Camelot Unchained checks in with work on NPC pathfinding and more in the weekly wrap-up

    
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There’s nothing more annoying than seeing NPCs that you need to go somewhere run pell-mell into a giant, obvious wall or some other insurmountable structure that draws them in like a tractor beam made for dumb robots. The primary cause of such digital goofiness is pathfinding, and that’s one of the big tech updates that Camelot Unchained is offering up in their weekly update.

Making sure NPCs don’t do stupid things seems like it should be routine, but considering that one of the game’s control point scenarios depends on NPCs being in the right place at the right time, we’d say it’s pretty important the team gets this right. Specifically, the latest update to NPC pathfinding sees characters able to navigate in a 3-D space, which means they should be able to handle ramparts and stairs. The pathfinding system has also seen tweaks to better detect a variety of obstacles of various heights.

Of course, making sure NPCs aren’t as static as rocks wasn’t the only thing Camelot Unchained worked on. A number of progress reports are part of the weekly dev blog as usual, including word on how the “Linuxification” of the servers is going, new procedural generation for materials, and animations for giants and draugur among the updates. You can get the full rundown or check out the end-of-week wrap-up video below.

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Doulos

Woo the Draugr!

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Phil Gillespie

I light of Tool releasing their 1st song in 14 years I will quote MJK:

“Well I’m still right here
Giving blood, keeping faith
And I’m still right here”

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Dean Greenhoe

Great to hear you have pathing under control. I need my caravans to run smoothly. :) I also have an issue with mobs disappearing in walls or floors. Keep up the good work.

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Eamil

This is a pipe dream but I’d love it if this team got another crack at the Warhammer IP if this does well.

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Randy Savage

That IP is cursed

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Apollo Haner

There is absolutely no chance GW is going to let Mark near their IP again.

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Mark Jacobs

LOL, Warhammer ran through its entire license term, made GW a lot of money (as well as EA), and we delivered a 86-rated MMO that did a ton of things right and sold through a lot of copies.

So. sorry Apollo, but you have no idea what you are talking about when it comes to GW, Warhammer, and I. But hey, this is just another one of the kind of posts you make about me so nothing new here.

BTW, we have been in touch since EA/I parted ways. It just hasn’t been the right time or right fit. :)

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JoeCreoterra

It’s actually kind of funny how it’s this Apollo guy’s life mission to sit at the keyboard waiting for an article about Mark Jacobs or CU just so he can post stupid comments that are wrong every time. A few of us here noticed it and laugh about it but don’t get it. Mark what did you do to this man?!? :P

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Apollo Haner

Sure thing Mark. Enjoy your fantasy world, and deluded fanbois. Have a great day.

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Mark Jacobs

You too Apollo!

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memitim

It seems they’ll give it to anyone for a fiver these days with the amount of dreadful warhammer games coming out…WHO was a decent attempt hamstrung by an inept publisher.

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Mark Jacobs

Memitim, I’m hoping GW finds the right balance between too many licensees and too few. Right now they are licensing it out a lot and I really hope it works out for them. I love their IP and while most of the guys I worked with at Mythic have left the company, I respect their legacy and their efforts, as well as liking them personally.

It’s never easy to find the right balance between exclusive licensing deals and very diverse licensing deals. You have to walk a fine line between diluting the value of your IP and not putting all your eggs in too few baskets. But, since their stock price has gone up a ton in the last few 5 years (from a low of six to sixty), they are obviously doing a lot of things right. Hopefully that will continue!