Inside Star Citizen shows off NPC outfits, harvesting, the Vanu Defender, and the lower decks of the 890 Jump

    
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Star Citizen’s latest video roundup managed to cram a fair number of updates owing to a quick “sprint report” segment that briefed players on several points of interest. Basically, it’s all about show and not tell for this episode of the video series.

First, we got a look at several concept art pieces for NPCs of various professions, including a swank new bartender outfit, some looks at chefs and restaurant servers, and some bounty hunter armors. We even see some new cold weather outfits since microTech is a pretty frosty place. These looks will be in production soon and arriving in-game at some point in the near future.

The sprint report segment gave a quick rundown of some new in-game items like a new ship-mounted laser weapon and a number of bartending stations, some fresh peeks inside of the Vanu Defender’s cockpit, and a first pass at the ability to harvest items from plants, which will lead to what the video called an “actor status system” — RSI’s overblown way of saying “player characters will have to mitigate hunger and thirst.”

Finally, the video offered a tour of a variety of rooms aboard the lower decks of the luxurious 890 Jump. Many of these decks are workman locations, including the cargo area, crew sections, and hangar bay, but we also get a look at the onboard spa area and waiting room. It’s opulent as heck, honestly.

In other Star Citizen news, patch 3.6.1 has gone live, introducing with it a number of bug fixes and a few adjustments to weapons, FPS gameplay, and more. Those patch notes are in the link and the Inside Star Citizen video is below.

sources: YouTube, official site, cheers DK!

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10ozmouse

What’s a vanu :v…

deekay_000
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deekay_000

a common typo. ;)

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fast cart

Any reason why the typo is still in the article? I hadn’t been by in a few weeks.

deekay_000
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deekay_000

idk i don’t work here.

deekay_000
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deekay_000

wrong thread.

Godnaz
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Godnaz

Just a wild guess about the 890 Jump but based on what they’ve shown and dicussed, operating costs around will be around 200,000-400,000 UEC per hour to fully staff and operate in order to enjoy its luxuries and have assurances.

I would imagine the pilots and command will have to be contracted real player characters. NPC contracts, fuel and supply. Cost is going to add up in order to live lavishly.

Luxury Transport Navigation Crew is one a multitude of occupations now.

deekay_000
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deekay_000

i suspect a lot of the so called yacht club are going to fly around solo in them mostly for the foreseeable future.

masterblaster0
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masterblaster0

7 years after the project started and they are still doing concept art for basic features? O.o

deekay_000
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deekay_000

the npc’s aren’t basic features they’re background actors. but there’s already plenty of them in game, these are more of a specific set of background actors.

deekay_000
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deekay_000

excited to get into component customization finally but having time to do so might have to compete with legends of aria for a quick minute or two. ;)

seemed from ptu they had relaxed aspects of the criminal justice system. which is some what positive. hopefully they got the npc bounties working again before the move to live. namely the cursader bounties, which in ptu protem was providing nPC bounties at delamar when i last tested in that area. which a bit of a jaunt and delamar’s assets are kind of sore thumbish in parts but… it’s something!

i thougth harvesting space fruit was gonna be in 3.6.x and now i’m not so certain… they certainly seemed to tease it being in iirc but i could be wrong. it’s not that i care much about it personally tho would be nice to go on a space fruit picking picnic with a buddy or three but noticed a fair bit of interest in that one so was tracking it through testing. ahh well.