VIP level 1 through 62” type nonsense. You don’t need that. You don’t need more PvP balances. You don’t even necessarily need more content. You don’t need revamped quests. The strong point of Neverwinter is and has always been the combat. It did what it did before Black Desert copied off them. What you need to do is bring back the focus on combat. It used to be so exciting and smooth and fun that you could grind for days on end without getting bored at all. Now, due to so many random pointless excruciating changes to a good system, the best unique feature of the game is in the toilet. Fix it and everything else will fall into place with time.

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Bruno Brito

Streamlining starter quests, eh? Good. Please delete the entire “Plauge Tower” chain. It’s stupid, slow, has no bearing on progression whatsoever, and I end up skipping it every single time around.

No. That chain may be boring but it’s incredible. Great storytelling. Either make it easier and quicker, or make it optional.

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Bruno Brito

You’ll spawn in a war camp and team up with a major NPC to take on Valindra and her dracolich before making it to Protector’s Enclave

But that was basically what happened. You spawned near the warcamp, learned the ropes, went after Valindra with a “major” NPC and had a reason to chase her after since he gets killed.

Lol.

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Dug From The Earth

Good, because after the last huge update, the low level experience has been down right awful.

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Akagi

I kinda got bored while doing the Blacklake and other sections of the Neverwinter city questline. I also don’t like how every character is forced to do the same experience over and over. I tried to persevere with one character – Half Elf Great Weapon Fighter or whatever it was called and reached around level 40, but the game got boring to me at that point and I quit.

The experience feels too linear and there seems to be lack of freedom, also the story isn’t that interesting for me to keep going. I miss the freedom of WoW (and even ESO where you can play 3 different storylines and start with whichever one you want).

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Bruno Brito

Now is Barbarian. Which irks me because Barbarians are waaaay different than Warriors. They use hardened leather as armor, not steel and plate.

Which brings me to wonder if they respect the lore so little that a Barb and a Warrior is the same for them if it wields a two-hander.

Sixuality
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Sixuality

I really hope a ‘more heroic start’ doesn’t translate to an overly scripted, pseudo-quicktime event. Neverwinter tends to be good with these things though so I’ll give them the benefit of the doubt for now. Still, I really like the existing intro, and the big fight with the Harbinger at the end of it was a good taster of the boss fight mechanics to come… even if it is a pushover if you come back and do it on an alt once you’re more familiar with the gameplay.

As for Tower District – it’s currently one of the more interesting of the early zones to navigate, and I think it’s less inclined than a lot of later zones to funnel you via choke points from one part of the zone to the next. Streamlining is a term I’m always wary of.