The Daily Grind: Which MMO with housing do you wish had even better housing?

    
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A weekend or two ago, I finally decided to get a house in Villagers & Heroes. I’ve been building it up in my mind for a really long time but wanted to make sure I had a big chunk of time to really dig into it. After all, a game wouldn’t be called Villagers & Heroes if it didn’t have a sweet housing system, right?

Well, I set myself up for disappointment. Getting a house was as simple as clicking an empty plot in a village with space and picking a few skins to dress it up, and then you can’t actually go into your house. It’s basically a second storage unit with an animal pen and garden attached. (The villages themselves are more the unit of play here, not the houses.)

I don’t mean to pick on V&H; it’s an indie title with gobs of content that I already think deserves either indie MMO of the year or sleeper title of 2019. But dang do I wish the housing itself had blown me away. I just wanted more, given some of the other sandboxes and even themeparks I’ve tooled around in over the years.

Which MMO with housing do you wish had even better housing?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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nobleeinherjar

EQ2 spoiled me for housing in most other MMOs I’ve played. I guess I would choose FFXIV, because the housing that’s there is really good. I just wish it could be there for more people. But housing could be improved in a lot of MMOs I’ve played, even if what’s there is already satisfactory, like ESO and SWTOR.

Mordyjuice
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Mordyjuice

Life, this game is pay to win, has a sub through taxes, all of your mini pets die, the Role Play is boring as hell with people even more shallow than some of WoW’s writing, hell you can’t even kill let alone fight your enemies; but unless you’re seriously winning the housing is very very basic.

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NeoWolf

Almost ALL of them.. almost.

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Paragon Lost

SWTOR.

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Eboni

I hate that that housing in ArcheAge is tied to paid accounts, but I can see why it is like that. But I wish that there was a way to provide instance housing for those who just want to decorate and have their own space in the world. I could gladly pay for that since it would always be there when I’m not paying. Kind of how FallOut does C.A.M.Ps or Trove’s cornerstones.

I don’t have any more game-specific housing ideas, but in general, I would love to see more of the following:

  • A storefront that is tied to the auction house like how it is in EQ2. My favorite thing in EQ2 was building a shop around my vendor furniture.
  • More interactive items. Rift and Trove do pretty well with this. In those games, you can create games, PVP matches, platform jumping challenges, etc. In some games, you can put crafting machines, NPCs and others. I would like to see more vendors, storage and stuff like that, too. Also in this list could be harvest nodes, breeding pens and the like. The owner would have to maintain it with a quest of some sort. Entropia Universe’s system is pretty cool. In that, you can hunt or buy create DNA and I *think* you have to feed them too. Then you can charge people a tax to hunt there
  • I had a few ideas, but I forgot a bunch since I got kind of carried away with my second point, lol. Since this is Blaugust, I think I’m going to keep this energy going when I finally get my blog up.

MurderHobo
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MurderHobo

Let us know when you do get the blog up. I still regret I didn’t reply to you after the ARK holiday holiday stream MJ did last Christmas. ARK kind of… well… you know.

That holiday party and ARK in general is really the first housing I’ve ever bothered with in a multiplayer game, and though I wish everything about it was better, that stream she did exemplifies the ideal of what I want in player housing — a home where people gather and share things and find protection from danger and fear and mistrust.

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Eboni

Sorry, this is super late! But here’s my blog: https://playcasually.home.blog/

At the moment, I have more content in the drafts than published, but I’m working on it. :)
And no worries about the Ark thing. I know how it is lol.

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Schlag Sweetleaf

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Paragon Lost

(sob) too soon man! Uncle Owen, Aunt Beru!

xpsync
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xpsync

HAHAHA that’s awesome man!! legendary.

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Anstalt

I would have liked SWG’s housing to be better – all other MMOs with housing I’ve played have had bad housing systems so they’d need to be completely different to be enjoyable.

The improvements I’d have liked to see in SWG:

1) More aesthetic options for the cities – guild hall, crafting stations, transport and houses were good but not really enough to make them feel like cities. Being able to put up walls round the city, more internal options like fountains, gardens etc would’ve been great. Also, the ability to layout roads within your city.

2) Some way to deal with ghost cities – perhaps a mechanism to get rid of old structures completely, or maybe a way to add NPCs to cities so that they felt more alive even when the natives stopped playing.

3) More options for sizes and shapes of houses – my guilds city was on Tattooine and it felt like every house was basically identical from the outside.

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Bruno Brito

Wildstar housing was just incredible. EQ2 was right up there too.

Besides those two games, most housing is lackluster. ESO could be improved for sure. So could SWToR.

If SWG wasn’t such a janky game, i would love the housing too, but i hate how dependant on macros we are to build stuff. It’s a lesson in patience.

But honestly, the game that NEEDS housing is WoW.

Godnaz
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Godnaz

I have heard several times that Wildstar had one of the best housing systems in any game. What made it so special, if you could elaborate? ESO’ s housing is nice template but could use more functionality in husbandry.

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Taelon “Great Bird” Boot

FFXIV could use either more wards (for those who WANT the neighborhood feel) and instanced homesteads of various sizes for Gil, which you could also own for Free Companies to congregate, work on projects, etc just like they currently do but without the manufactured scarcity of large and medium sized houses the few wards we have already create. This would make it perfect.

Other games, like Archeage, where persistent housing in a single world per server is part of the games mechanics (plots that are near easy to reach places for transporting goods are worth more then cramped ones) are also very very interesting, but unfortunately I’ve found it abused by a lot of well-off middle-aged to elderly adults with waaaay more expendable income than the average person. They often own multiple accounts on which they avoid the exponential tax prices for owning too much land and labor costs. This creates a system where a couple people on each safe continent (and some on both) who own copious amounts of land, selling it vastly overpriced or not at all because it perpetuates their outstanding wealth (which perpetuates their whaleness in overpowering almost everyone else, gear wise.)

For any of you who’ve played, I’m not kidding, there was a guy on the server I played on with 3 gaming computers who multi-cliented 9-10 processes, all on seperate, subscribed accounts, all owning land; which he used to set up trains (where one character would follow another on a trade-cart). You’d be sitting in Marianople and again, a LITERAL train of these things, 10 of them one behind the other, would ride through the middle. He was outrageously wealthy.

Sadly, other than intervention on Trion’s part, I have no idea how I could change or fix the way things were. Like if they enforced a “no multiclienting, no alt account” policy that people could report eachother (which they would, land angst is always furious).

I dont imagine Trion disabling a system where people subscribe multiple times either, they probably make a killing off of it; but it did kill that facet of the game for me and I basically quit because of it. I even owned a house but I couldnt keep up with people and I got tired of scratching peoples health. It’s a damn shame.

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Hirku

My MMO housing experience has been with SWTOR and LOTRO, and I’d consider both of them decent but with plenty of room for improvement. They have good atmosphere–especially SWTOR with the Republic/Imperial cityscapes–but not much practical use other than storage, and the useful storage for SWTOR is already on my ship. I give bonus points to LOTRO for having nice small houses that I can fully decorate with entry-level stuff in a day.